The Grand Minimus are four Teensies from Rayman 2: The Great Escape, Rayman 2: Revolution (to a lesser extent), Rayman M (in which two are playable), Rayman Rush, and Rayman 3: Hoodlum Havoc. They are notable for ruling the Teensie race and overseeing the Hall of Doors/Teensie Circles. As a general rule, the Grand Minimus' main role in Rayman 2 and Rayman 3 occurs at the end of the first world.
The Grand Minimus was originally composed of the King of the Teensies and three other Teensies assumably of relation to the king (such as friends, advisors, relatives, etc.; their relation is never given). However, after Admiral Razorbeard locked them up in the Forest of Light the Minimus soon forgot which one was the king. In fact, not even the king himself could remember! The Minimus later decided that, being as it was nearly impossible to determine who was king, all four would rule over the Teensies.
The Grand Minimus live deep in the Fairy Council, though they have been known to travel to the Forest of Light every now and then.
All four of the Minimus wear refined green robes, and at least one has a tall crown on his head. As seen in Rayman 2: Revolution, the Grand Minimus have a talkative personality and enjoy gossiping about recent news. Also, it is seen in Rayman 3: Hoodlum Havoc that the Minimus have a taste for disco, and enjoy the company of a disco ball and many other disco-loving subjects in their chamber, dancing day and night.
In Rayman 2, it is soon confirmed that the Grand Minimus are the guardians of the Hall of Doors, assigned by Polokus himself after being created for that purpose. They are wise and powerful, though they seldom show it. Similar to Ly the Fairy, at least one member of the Grand Minimus is capable of creating Silver Lums. One is used by the Grand Minimus in Rayman 2, while a second is additionally used in Revolution. As may be seen in Rayman 3, the Grand Minimus also have the responsibility of guarding the Heart of the World, which resides in their throne room.
Role in the Games
The Grand Minimus makes their debut appearance when Rayman destroys the cage at the end of the Forest of Light. Rayman hopes to ask them as to the whereabouts of Ly the Fairy, but is unsuccessful as the Minimus is distracted by the fact that they are unable to agree on who the real king is. After repeatedly grabbing the single crown from eachother's head and declaring to be king, Rayman gets frustrated and interrupts their clammor. Intimidated and worrisome as to Ly's bad news, the Teensies hush immediately and hesitantly back away. The last Teensie standing forward is quickly handed the crown.
Rayman 2/Rayman DS
The king then gives Rayman the bad news about Ly, but explains that Ly is being held nearby in the Fairy Glade. If Rayman has already collected five Yellow Lums, he will have collected enough energy to revitalize the king's magic powers. However, if Rayman is missing just one Lum, the king will send Rayman back to get the rest.
Magic restored, the king gives Rayman a good-bye speech before creating a Silver Lum. The Silver Lum drops down into a nearby abyss and explodes into a giant Magic Spiral Door. Rayman leaps into the door and leaves the Teensies.
Rayman next encounters the Grand Minimus as he enters the Sanctuary of Water and Ice level (Whale Bay in the PS Version). By now, the Grand Minimus have done some thinking, and have decided that all four would share being king. Standing in a line, each king would say a few sentences before walking to the end of the line as the next Teensie takes the crown and then takes his turn being king. Considering Rayman has enough Lums, the Grand Minimus open the doors to the Sanctuary. This sequence occurs again before the Sanctuary of Stone and Fire and Sanctuary of Rock and Lava levels.
The Grand Minimus is last seen in the final scene following the Crow's Nest.
Rayman 2: Revolution
Following acquisition of the crown, the king explains that both Globox and Ly the Fairy were captured by the Robo-Pirate Army. The Grand Minimus hasn't the slightest clue where Globox is, but believe that the Teensie at the Minisaurus Plains' Teensie Circle knows where Ly was taken. Considering Rayman has five Yellow Lums collected, the king creates a Silver Lum and sends it towards Rayman. Rayman then excitedly learns the Magic Fist ability. The king hops onto a pedestal and creates a second Silver Lum, which drops into a nearby void. The Lum explodes and turns into a Magic Spiral Door. After giving a farewell speech, the Grand Minimus see Rayman off to the Front.
Unlike Rayman 2, in Revolution the Grand Minimus is not seen again until the final scene following the Crow's Nest.
Rayman M/Rayman Rush
Two of the four Teensies in the Grand Minimus participate in the races and battles of Rayman M as one of the initial playable characters. Being that Teensies are considerably short, the two Teensies race by carrying one on top of the other. Rayman M was the first game to give the sovereign Teensies the name "Grand Minimus."
Rayman 3: Hoodlum Havoc
In Rayman 3, the Grand Minimus make their brief appearance at the end of the Fairy Council world. Rayman chases Andre and eventually arrives at their throne room, only to find it full of dancing Teensies and flashing disco lights. At the other end of the room, the Grand Minimus have Globox in their clutches. As Rayman approaches them, the Minimus tell him that Globox cannot stay in the throne room for fear that Andre could escape. To save Globox, the Grand Minimus open a portal to the Teensie Highway and explain to Rayman that he must take Globox to the Teensie Doctor in the Clearleaf Forest.
In Revolution and Rayman 3, similar-looking crowned Teensies make frequent appearances. It is generally regarded that this is not the Minimus, as there are more crowned Teensies than there are in the Minimus. However, it is unknown how the Crowned Teensies are related to the Grand Minimus.
- Of all the characters in Rayman 2, the Grand Minimus undergo the greatest voice change between the PS version of Rayman 2 and Revolution. In the PS Rayman 2, they sound like wise old men, while in Revolution they have high-pitched, squeaky voices.
- Rayman 2's Grand Minimus theme song includes ceaseless murmurs by the Teensies, subtly indicating the talkative personality further explored in Revolution.
- Rayman 3's Grand Minimus theme song reflects the music style of the American 60's.