Gorilla Pirate: Difference between revisions
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Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode. | Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode. | ||
Another way to handle an Ape Pirate is by lobbing a [[ | Another way to handle an Ape Pirate is by lobbing a [[plum]] at one's head, in a similar manner to the [[livingstone]]s from [[Rayman 1|the first Rayman game]]. This technique can be used to reach high ledges as well, as it immobilises the Ape Pirate, allowing his [[plum]]-encased head to be used as a platform. | ||
==Locations== | ==Locations== |
Revision as of 18:50, 22 November 2009
Ape Pirate | |
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File:ApePirate.png | |
Alignment | Bad |
Appears in | Rayman 2: The Great Escape |
Species | Robo-Pirate |
Status | Enemy |
Ape Pirates are powerful Robo-Pirates from Rayman 2: The Great Escape, Rayman 2: Revolution, and Rayman DS. They are notable for being near-invincible. They also make a cameo appearance on a production line in the Electric Final race course in Rayman M.
Description
In many ways, Ape Pirates seem like a typical first-mate pirate, comparable in apparel to Mr. Smee from Disney's Peter Pan. Ape Pirates are brainless and exist only to clobber intruders in their territory. They are short, stubby, and carry a hunchback. They are seen wearing a blue and white stripey shirt. They walk on all fours like a gorilla.
Battle Strategy
Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as Rayman jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.
Another way to handle an Ape Pirate is by lobbing a plum at one's head, in a similar manner to the livingstones from the first Rayman game. This technique can be used to reach high ledges as well, as it immobilises the Ape Pirate, allowing his plum-encased head to be used as a platform.
Locations
- The Bayou (debut)
- Whale Bay (Rayman 2 only, and except in the PS1 version)
- Sanctuary of Stone and Fire (Except in the PS1 version)
- Echoing Caves
- Top of the World (Rayman 2 only, and except in the PS1 version)
- The Iron Mountains/Gloomy Island
- Electric Final (as a cameo in Rayman M)