Don't Shoot the DJ: Difference between revisions
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{{ | {{ROLevel | ||
| name = Don't Shoot the DJ | |||
| image = [[Image:Don't Shoot the DJ - 1.jpg|center|320px|''Don't Shoot the DJ'']] | |||
| preceded by = [[Tricky Winds]] | |||
| followed by = [[High Voltage]] | |||
| world = [[Grumbling Grottos]] | |||
| type = [[File:RO-Medallion-ThreeSlots.png|center|''Three slots'']] | |||
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]] | |||
| medallion slot 2 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | |||
| medallion slot 3 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | |||
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] | |||
}} | |||
'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. | '''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. This level takes place high above the clouds at night. This level is the second one from this world and fourteenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Original version== | |||
Shortly into the level, the team of heroes get on the [[mosquito]]es, and they must face small [[small bird]]s, big [[spiky bird]]s and [[big bird]]s that shoot fireballs. Later, there are also [[spiky snake]]s, but the purple ones cannot be defeated. There are [[flying creature]]s, as well, that they must avoid by staying in the light while shooting [[Gong (UbiArt games)|gongs]] that provide said light. After a while, there are also [[Helmet Bird]]s, [[Blowing Bird]]s, and red [[spiky snake]]s that can be defeated. After a bit, it turns to day, and there are many more [[spiky snake]]s and more [[flying creature]]s, as well. After this, [[Rayman]] and the team can get off the [[mosquito]]es, go through a door, and break an [[Electoon]] [[cage]] to end the level to where they will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | |||
<gallery widths="320px" heights="180px"> | |||
Don't Shoot the DJ - 2.jpg|[[Small bird]]s and [[spiky bird]]s. | |||
Don't Shoot the DJ - 3.jpg|[[Big bird]]s that shoot fireballs. | |||
Don't Shoot the DJ - 4.jpg|Small, purple [[spiky snake]]s. | |||
Don't Shoot the DJ - 5.jpg|A group of [[small bird]]s. | |||
Don't Shoot the DJ - 6.jpg|Lights will scare away the [[flying creature]]s. | |||
Don't Shoot the DJ - 7.jpg|Small, red [[spiky snake]]s that can be destroyed. | |||
Don't Shoot the DJ - 8.jpg|A [[Helmet Bird]]. | |||
Don't Shoot the DJ - 9.jpg|A [[Blowing Bird]]. | |||
Don't Shoot the DJ - 10.jpg|A large group of the [[flying creature]]s. | |||
Don't Shoot the DJ - 11.jpg|The ending part of the level. | |||
</gallery> | |||
{{RLLevel | |||
| name = Don't Shoot the DJ | |||
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']] | |||
| image = [[File:Don't Shoot the DJ - Back to Origins.png|center|320px|''Don't Shoot the DJ'']] | |||
| preceded by = [[Snake Eyes#Back to Origins|Snake Eyes]] | |||
| followed by = [[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]] | |||
| world = [[Desert of Dijiridoos]] | |||
| teensies = [[File:Icon3RO.png|15px|''3'']] | |||
| bronze cup = [[File:Icon7RO.png|15px|''7'']][[File:Icon5RO.png|15px|''5'']] [[File:RO-Lums.png|30px|Lums]] | |||
| silver cup = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | |||
| lucky ticket = [[File:Icon2RO.png|15px|''2'']][[File:Icon2RO.png|15px|''2'']][[File:Icon5RO.png|15px|''5'']] [[File:RO-Lums.png|30px|Lums]] | |||
| gold cup = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | |||
}} | |||
==[[Back to Origins]]== | |||
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game. | |||
<gallery widths="320px" heights="180px"> | |||
Don't Shoot the DJ - Back to Origins 1.jpg|The starting point of the level. | |||
Don't Shoot the DJ - Back to Origins 2.jpg|[[Teensie]] [[cage]]s appear. | |||
Don't Shoot the DJ - Back to Origins 3.jpg|[[Small bird]]s and purple [[spiky snake]]s. | |||
Don't Shoot the DJ - Back to Origins 4.jpg|A [[big bird]] shooting fireballs at the player. | |||
Don't Shoot the DJ - Back to Origins 5.jpg|A small group of [[small bird]]s. | |||
Don't Shoot the DJ - Back to Origins 6.jpg|Shooting the sleeping [[Gong (UbiArt games)|gongs]] will scare away the surrounding [[flying creature]]s. | |||
Don't Shoot the DJ - Back to Origins 8.jpg|The purple [[spiky snake]]s can't be defeated, but the red ones can. | |||
Don't Shoot the DJ - Back to Origins 9.jpg|A red [[spiky snake]] following the player. | |||
Don't Shoot the DJ - Back to Origins 10.jpg|The ending part of the flight. | |||
Don't Shoot the DJ - Back to Origins 11.jpg|The [[cage]] can be broken to end the level. | |||
</gallery> | |||
==External links== | ==External links== | ||
* [http://www.youtube.com/watch?v=cPFXPyz2Zjo Don't Shoot the DJ playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | * [http://www.youtube.com/watch?v=cPFXPyz2Zjo Don't Shoot the DJ playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | ||
* [https://www.youtube.com/watch?v=mje8u77voPs Don't Shoot the DJ's ''Rayman Legends'' playthrough at YouTube (PC version)] | |||
* [https://www.youtube.com/watch?v=mje8u77voPs Don't Shoot the DJ's Rayman Legends playthrough at YouTube (PC version)] | |||
{{RaymanOriginslocations}} | {{RaymanOriginslocations}} | ||
{{RaymanLegendsLocations}} | |||
[[fr:Ne tirez pas sur le DJ]] | [[fr:Ne tirez pas sur le DJ]] | ||
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[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
Revision as of 12:27, 11 September 2019
Don't Shoot the DJ | |||||
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← Tricky Winds | High Voltage → | ||||
Grumbling Grottos | |||||
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| |||
Don't Shoot the DJ is the third level of the Grumbling Grottos, a world in Rayman Origins. This level takes place high above the clouds at night. This level is the second one from this world and fourteenth overall that's included in the Back to Origins mode in Rayman Legends.
Original version
Shortly into the level, the team of heroes get on the mosquitoes, and they must face small small birds, big spiky birds and big birds that shoot fireballs. Later, there are also spiky snakes, but the purple ones cannot be defeated. There are flying creatures, as well, that they must avoid by staying in the light while shooting gongs that provide said light. After a while, there are also Helmet Birds, Blowing Birds, and red spiky snakes that can be defeated. After a bit, it turns to day, and there are many more spiky snakes and more flying creatures, as well. After this, Rayman and the team can get off the mosquitoes, go through a door, and break an Electoon cage to end the level to where they will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.
Small birds and spiky birds.
Big birds that shoot fireballs.
Small, purple spiky snakes.
A group of small birds.
Lights will scare away the flying creatures.
Small, red spiky snakes that can be destroyed.
A Helmet Bird.
A Blowing Bird.
A large group of the flying creatures.
Don't Shoot the DJ | |||||
---|---|---|---|---|---|
← Snake Eyes | Tuned-Up Treasure → | ||||
Desert of Dijiridoos | |||||
|
| ||||
|
|
Back to Origins
In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.
Small birds and purple spiky snakes.
A big bird shooting fireballs at the player.
A small group of small birds.
Shooting the sleeping gongs will scare away the surrounding flying creatures.
The purple spiky snakes can't be defeated, but the red ones can.
A red spiky snake following the player.
The cage can be broken to end the level.
External links
- Don't Shoot the DJ playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Don't Shoot the DJ's Rayman Legends playthrough at YouTube (PC version)