Difference between revisions of "Cage"
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Revision as of 12:10, 30 September 2019
Cages are small breakable prisons which contain captive creatures or Lums, who have been jailed within by enemy groups, such as the Robo-Pirates or Hoodlums. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as the Game Boy Advance version of Rayman 3 and Rayman: Hoodlums' Revenge. They are among the most commonly recurring objects that players encounter within the series.
- 1 In Rayman and its spin-offs
- 2 In Rayman 2
- 3 In Rayman M
- 4 In Rayman 3
- 5 In the Game Boy Advance version of Rayman Raving Rabbids
- 6 In Rayman Origins
- 7 In Rayman Legends and its spin-offs
- 8 Image gallery
In Rayman and its spin-offs
Rayman has to free the imprisoned Electoons to re-establish order in his world. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of Electoons which you have to find. Each time you open a cage of Electoons, one space on the medallion fills up.—Manual, Rayman
In the original Rayman game, the cages are about as big as Rayman is, and they contain Electoons which have been captured by the monsters that appeared after the Great Protoon was stolen by Mr Dark. Each level in the game has six cages which fill up a medallion as Rayman keeps destroying them. When he has freed all six per level, the medallion shows as a happy Electoon face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the Candy Château. The game also requires backtracking to find all of the cages, as Rayman is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if Rayman touches a certain gendoor in a map.
In 2016, it was discovered that the Nintendo DSi version of Bongo Hills had accidentally kept a cage which was previously exclusive to the Game Boy Advance version, rendering the total amount of cages to go up to seven, instead of the usual six. Breaking the seventh cage doesn't effect the game in any way and simply doesn't cause the medallion to appear.
There are 38 cages in the entire game which all contain Electoons. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that Rayman has not acquired during his initial visit. The music will change when Rayman gets close to a cage to indicate it being there.
In Rayman 2
The pirates have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases Rayman's Life Bar.—Manual, Rayman 2
Inside these metal cages, the inhabitants captured by the pirates are most often found. It also happens that the Yellow Lums are prisoners. To liberate all captive creatures, you must shoot a cage twice. For every ten cages destroyed, the living standards of Rayman increase.—Official description, Rayman 2: The Great Escape : Le Guide Officiel
In Rayman 2, cages serve two purposes: some of them contain creatures that Rayman must free to advance, such as Ssssam the snake, Teensies who open Spiral Doors for him, or Purple Lums that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards Rayman's total, and extend his life bar.
Unlike the original Rayman, it is possible to advance to the final boss and complete the game without freeing all cages, however the maximum life bar can only be achieved by getting them all. The cages in this game are a lot smaller, and are mostly hung from ceilings and posts. Rayman can usually know that one is near by hearing the sound of a prisoner crying for help. Also unlike the first game, the are no cages that only appear by touching certain areas in a map, though some are hidden or can only be reached after Rayman receives certain powers, so the player would still have to backtrack.
Original (PC, Nintendo 64) and Dreamcast versions
There are 80 cages in this game, and all of them count towards the total. Every 10 cages freed extend Rayman's life bar and also fill it to maximum. Cages that do not contain creatures required to advance typically contain Yellow Lums, Super Yellow Lums, or, on rare occasions, Red Lums. It is, therefore, almost impossible to obtain all the Lums in the game without also finding all the cages.
In the PlayStation version, cages contain Denys, Ludivs or Greenbottles. Each one freed increases Rayman's health a little bit before leaving. In the Hall of Doors, next to each level the individual number of different creatures that should be freed is displayed, but while playing the level, only the total number of cages is shown, without the breakdown. For continuity purposes, creatures required to finish the levels (such as the Teensies) are still locked in cages, but these cages do not count towards the total.
PlayStation 2 version (Rayman Revolution)
In Rayman Revolution, the cages contain Familiar Spirits - a total of 80 in the game. Instead of automatically extending Rayman's life bar, every 10 spirits released unlock another one of Ly's Challenges. Only completing the challenge will extend Rayman's life. Like the PlayStation version, Revolution also includes special creatures in cages that do not count towards the total.
There are 30 cages in total scattered throughout the game; they all contain a Grand Minimus.
In Rayman M
In Rayman 3
The Teensies are perfect gentlemen. They shut themselves up in the cages just so the Hoodlums won't have built them in vain.—In-game description, Rayman 3
The Hoodlums have captured all the Teensies and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the Teensies give you a present and a jewel medallion fills up. When the 6 jewel medallions are full, the Life Bar increases.—Manual, Rayman 3
In Rayman 3, the only creatures that are trapped inside cages are various tribes of Teensies that have been captured by the Hoodlums, who have imprisoned them in 60 cages total. As in Rayman 2, not all of them have to be destroyed in order to advance to the final boss level. Akin to the original Rayman game, each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of Rayman's life bar increases, giving him a higher maximum of health. The captive Teensies will often reward Rayman when be breaks their cages, either with a Laser-Washing Powder power-up, or with jewels that the hero can collect to obtain points, and then disappear after a quick remark.
There are two types of cage seen in the course of the game, they differ only in appearance however, they both have the same effect when broken. The first type of cage is the one most commonly seen throughout the course of the game, these cages are cubic in shape, and are constructed with wood and metal. They also have a balloon adorned with the Hoodlum emblem, through which the actual cage is suspended in midair. These cage have some resemblance to a bird cage.
The second type of cage is exclusively found in the Land of the Livid Dead. These have a more simplistic look, made of only wood, with bars preventing the captive Griskin from escaping, who are the only type of Teensie to be seen in this type of cage. Much like the main type of cage, these cages are also suspended from a balloon, but with a more dull colouration and with no Hoodlum emblem.
A medallion from Rayman 3.
In the Game Boy Advance and mobile phone versions of Rayman 3
The pirates have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free Rayman’s friends.—Manual, Rayman 3 (Game Boy Advance)
In these versions, the cages look identical to those featured in Rayman 2, they can either be suspended from a chain, or stood upon a platform or ground. No prisoner is seen emerging from these cages when broken.
In the Game Boy Advance version, there are 50 cages scattered throughout the game, but not every level contains a cage. Usually, in levels that contain cages, there will be four to find. Levels that have less than four cages are Wanderwood Forest (with three cages), Prickly Passage (with two cages), Boulder Brink (with two cages) and Wretched Ruins (with three cages).
In the mobile phone version, there are merely 12 cages to break in total.
A cage in the mobile phone version of Rayman 3.
The cages in this game are identical to the main type of cage seen in the console versions of Rayman 3. Rayman must break all cages in a level to obtain 100% completion, as they go towards that tally. There are nine levels that cages can be found, with four per level, this gives a total of 36 cages to locate throughout the course of the game.
Much like in Rayman 2 and the console version of Rayman 3, Teensies are found locked in cages, and will call for help when Rayman is close to them. Much like in the console versions of Rayman 3, Teensies will make a quick remark once freed, before disappearing, leaving behind a reward for Rayman.
The rabbids have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free Rayman's friends.
Cages have a similar appearance to those that appeared In the Game Boy Advance and mobile phone versions of Rayman 3, and thus, similar to those from Rayman 2. There are a total of 60 cages that are scattered throughout the game, in levels that contain cages, there are four to be found, making for 15 levels that contain cages.
There are 108 cages in Rayman Origins - 62 of which are hidden away in hidden chambers - each with a group of imprisoned Electoons - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don't contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with Electoons by defeating each boss from these five worlds. The rest of Electoons are received through other means: 31 for winning time trials and 102 for collecting a specific amount of Lums in each level and then trading them to the Magician.
The cages are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (the fourth slap is always faster and stronger). Cages are the only exception of Rayman's charging ability, as they can be broken easily with a charged fist or a crush attack.
In Rayman Legends and its spin-offs
There are a total of 700 Teensies that have been captured in Rayman Legends, most of which can be found in the various levels. Each level has either three or ten Teensies. They can be found imprisoned in the traditional cages, tied to a posts or in the hands of certain enemies. The levels with ten Teensies have two of them, a king and a queen, hidden in secret areas. Unlike Rayman Origins, these usually don't require the player to defeat enemies, but rather survive a small obstacle course and hit the cage with a soccer ball. Some Teensies cannot be freed in the traditional manner and are instead found by winning them via Lucky tickets.
Unlike the cages in Rayman Origins, these cages can be broken with a single hit.
A hint screen shows how the Teensie icons are displayed on the levels.
This Teensie has to be freed before the cage reaches the fire.
Some levels require a certain number of Teensies to be freed.