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Revision as of 21:03, 2 November 2014

Grand Minimus
RO-TeensieKing-Artwork.JPG
Other names {{{other names}}}
Alignment Good

Appears in Rayman 2: The Great Escape, Rayman M, Rayman 3: Hoodlum Havoc, Rayman Raving Rabbids (Game Boy Advance), Rayman Kart, Rayman Origins, Rayman Legends
Location {{{location}}}
Portrayed by Pierre-Alain de Garrigues (Rayman 2 on PC, Nintendo 64 and Dreamcast)

Alan Winger (Rayman 2 on PlayStation)
Lee Delong and Ken Starcevic (Rayman M)
Matt Hill (Rayman 3)
Douglas Rand (Rayman Origins,Rayman Legends)


Sex Male
Species Teensie
Status Friends

Relatives Polokus (ancestor)

Muse of the poets (ancestor)
The First Grand Minimus (ancestor)


Unlock criteria {{{Unlock criteria}}}
Splendid, Rayman! I'm King of the Teensies. I congratulate you on your courage.
—Grand Minimus, Rayman 2: The Great Escape
Leading the Teensie peoples as the caretaker of the Heart of the World, the Grand Minimus is the greatest little king of them all. Or kings, that is. Recent reports claim that no less than four Teensies squabble over rights to don the Minimus crown. Now, the evil Hoodlums are threatening to seize the Heart of the World – will the real Grand Minimus please stand up?
—Press release, Rayman 3: Hoodlum Havoc [1]
The Teensies are the tiny wizards who guard the secrets of the Glade of Dreams, this fellow is one of their kings (yeah, they have a lot of these).
—In-game description, Rayman Legends (Challenges App)

The Grand Minimus are a tribe of Teensies who first appear in Rayman 2: The Great Escape. They are the kings of the Teensie race, and oversee the Hall of Doors, the Isle of Doors or the Teensie Circles, depending on the version of the game.

They are playable characters in Rayman M, Rayman Origins and Rayman Legends.

Description

The Grand Minimus was originally the title of the sole king of the Teensies. However, after Admiral Razorbeard locked the Grand Minimus up in a small cage with three other Teensies presumably of relation to the King (such as friends, advisors, relatives, etc.; their relation is never given) in the Woods of Light, the Teensies eventually came to forget which one of them was the King. In fact, not even the King himself could remember.

All of the Minimus wear refined green robes, and at least one has a tall crown on his head. As seen in Rayman Revolution, the Grand Minimus have a talkative personality and enjoy gossiping about recent news. Also, it is seen in Rayman 3 that the Minimus have a taste for disco, and enjoy the company of a disco ball and many other disco-loving subjects in their chamber, dancing day and night.

In Rayman 2, it is soon confirmed that the Grand Minimus are the guardians of the Hall of Doors, assigned by Polokus himself after being created for that purpose. They are wise and powerful, though they seldom show it. Similar to Ly the Fairy, at least one member of the Grand Minimus is capable of creating Silver Lums. One is used by the Grand Minimus in Rayman 2, while a second is additionally used in Revolution. As may be seen in Rayman 3, the Grand Minimus also have the responsibility of guarding the Heart of the World, which resides in their throne room.

Role in the games

The four Grand Minimus Teensies introduce themselves to Rayman in the Woods of Light.

Rayman 2: The Great Escape

The Grand Minimus make their debut appearance in Rayman 2, when Rayman destroys the cage at the end of the Woods of Light. Rayman hopes to ask them as to the whereabouts of Ly the Fairy, but is unsuccessful as the Minimus is distracted by the fact that they are unable to agree on who the real king is. After repeatedly grabbing the single crown from eachother's head and declaring to be king, Rayman gets frustrated and interrupts their clammor. Intimidated and worrisome as to Ly's bad news, the Teensies hush immediately and hesitantly back away. The last Teensie standing forward is quickly handed the crown.

The king then gives Rayman the bad news about Ly, but explains that Ly is being held nearby in the Fairy Glade. If Rayman has already collected five Yellow Lums, he will have collected enough energy to revitalize the king's magic powers. However, if Rayman is missing just one Lum, the king will send Rayman back to get the rest.

Magic restored, the king gives Rayman a good-bye speech before creating a Silver Lum. The Silver Lum drops down into a nearby abyss and explodes into a giant Spiral Door. Rayman leaps into the door and leaves the Teensies.

Rayman next encounters the Grand Minimus as he enters the Sanctuary of Water and Ice level (between tThe Fairy Glade and the Marshes of Awakening in the PlayStation version). By now, the Grand Minimus have done some thinking, and have decided that all four would share being king. Standing in a line, each king would say a few sentences before walking to the end of the line as the next Teensie takes the crown and then takes his turn being king. Considering Rayman has enough Lums, the Grand Minimus open the doors to the Sanctuary (the Marshes in the PlayStation version). This sequence occurs again before the Sanctuary of Stone and Fire (Playstation - after Whale Bay) and the Sanctuary of Rock and Lava (Playstation - after the Sanctuary of Stone and Fire and after Beneath the Sanctuary of Rock and Lava).

In the PlayStation version, their dialogue is expanded and they give Rayman information on each upcoming Guardian of the Masks, as well as the Pirates' Robot Dinosaur in their final scene.

One of the Grand Minimus is last seen in the final scene following the Crow's Nest.

Rayman Revolution

The Grand Minimus plays a slightly different role in the PlayStation 2 remake, Rayman Revolution. Following acquisition of the crown, the king explains that both Globox and Ly the Fairy were captured by the Robo-Pirate Army. The Grand Minimus hasn't the slightest clue where Globox is, but believe that the Teensie at the Minisaurus Plain's Teensie Circle knows where Ly was taken. Considering Rayman has five Yellow Lums collected, the king produces what appears to be a Silver Lum and sends it towards Rayman. Rayman then excitedly learns the magic fist ability. The king hops onto a pedestal and produces a second Silver Lum, which drops into a nearby void. The Lum explodes and turns into a Spiral Door. After giving a farewell speech, the Grand Minimus sends Rayman off to the Front.

In Rayman Revolution, three Grand Minimus attend to the three Teensie Circles, and another three attend to the three Magic Wells. The one who attends to the Circle in Rainbow Creek is referred to a “the King of the Teensies” by the in-game instructions which appear when the player presses the Select button on the PlayStation 2 controller.

Rayman M

Two Grand Minimus participate in the races and battles of Rayman M as one of the five initial playable characters. Being that Teensies are considerably short, the two Teensies race by carrying one on top of the other. The manual for the GameCube and Xbox versions of Rayman Arena, the American localisation of Rayman M, offers the following description of the Grand Minimus:

Profession: Part-Time Kings.

Likes: Acrobatics, occupying the throne, and important speeches to the masses.
Dislikes: Not occupying the throne, coming in second, and each other's opposing ideas.

Address: They've forgotten.

Rayman 3: Hoodlum Havoc

In Rayman 3, the Grand Minimus make an appearance at the end of the Fairy Council. Rayman chases André and eventually arrives at their throne room, only to find it full of dancing Teensies and flashing disco lights. At the other end of the room, the Grand Minimus have Globox in their clutches. As Rayman approaches them, the Grand Minimus tell him that Globox cannot stay in the throne room for fear that André could escape. To save Globox, the Grand Minimus open a portal to the Teensie Highway and explain to Rayman that he must take Globox to the Teensie Doctor in Clearleaf Forest, Otto Psi. Rayman 3 was the first game to give the sovereign Teensies the name “Grand Minimus”.

Later in the game, they also appear in the Desert of the Knaaren, where a king and two advisors warn Rayman about the Knaaren, and in the Hoodlum Headquarters. In both levels, a king and two advisors drop down from any cage that Rayman destroys, leaving either jewels or a Laser-Washing Powder can.

Three Grand Minimus Teensies perform acrobatics once released from a cage
The Grand Minimus in Agony Jails, the first level of the Game Boy Advance version of Rayman Raving Rabbids.

Rayman Raving Rabbids (Game Boy Advance)

The Grand Minimus makes a cameo appearance in the Game Boy Advance version of Rayman Raving Rabbids. Like several other recurring characters, he is seen briefly at the beginning of the game, when Rayman frees him from the Agony Jails, where he has been imprisoned by the Rabbids.

The Grand Minimus as he appears in Rayman Kart

Rayman Kart

The Grand Minimus is a playable characters in Rayman Kart. He is the third character to unlock and his special power is to warp himself into the first place.

Rayman Origins

The Grand Minimus is a major character in Rayman Origins. He makes his first appearance during the cinematic introduction of the game, taking a nap with his friends Rayman, Globox, the Goth Teensy and the Bubble Dreamer, and making grumbling noises while sleeping on Globox's back. The noises of the group annoy their neighbours, the Livid Dead, and they decide to lock them in cages at the Snoring Tree. Weirdly, after that the Grand Minimus is not seen, and is replaced by a regular Green Teensy, becoming an unlockable character.

An undead Teensie with a gnawed crown, the First King, also makes an appearance. The Bubble Dreamer identifies him as the first Grand Minimus.

Rayman Legends

The Grand Minimus returns as a playable character in Rayman Legends. His moveset is the same as that in Rayman Origins.

Trivia

  • Of all the characters in Rayman 2, the Grand Minimus undergo the greatest voice change between the PlayStation version of Rayman 2 and Rayman Revolution. In the PlayStation Rayman 2, they sound like wise old men, while in Revolution they have high-pitched, squeaky voices.
  • Rayman 2's Grand Minimus theme song includes ceaseless murmurs by the Teensies, subtly indicating the talkative personality further explored in Rayman Revolution. These sounds are not present in the Nintendo 64 version of the track due to audio limitations.
  • Rayman 3's Grand Minimus theme song reflects the music style of the American 60s.
  • In the Japanese Rayman Revolution, Grand Minimus owns bugsy blue eyes.

Gallery

References

See also

External links