Gloo Gloo: Difference between revisions
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==Description== | ==Description== | ||
The team appears in an underwater area that looks very much like the caves of the [[Sea of Serendipity]] from ''[[Rayman Origins]]''. The music begins to play when the players jump into the water and start [[swimming]]. A visible, deadly force appears from behind, so the heroes need to [[Swimming|swim]] fast while avoiding the many [[swordfish]]. Soon, [[Murray]]s will appear but like the [[spiky fish]]es, don't pose much of a threat to the players. On land, a [[Warship]] controlled by a [[Livingstone|Lividstone]] shoots [[helicopter bomb]]s, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several flower bulbs, the team lands on a sail to end the level. | The team appears in an underwater area that looks very much like the caves of the [[Sea of Serendipity]] from ''[[Rayman Origins]]''. The music begins to play when the players jump into the water and start [[swimming]]. A visible, deadly force appears from behind, so the heroes need to [[Swimming|swim]] fast while avoiding the many [[swordfish]]. Soon, [[Murray]]s will appear but like the [[spiky fish]]es, don't pose much of a threat to the players. On land, a [[Warship]] controlled by a [[Livingstone|Lividstone]] shoots [[helicopter bomb]]s, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several flower bulbs, the team lands on a sail to end the level. | ||
<gallery widths="320px" heights="180px"> | |||
Gloo Gloo 1.png|The start of the level. | |||
Gloo Gloo 2.png|[[Swordfish]] attacking in a rhythm. | |||
Gloo Gloo 3.png|Pink [[Spiky fish]] jumping in a rhythm. | |||
Gloo Gloo 4.png|A [[Murray]] pursuing the heroes. | |||
Gloo Gloo 6.png|The [[Murray]] crashing through the rocks. | |||
Gloo Gloo 5.png|The [[Murray]] getting stuck in a trench. | |||
Gloo Gloo 7.png|Another [[Murray]] pursuing the heroes. | |||
Gloo Gloo 8.png|More jumping pink [[Spiky fish]]. | |||
Gloo Gloo 9.png|A [[Warship]] firing [[Helicopter bomb]]s at the heroes. | |||
Gloo Gloo 10.png|A [[Murray]] sticking its head out of the water. | |||
Gloo Gloo 11.png|[[Flower bulb]]s near the end of the level. | |||
Gloo Gloo 12.png|The end of the level. | |||
</gallery> | |||
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==8-Bit Edition== | ==8-Bit Edition== | ||
'''Gloo Gloo, 8-Bit Edition''' is the fifth level of [[Living Dead Party]], the sixth world in ''[[Rayman Legends]]''. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in [[Castle Rock, 8-Bit Edition|the 8-Bit edition of Castle Rock]]. | '''Gloo Gloo, 8-Bit Edition''' is the fifth level of [[Living Dead Party]], the sixth world in ''[[Rayman Legends]]''. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in [[Castle Rock, 8-Bit Edition|the 8-Bit edition of Castle Rock]]. | ||
<gallery widths="320px" heights="180px"> | |||
Gloo Gloo Effect 1.png|The fish-eye lens at the start of the level. | |||
Gloo Gloo Effect 2.png|A monochrome filter being applied with a blue tint as the [[Murray]] gets stuck. | |||
Gloo Gloo Effect 3.png|The fish-eye lens during the [[Warship]] attack. | |||
</gallery> | |||
{{clear}} | {{clear}} |
Revision as of 20:26, 19 August 2019
Gloo Gloo | |||||
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← A Madman's Creation! | Shields Up... and Down → | ||||
20,000 Lums Under the Sea | |||||
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Gloo Gloo is the tenth level of 20,000 Lums Under the Sea, the fourth world in Rayman Legends. It is also the fourth music level in the game. The music in this level is a parody of the song Woo Hoo by The 5.6.7.8's, as featured in the film Kill Bill: Volume 1. Completing the level unlocks the achievement, Splash!.
Description
The team appears in an underwater area that looks very much like the caves of the Sea of Serendipity from Rayman Origins. The music begins to play when the players jump into the water and start swimming. A visible, deadly force appears from behind, so the heroes need to swim fast while avoiding the many swordfish. Soon, Murrays will appear but like the spiky fishes, don't pose much of a threat to the players. On land, a Warship controlled by a Lividstone shoots helicopter bombs, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several flower bulbs, the team lands on a sail to end the level.
Swordfish attacking in a rhythm.
Pink Spiky fish jumping in a rhythm.
A Murray pursuing the heroes.
The Murray crashing through the rocks.
The Murray getting stuck in a trench.
Another Murray pursuing the heroes.
More jumping pink Spiky fish.
A Warship firing Helicopter bombs at the heroes.
A Murray sticking its head out of the water.
Flower bulbs near the end of the level.
Gloo Gloo, 8-Bit Edition | |||||
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← Mariachi Madness, 8-Bit Edition | Dragon Slayer, 8-Bit Edition → | ||||
Living Dead Party | |||||
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8-Bit Edition
Gloo Gloo, 8-Bit Edition is the fifth level of Living Dead Party, the sixth world in Rayman Legends. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in the 8-Bit edition of Castle Rock.
A monochrome filter being applied with a blue tint as the Murray gets stuck.
The fish-eye lens during the Warship attack.
Name in other languages
- French : Glou Glou
- Spanish : Glú-Glú
- German : Glug-Glug
- Italian : Glu-Glu
- Dutch : ............
- Japanese : W4-7 「グルーグルー」
External links
- Gloo Gloo's playthrough at YouTube (PC version)
- Gloo Gloo (8-Bit Edition)'s playthrough at YouTube (PC version)