Gloo Gloo: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 17: Line 17:
==Description==
==Description==
The team appears in an underwater area that looks very much like the caves of the [[Sea of Serendipity]] from ''[[Rayman Origins]]''. The music begins to play when the players jump into the water and start [[swimming]]. A visible, deadly force appears from behind, so the heroes need to [[Swimming|swim]] fast while avoiding the many [[swordfish]]. Soon, [[Murray]]s will appear but like the [[spiky fish]]es, don't pose much of a threat to the players. On land, a [[Warship]] controlled by a [[Livingstone|Lividstone]] shoots [[helicopter bomb]]s, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several flower bulbs, the team lands on a sail to end the level.
The team appears in an underwater area that looks very much like the caves of the [[Sea of Serendipity]] from ''[[Rayman Origins]]''. The music begins to play when the players jump into the water and start [[swimming]]. A visible, deadly force appears from behind, so the heroes need to [[Swimming|swim]] fast while avoiding the many [[swordfish]]. Soon, [[Murray]]s will appear but like the [[spiky fish]]es, don't pose much of a threat to the players. On land, a [[Warship]] controlled by a [[Livingstone|Lividstone]] shoots [[helicopter bomb]]s, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several flower bulbs, the team lands on a sail to end the level.
<gallery widths="320px" heights="180px">
Gloo Gloo 1.png|The start of the level.
Gloo Gloo 2.png|[[Swordfish]] attacking in a rhythm.
Gloo Gloo 3.png|Pink [[Spiky fish]] jumping in a rhythm.
Gloo Gloo 4.png|A [[Murray]] pursuing the heroes.
Gloo Gloo 6.png|The [[Murray]] crashing through the rocks.
Gloo Gloo 5.png|The [[Murray]] getting stuck in a trench.
Gloo Gloo 7.png|Another [[Murray]] pursuing the heroes.
Gloo Gloo 8.png|More jumping pink [[Spiky fish]].
Gloo Gloo 9.png|A [[Warship]] firing [[Helicopter bomb]]s at the heroes.
Gloo Gloo 10.png|A [[Murray]] sticking its head out of the water.
Gloo Gloo 11.png|[[Flower bulb]]s near the end of the level.
Gloo Gloo 12.png|The end of the level.
</gallery>


{{clear}}
{{clear}}
Line 36: Line 52:
==8-Bit Edition==
==8-Bit Edition==
'''Gloo Gloo, 8-Bit Edition''' is the fifth level of [[Living Dead Party]], the sixth world in ''[[Rayman Legends]]''. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in [[Castle Rock, 8-Bit Edition|the 8-Bit edition of Castle Rock]].
'''Gloo Gloo, 8-Bit Edition''' is the fifth level of [[Living Dead Party]], the sixth world in ''[[Rayman Legends]]''. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in [[Castle Rock, 8-Bit Edition|the 8-Bit edition of Castle Rock]].
<gallery widths="320px" heights="180px">
Gloo Gloo Effect 1.png|The fish-eye lens at the start of the level.
Gloo Gloo Effect 2.png|A monochrome filter being applied with a blue tint as the [[Murray]] gets stuck.
Gloo Gloo Effect 3.png|The fish-eye lens during the [[Warship]] attack.
</gallery>


{{clear}}
{{clear}}

Revision as of 20:26, 19 August 2019

Gloo Gloo
Gloo Gloo
SkullSkullSkullSkull
A Madman's Creation! Shields Up... and Down
World 20,000 Lums Under the Sea

RL-Teensy.png 3

RL-BronzeCup.png
75 Lums
RL-SilverCup.png
150 Lums
RL-Clover.png
225 Lums
RL-GoldCup.png
300 Lums

Gloo Gloo is the tenth level of 20,000 Lums Under the Sea, the fourth world in Rayman Legends. It is also the fourth music level in the game. The music in this level is a parody of the song Woo Hoo by The 5.6.7.8's, as featured in the film Kill Bill: Volume 1. Completing the level unlocks the achievement, Splash!.

Description

The team appears in an underwater area that looks very much like the caves of the Sea of Serendipity from Rayman Origins. The music begins to play when the players jump into the water and start swimming. A visible, deadly force appears from behind, so the heroes need to swim fast while avoiding the many swordfish. Soon, Murrays will appear but like the spiky fishes, don't pose much of a threat to the players. On land, a Warship controlled by a Lividstone shoots helicopter bombs, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several flower bulbs, the team lands on a sail to end the level.



Gloo Gloo, 8-Bit Edition
Gloo Gloo, 8-Bit Edition
SkullSkullSkullSkullSkull
Mariachi Madness, 8-Bit Edition Dragon Slayer, 8-Bit Edition
World Living Dead Party

RL-Teensy.png 3

RL-BronzeCup.png
75 Lums
RL-SilverCup.png
150 Lums
RL-Clover.png
225 Lums
RL-GoldCup.png
300 Lums

8-Bit Edition

Gloo Gloo, 8-Bit Edition is the fifth level of Living Dead Party, the sixth world in Rayman Legends. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in the 8-Bit edition of Castle Rock.


Name in other languages

  • French : Glou Glou
  • Spanish : Glú-Glú
  • German : Glug-Glug
  • Italian : Glu-Glu
  • Dutch : ............
  • Japanese : W4-7 「グルーグルー」

External links