Difference between revisions of "Gorilla Pirate"
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[[Category:Enemies from Rayman 2]]
[[Category:Enemies from Rayman 2]]
Revision as of 19:21, 6 October 2019
|Appears in||Rayman 2, Rayman M (cameo), Rayman 3 (cameo)|
|Location||The Bayou, Whale Bay, the Sanctuary of Stone and Fire, the Echoing Caves, the Top of the World, the Iron Mountains, Electric Final (cameo), Hoodlum Headquarters (cameo)|
Gorilla Pirates are powerful Robo-Pirates which appear in Rayman 2, and are notable for being invincible. They also make a cameo appearance on a production line in the Electric Final race course in Rayman M and, together with many other Robo-Pirates, in the Hoodlum Headquarters in Rayman 3.
In many ways, Gorilla Pirates seem like a stereotypical first-mate pirate, comparable in apparel to Mr Smee from Disney's Peter Pan. Gorilla Pirates are brainless and exist only to clobber intruders in their territory. They are short, stubby, and carry a hunchback. They are seen wearing a blue and white striped shirt. They walk on all fours like a gorilla. According to the official Rayman 2 website, their IQ is somewhere between that of a deep-sea sponge and a slice of toast.
In Rayman 2
Gorilla Pirates are often stationed near entrances or paths, guarding them from unauthorised entry. They cannot be defeated by the magic fist, and require more cunning ways to be destroyed.
Gorilla Pirates attack in only one way: they charge suddenly, run over their foe, and retreat to their initial position. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if Rayman jumps right next to a cliff, the Gorilla Pirate is likely to fall off and explode. Rayman can also lure them over into pools of water, in this case, they will fall in and be electrocuted prior to exploding.
Another way to neutralise a Gorilla Pirate is to incapacitate them by lobbing a plum at its head. This technique can also be used to gain access to otherwise unreachable ledges, as it immobilises the Gorilla Pirate, allowing his plum-encased head to be used as a platform. Both of these techniques were previously available and useful when applied to the Livingstones in the original Rayman game.
A Gorilla Pirate taking the chair ride through the Top of the World.
In Rayman M and Rayman Arena
Gorilla Pirates can be seen on an assembly in the Electric Final level, this could suggest that the level actually takes place in a Robo-Pirate manufacturing facility. Different looking Gorilla Pirates can also be seen in the level, these lack arms, their feet and legs differ, and the hole in their shirt is on the left, as opposed to the right.
In Rayman 3
Gorilla Pirates can be found in a secret located within the third level of the Hoodlum Headquarters. They, alongside Razorbeard, some Red Henchmen 800 and Spyglass Pirates, are set out in a manner evocative of the Last Supper by Leonardo da Vinci.
|Admiral Razorbeard • Spyglass Pirate • Ninjaws • Boss Biditank • Robot Dinosaur • Grolgoth • Razorwife • Henchman 1000|
|Henchmen 800 • Gorilla Pirates • Warships • Barrel Pirates • Ninja Henchmen • List of Robo-Pirates in Rayman 2|
|Henchman 800 models|
|Red Henchman 800 • Green Henchman 800 • Purple Henchman 800 • Yellow Henchman 800 • Zombie Henchman 800 • Grey-brown Henchman 800 • Grey Henchman 800 • Blue Henchman 800|
|The General • Helicopter bomb • Shell • Walking shell • Red walking shell • Flying shell|
|Enemies from Rayman 2|
|Robo-Pirates • Antitoon • Arm • Baby caterpillar • Bat • Caterpillar • Crab • Helicopter bomb • Jumping eye • Mini Jano • Minisaurus • Nettle • Piranha • Spider • Small spider • Shell • Zombie Chicken|