Climb Out: Difference between revisions

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| [[File:Climb Out - Back to Origins 6.jpg|left|thumb|As seen between the [[Lividstone]]s, [[turnip]]s have been added.]]
| [[File:Climb Out - Back to Origins 6.jpg|left|thumb|As seen between the [[Lividstone]]s, [[turnip]]s have been added.]]
|| [[File:Climb Out - Back to Origins 10.jpg|center|thumb|The second secret area..]]
|| [[File:Climb Out - Back to Origins 10.jpg|center|thumb|The second secret area..]]
|}
{|
|-
|-
| [[File:Climb Out - Back to Origins 11.jpg|left|thumb|The end of the second secret area.]]
| [[File:Climb Out - Back to Origins 11.jpg|left|thumb|The end of the second secret area.]]

Revision as of 16:18, 3 April 2017

Climb Out
Playing in the Shade Still Flowing
World Ticklish Temples

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:40 Time

RO-SkullCoin-Icon.png
5
RO-Medal.png
350 Lums
RO-Cup.png
2:12 Time
RO-Relic.png
{{{relic}}}

Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

Rayman and the team start out in a relatively quiet and dark place, but as they shortly advance, many thorny roots appear to ambush them. They will need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.

Area 2

The team will now begin to move upwards in the area. Nenuphars and caterpillars will help out in the process. The first secret area can be found by using the swingmen to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to go up. The first Skull Coin can be collected through using the swingmen close by, while avoiding the spiky flowers. The second coin can be acquired by going to the left of where the first coin was, using nenuphars to reach it. The exit is close by, next to three Darktoons.

Secret Area 1

The players will need to use the wall run power to reach the two Lividstones. The team can crush them in the middle and also, the Electoon cage.

Area 3

Eventually, the heroes will advance upwards again. Nenuphars will help out even more. The third Skull Coin can be retrieved by jumping from nenuphar to nenuphar on the right, while not getting hit from the spiky flowers. After a while, the exit will be reached.

Area 4

Throughout the area, there will be rolling stones with Darktoons attached to them. They will have to be used as a walljump platform in order to continue. The fourth Skull Coin can be collected by body slamming on a flower bulb and using one of the stones on the right. Later, the players will need to use the large moving grassy platforms to perform walljumps. The exit is to the left at the top.

Area 5

This area will be full of Darktoons. As the players continue to progress, they will aid the help of more caterpillars, but this time some of them are purple, and will back away once a player jumps on it. If the team takes the left path and performs walljumps, they will pass some spiky flowers and obtain the fifth Skull Coin. After some time of advancing, the team will use geysers to get close to the exit. If the players go onto a platform that has foreground vines, they will end up finding the second secret area.

Secret Area 2

In this secret area, Rayman and his friends will use the mosquitoes to find the Electoon cage. Throughout the flight, they will need to avoid getting crushed from collapsing platforms as well as falling ones. The team will then need to shoot projectiles at two Hunters and a Lividstone in order to get off and break the cage open.

Area 6

The heroes will need to be quick, as all of the platforms with Darktoons attached will begin to cave in. Nenuphars and swingmen will help the players in reaching the exit that is not too far away.

Area 7

Now, Rayman and the team can destroy the four Lividstones manually, or hit a flower bomb to make a platform collapse and crush them. When all are defeated, the Electoon cage can be broken to end the level. The team will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.

Climb Out
Climb Out
SkullSkull
Playing in the Shade Still Flowing
World Jibberish Jungle

RL-Teensy.png 10

RL-BronzeCup.png
150 Lums
RL-SilverCup.png
300 Lums
RL-Clover.png
450 Lums
RL-GoldCup.png
600 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.

The start of the level, as seen in Legends.
Collecting a yellow Lum in a purple Lum chain will turn all the Lums yellow.
The first secret area.
To get to the Teensie the player will need to take another path.
As seen between the Lividstones, turnips have been added.
The second secret area..
The end of the second secret area.
The Teensie cage is flying upwards.
The final area.


External links