Difference between revisions of "Exit sign"

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'''Exit signs''', also known as '''wooden arrows''' and '''end of level signs''', are special wooden signs that appear primarily in [[Rayman 1|the original ''Rayman'' game]] and its spin-offs. These signs allow [[Rayman]] to progress from one area to the next, or to return to the world map. In ''[[Rayman 2]]'', they are replaced by the [[Spiral Door]]s.
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{{clear}}
  
[[File:Ta-Ray-Zan.png|thumb|316px|An arrow exit sign (to the right) in [[The Swamps of Forgetfulness]].]]
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==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
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{{quote|text=The 'normal' exit to any level is at the end of it. Exits are indicated by an exit sign - logical, eh? You can also exit the first stage of a level by going back out through the entrance door; if you do this, however, you will lose all of the items ([[Ting]]s, special powers, etc.) that you picked up in this stage.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
  
'''''Exit signs''''' are signs that [[Rayman]] must reach to end a level's part, to then continue onto the next part or the end of the current level. Another exit sign has an arrow on the front of it, treats another purpose, so if [[Rayman]] touched it, it wold send him back to the world map. These are seen at the beginning of each level.
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'''End of level exit'''
Exit signs only appear in ''[[Rayman 1|Rayman]]'' and its remakes.
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The first type of exit sign bears an exclamation mark on its front. One is usually found at the end of each phase of each level. Touching one of these end-of-level exit signs will transport [[Rayman]] to the next phase, or, if he is already in the last phase of a given level, it will transport him to the world map and allow him to access the next level. In ''[[Rayman Designer]]'', all blue [[Ting]]s have to be collected in the level for the exit sign to appear. Upon reaching it, [[Rayman]] will do a victory dance if he got a new record time in the level. In the spin-offs of [[Rayman 1|the original ''Rayman'' game]], there are exit signs facing to the left. These are more rare, but act the same as the exit signs facing to the right.
  
== Appearance ==
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<gallery  widths="316px" heights="200px" class="sprite">
Exit signs are chestnut brown in colour and have an exclamation mark in the middle of it. The other exit signs are the same except that they have an arrow pointing left.
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Flute Tree Tall.png|An end-of-level exit sign, as seen in [[Bongo Hills]].
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Left Exit Sign RJ.png|A rare left exit sign, as seen in ''[[Rayman Junior]]''.
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</gallery>
  
[[File:Flute Tree Tall.png|thumb|left|316px|An " ! " exit sign in [[Bongo Hills]].]]
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{{clear}}
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'''Start of level exit'''
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[[File:Ta-Ray-Zan.png|thumb|right|316px|class=sprite|A start-of-level exit sign, as seen in [[the Swamps of Forgetfulness]].]]
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The second type of exit sign is larger and roughly triangular. These signs have ‘rewind’ arrows on their fronts. They are usually found near the start of the first phase of each level. Touching one of these start-of-level exit signs will send [[Rayman]] back to the world map. Their main purpose is to allow players who have changed their minds or accidentally entered the wrong level to return.
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{{clear}}
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'''Unused level exit'''<br>
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[[File:Music sign.png|thumb|left|316px|class=sprite|An unused exit sign.]]
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A third type of sign was originally intended for inclusion in the game, but was removed for unknown reasons. This type looked similar to the first, except that the exclamation mark was replaced by a G clef. This type of sign has only been discovered through [[Rayman Designer hacking|the hacking of ''Rayman Designer'']]. It does not seem to have any particular connection to [[Band Land]], as it is loaded into the system's memory no matter which world the player is in.
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{{clear}}
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===In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]===
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In this version, there are two types of the sign that appear.
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The first type is located at the of a level, and will move [[Rayman]] to the next level, much like in [[Rayman 1|the original game]]. However, these signs have a different appearance, they are held downwards by a [[fairy]]-like creature.
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The second type of sign is supported by the same creature, who bounces on the spot, it holds a panel above its head which points upwards. These signs will take [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]]. There is at least one of these signs hidden in each world.
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<gallery widths="160px" heights="144px" class="sprite">
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RF 8.PNG|An exit sign in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].
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FD 7.PNG|A sign leading to a [[Bonus level (Rayman 1)|bonus level]] in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].
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</gallery>
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{{clear}}
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==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]==
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[[File:Scared platforms 4.png|thumb|320px|right|class=sprite|An exit sign, as seen in the playable PlayStation prototype level in ''[[Rayman 2]]''.]]
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Exit signs were going to appear in [[Rayman 2 (cancelled prototype)|the 2D version of ''Rayman 2'']] with the same role, but the game was cancelled.
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{{clear}}
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==In the handheld versions of ''[[Rayman 3]]''==
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===In [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]===
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{{quote|text=When you are in a level, walk up to the Wooden Arrows to go back in the Level Selection Map. If you are in the Level Selection Map, use it to go back in the World Map.|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]}}
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[[File:Exit Sign R3 GBA.PNG|320px|thumb|left|class=sprite|An exit sign in [[Rayman 3 (Game Boy Advance)| the Game Boy Advance version of ''Rayman 3'']].]]
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In this game, exit signs appear at the beginning of each hub and at the start of most levels. They have a painted arrow sign, much like the end of level exit signs in [[Rayman 1|the original ''Rayman'' game]], but are of a different shape.
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These signs behave much like the start of level exit signs seen in [[Rayman 1|the original ''Rayman'' game]], and will take [[Rayman]] back to the relevant hub, or the World Map if used on a hub.
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{{clear}}
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===In [[Rayman 3 (mobile phone)|''Rayman 3'' (mobile phone)]]===
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[[Image:Rayman 3 mobile Blue Lum.jpg|thumb|250px|right|class=sprite|An exit sign in [[Rayman 3 (mobile phone)|the mobile phone version of ''Rayman 3'']].]]
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There are panels much akin to the ones seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. There are three types which exhibit their own functions.
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At the beginning of every level, there is an exit sign which allows [[Rayman]] to return to the hub, akin to the start of level signs seen in [[Rayman 1|the original ''Rayman'' game]]. There are no signs used at the end of a level however, instead, a [[lightpost]] will move [[Rayman]] onto the next level.
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In level hubs, there are signs which are used to enter levels, much like the [[Spiral Door]]s located in [[the Hall of Doors]] from ''[[Rayman 2]]'', or [[magic curtain]]s from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
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Finally, there are panels which behave much like the [[Stone of Thought]], which give [[Rayman]] hints and advice in tackling various obstacles in the game.
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{{clear}}
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==In ''[[Rayman: Hoodlums' Revenge]]''==
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[[File:Exit Sign RHR ENG.PNG|320px|thumb|left|class=sprite|An exit sign, as it appears in ''[[Rayman: Hoodlums' Revenge]]''.]]
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Exit signs are present at the end of most levels, and are covered with weeds. Unlike the signs seen in many other [[Rayman (series)|''Rayman'' titles]], these do not take [[Rayman]] to the next level when touched, and merely just indicate that a nearby passage leads to the level's exit.
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{{clear}}
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==In the Nintendo versions of ''[[Rayman Raving Rabbids]]''==
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===In [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]===
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Exit signs appear at the beginning and the end of each level. They all allow [[Rayman]] to return to the main hub.
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The appearance of exit signs in this game depends on their location. In the [[Child (world)|Child world]], they appear as giant slates. In the [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], they are wooden, and appear similar to the signs of the first game. In the [[Organic Cave]], they seem to be made ​​of flesh, and are covered with a sticky substance. In the [[Sweets (world)|Sweets world]], they are made ​​of wood and have a parasol slice of lemon over them. In the [[Dark (world)|Dark world]], they are carved onto stone slabs.
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<gallery  widths="240px" heights="160px" class="sprite">
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Return_sign_Toy_world_RRR1_GBA.PNG|An exit sign seen at the beginning of a level in the [[Child (world)|Child world]].
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Exit_sign_Toy_world_RRR1_GBA.PNG|An exit sign seen at the end of a level in the [[Child (world)|Child world]].
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Return_sign_Forest_world_RRR1_GBA.PNG|An exit sign seen at the beginning of a level in the [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]].
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Exit_sign_Forest_world_RRR1_GBA.PNG|An exit sign seen at the end of a level in the [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]].
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Return_sign_Organic_Cave_world_RRR1_GBA.PNG|An exit sign seen at the beginning of a level in the [[Organic Cave]].
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Exit_sign_Organic_Cave_world_RRR1_GBA.PNG|An exit sign seen at the end of a level in the [[Organic Cave]].
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Return_sign_Sweet_world_RRR1_GBA.PNG|An exit sign seen at the beginning of a level in the [[Sweets (world)|Sweets world]].
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Exit_sign_Sweet_world_RRR1_GBA.PNG|An exit sign seen at the end of a level in the [[Sweets (world)|Sweets world]].
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Return_sign_Dark_world_RRR1_GBA.PNG|An exit sign seen at the beginning of a level in the [[Dark (world)|Dark world]].
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Exit_sign_Dark_world_RRR1_GBA.PNG|An exit sign seen at the end of a level in the [[Dark (world)|Dark world]].
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</gallery>
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===In [[Rayman Raving Rabbids (DS)|''Rayman Raving Rabbids'' (DS)]]===
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[[File:RRR DS - Challenge 6.png|128px|thumb|right|class=sprite|Elevators function the same as the exit signs.]]
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In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], exit signs are used to represent the exit of a level part, but not the end of the entire level (which is always represented by an elevator). Exit signs are mainly used on the levels alternative paths.
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{{clear}}
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==In ''[[Rayman Origins]]''==
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It is possible that exit signs were going to have some role in ''[[Rayman Origins]]'', as two unused levels which can be found in the PC version's files of [[Rayman Origins|the final game]] each have an exit sign in them. Although they are not functional, and serve no useful purpose.
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<gallery  widths="320px" heights="180px">
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Unused level 1.jpg|An exit sign, as seen in one of the unused levels from ''[[Rayman Origins]]''.
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Unused level 2.jpg|Another exit sign, as seen in one of the unused levels from ''[[Rayman Origins]]''.
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</gallery>
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==Cameos==
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An exit sign appears briefly in ''[[Rayman Revolution]]''. It can be seen on the edge of the clearing in which [[Rayman]] rescues [[Bzzit]] from the [[Robo-Pirate]]s. Touching it does nothing – it is no more than an Easter egg reference to [[Rayman 1|the original ''Rayman'' game]].
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In ''[[Rayman 3]]'', at the end of the [[2D Madness]] minigame, [[Rayman]] drops down into a room containing several props and cameras from [[Rayman 1|the original game.]] Amongst them is a prop of an exit sign. In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], they are known as wooden arrows, and fulfil the same purpose as they did in [[Rayman 1|the original ''Rayman'' game]].
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<gallery  widths="320px" heights="240px">
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Exit sign Rayman Revolution.png|An exit sign was added to [[the Bayou]] in ''[[Rayman Revolution]]'', in reference to [[Rayman 1|the original ''Rayman'' game]].
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2DMadness-Arcade-R3HH-PC-Pic49.PNG|An exit sign can be seen in [[2D Madness]].
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</gallery>
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{{clear}}
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==See also==
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*[[Spiral Door]]
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*[[Magic curtain]]
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*[[Teensie Highway]]
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*[[Lightpost]]
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[[fr:Panneau de sortie]]
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[[pl:Znak Wyjścia]]
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{{Rayman 1|collapsed=Y}}
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{{Rayman 2|collapsed=Y}}
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{{Rayman 3|collapsed=Y}}
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{{Rayman Origins|collapsed=Y}}
  
 
[[Category:Objects]]
 
[[Category:Objects]]
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[[Category:Scrapped content from Rayman 2]]
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[[Category:Scrapped content from Rayman Origins]]
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[[Category:Events from Rayman Designer]]

Latest revision as of 23:02, 22 February 2019

Exit signs, also known as wooden arrows and end of level signs, are special wooden signs that appear primarily in the original Rayman game and its spin-offs. These signs allow Rayman to progress from one area to the next, or to return to the world map. In Rayman 2, they are replaced by the Spiral Doors.

In Rayman and its spin-offs

The 'normal' exit to any level is at the end of it. Exits are indicated by an exit sign - logical, eh? You can also exit the first stage of a level by going back out through the entrance door; if you do this, however, you will lose all of the items (Tings, special powers, etc.) that you picked up in this stage.
—Manual, Rayman

End of level exit The first type of exit sign bears an exclamation mark on its front. One is usually found at the end of each phase of each level. Touching one of these end-of-level exit signs will transport Rayman to the next phase, or, if he is already in the last phase of a given level, it will transport him to the world map and allow him to access the next level. In Rayman Designer, all blue Tings have to be collected in the level for the exit sign to appear. Upon reaching it, Rayman will do a victory dance if he got a new record time in the level. In the spin-offs of the original Rayman game, there are exit signs facing to the left. These are more rare, but act the same as the exit signs facing to the right.


Start of level exit

Error creating thumbnail: Unable to save thumbnail to destination
A start-of-level exit sign, as seen in the Swamps of Forgetfulness.

The second type of exit sign is larger and roughly triangular. These signs have ‘rewind’ arrows on their fronts. They are usually found near the start of the first phase of each level. Touching one of these start-of-level exit signs will send Rayman back to the world map. Their main purpose is to allow players who have changed their minds or accidentally entered the wrong level to return.

Unused level exit

Error creating thumbnail: Unable to save thumbnail to destination
An unused exit sign.

A third type of sign was originally intended for inclusion in the game, but was removed for unknown reasons. This type looked similar to the first, except that the exclamation mark was replaced by a G clef. This type of sign has only been discovered through the hacking of Rayman Designer. It does not seem to have any particular connection to Band Land, as it is loaded into the system's memory no matter which world the player is in.

In Rayman (Game Boy Color)

In this version, there are two types of the sign that appear.

The first type is located at the of a level, and will move Rayman to the next level, much like in the original game. However, these signs have a different appearance, they are held downwards by a fairy-like creature.

The second type of sign is supported by the same creature, who bounces on the spot, it holds a panel above its head which points upwards. These signs will take Rayman to a bonus level. There is at least one of these signs hidden in each world.


In the cancelled 2D version of Rayman 2

An exit sign, as seen in the playable PlayStation prototype level in Rayman 2.

Exit signs were going to appear in the 2D version of Rayman 2 with the same role, but the game was cancelled.


In the handheld versions of Rayman 3

In Rayman 3 (Game Boy Advance)

When you are in a level, walk up to the Wooden Arrows to go back in the Level Selection Map. If you are in the Level Selection Map, use it to go back in the World Map.
Error creating thumbnail: Unable to save thumbnail to destination

In this game, exit signs appear at the beginning of each hub and at the start of most levels. They have a painted arrow sign, much like the end of level exit signs in the original Rayman game, but are of a different shape.

These signs behave much like the start of level exit signs seen in the original Rayman game, and will take Rayman back to the relevant hub, or the World Map if used on a hub.

In Rayman 3 (mobile phone)

Error creating thumbnail: Unable to save thumbnail to destination

There are panels much akin to the ones seen in the Game Boy Advance version of Rayman 3. There are three types which exhibit their own functions. At the beginning of every level, there is an exit sign which allows Rayman to return to the hub, akin to the start of level signs seen in the original Rayman game. There are no signs used at the end of a level however, instead, a lightpost will move Rayman onto the next level.

In level hubs, there are signs which are used to enter levels, much like the Spiral Doors located in the Hall of Doors from Rayman 2, or magic curtains from the Game Boy Advance version of Rayman 3.

Finally, there are panels which behave much like the Stone of Thought, which give Rayman hints and advice in tackling various obstacles in the game.

In Rayman: Hoodlums' Revenge

Error creating thumbnail: Unable to save thumbnail to destination
An exit sign, as it appears in Rayman: Hoodlums' Revenge.

Exit signs are present at the end of most levels, and are covered with weeds. Unlike the signs seen in many other Rayman titles, these do not take Rayman to the next level when touched, and merely just indicate that a nearby passage leads to the level's exit.


In the Nintendo versions of Rayman Raving Rabbids

In Rayman Raving Rabbids (Game Boy Advance)

Exit signs appear at the beginning and the end of each level. They all allow Rayman to return to the main hub. The appearance of exit signs in this game depends on their location. In the Child world, they appear as giant slates. In the Dream Forest, they are wooden, and appear similar to the signs of the first game. In the Organic Cave, they seem to be made ​​of flesh, and are covered with a sticky substance. In the Sweets world, they are made ​​of wood and have a parasol slice of lemon over them. In the Dark world, they are carved onto stone slabs.

In Rayman Raving Rabbids (DS)

Elevators function the same as the exit signs.

In the Nintendo DS version of Rayman Raving Rabbids, exit signs are used to represent the exit of a level part, but not the end of the entire level (which is always represented by an elevator). Exit signs are mainly used on the levels alternative paths.


In Rayman Origins

It is possible that exit signs were going to have some role in Rayman Origins, as two unused levels which can be found in the PC version's files of the final game each have an exit sign in them. Although they are not functional, and serve no useful purpose.

Cameos

An exit sign appears briefly in Rayman Revolution. It can be seen on the edge of the clearing in which Rayman rescues Bzzit from the Robo-Pirates. Touching it does nothing – it is no more than an Easter egg reference to the original Rayman game.

In Rayman 3, at the end of the 2D Madness minigame, Rayman drops down into a room containing several props and cameras from the original game. Amongst them is a prop of an exit sign. In the Game Boy Advance version of Rayman 3, they are known as wooden arrows, and fulfil the same purpose as they did in the original Rayman game.


See also