Difference between revisions of "Gorilla Pirate"

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==Locations==
 
==Locations==
 
*[[The Bayou]] (debut)
 
*[[The Bayou]] (debut)
*[[Whale Bay]] (''Rayman 2'' only)
+
*[[Whale Bay]] (''Rayman 2'' only, and except in the PS1 version)
*[[Sanctuary of Stone and Fire]]
+
*[[Sanctuary of Stone and Fire]] (Except in the PS1 version)
 
*[[Echoing Caves]]
 
*[[Echoing Caves]]
*[[Top of the World]] (''Rayman 2'' only)
+
*[[Top of the World]] (''Rayman 2'' only, and except in the PS1 version)
 
*[[The Iron Mountains]]/[[The Iron Mountains|Gloomy Island]]
 
*[[The Iron Mountains]]/[[The Iron Mountains|Gloomy Island]]
  

Revision as of 22:13, 9 June 2009

Ape Pirates are powerful Robo-Pirates from Rayman 2: The Great Escape, Rayman 2: Revolution, and Rayman DS. They are notable for being near-invincible. They also make a cameo appearance in the Electric Final race course in Rayman M.

Description

In many ways, Ape Pirates seem like a typical first-mate pirate, comparable in apparel to Mr. Smee from Disney's Peter Pan. However, unlike Smee, Ape Pirates are brainless and exist only to clobber intruders to their territory. They are short, stubby, but plump.

Battle Strategy

Ape Pirates attack in only one way: they charge, run over their foe, and run away. Unfortunately, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as Rayman jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.

Another way to handle an Ape Pirate is by lobbing a Plum at one's head.

Locations

See Also