Difference between revisions of "Henchman 800"

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The '''Henchman 800 Unit''' is a [[Robo-Pirate]] unit that comprises the majority of the [[Robo-Pirate Army]] led by [[Admiral Razorbeard]]. They are most famous (and infamous) for being the most common enemy in ''[[Rayman 2: The Great Escape]]'' and especially its remake, ''[[Rayman 2: Revolution]]''.
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[[File:Pirate.jpg|thumb|300px|right|A red model of the Henchman 800]]
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[[File:RobotPirateArmy.jpg|thumb|320px|A battalion of Henchmen 800]]
  
==Ranks==
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{{quote|text=These are the pirate leader's robot invasion force. Totally devoted to [[Admiral Razorbeard]], they enforce a reign of terror by capturing anyone unlucky enough to cross their paths. There are several different models of henchmen, each with its strong and weak points. It's up to you to figure them out...|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}}
The ranks of the Henchman 800s is determined by color, though this isn't very noticable until ''Revolution'', as color ranks overlap in ''Rayman 2''. There are also many ranks that only appeared in ''Revolution'' and/or the PS version of ''Rayman 2''.  Rank strength can commonly be seen in how many hits it takes in ''Revolution'' to take down a Green Robo-Pirate, which then may be compared to the higher ranks.
 
  
===Green===
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'''Henchmen 800''' are a type of [[Robo-Pirate]] that comprises the majority of the army commanded by [[Admiral Razorbeard]]. They appear primarily in ''[[Rayman 2: The Great Escape|Rayman 2]]'' and in its remakes, but can also be found in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''Rayman 3''.
Green Robo-Pirates are the lowest ranking Henchman 800 units, and are capable of being defeated in two hits by [[Rayman (character)|Rayman]]'s original [[Magic Fist]], and may be defeated in one hit after Rayman saves [[Ly the Fairy]]. They are the most common of the units in the beginning of the game, and later in the game are frequently paired with Purple Robo-Pirates--especially when [[Parachuting Pirate|ambushing]]. Green Robo-Pirates are first battled in the [[Fairy's Glade]], and only appear in ''Revolution''.
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==Description==
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[[File:RR-PS2-GreenHenchman-Sleep.jpg|320px|left|thumb|Henchmen 800 often are found sleeping on the job]]
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Henchman 800 all share a like appearance, their abilities and resilience varies by their colouration. The only exception is the Zombie variation, which features a similar appearance, but is rustic and run-down, befitting its name. The ranks of Henchmen 800 are determined by colour, though they overlap in the original and Dreamcast versions of ''[[Rayman 2: The Great Escape|Rayman 2]]''. Notably, some of them are exclusive to the PlayStation and PlayStation 2 versions. The [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''Rayman 3'' also introduce their own further variations, with further modifications to their weapon capabilities.
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Most varieties of Henchman will attack from a distance, firing some form of projectile, the typing of which varies by model. Should Rayman stray too close to them, they will swing their hooks at him. Some Henchman models may opt to chase after Rayman, and will only fire at him momentarily after they take damage. Other Henchman may attempt to flank Rayman by using drills to move underground, or merely jumping around  after a barrage of fire, to land in another area to continue firing. Should a drilling Robo-Pirate reemerge where Rayman is standing, he will lose all his health, giving a Game Over. Finally, Robo-Pirates can also ambush Rayman by dropping into the area via parachute, only one parachuting pirate is seen in the original version of ''[[Rayman 2]]'', in the [[Tomb of the Ancients]]. However, more appear in the [[Rayman Revolution|''Revolution'']] remake.
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Robo-Pirates serve mostly as foot soldiers, as such, not much is known about their personalities. They appear to be capable at humour, as seen in the cutscene where one trips up the [[Spyglass Pirate]]. Some also can appear to be lazy, as shown by various encounters with them sleeping on the job. Their individual intelligence is also unknown, though one is fooled by Rayman at the end of the [[Canopy]], where he slips by one by hiding in a bush.
  
Green Robo-Pirates are inexperienced in battle and are usually easy to hit.  Their lasers are in the form of orbs.
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{{clear}}
  
The Green Robo-Pirates are comparable to the Red Robo-Pirates that appear early in ''Rayman 2''.
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==Types==
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[[Image:Parachutepirate.png|thumb|320px|A purple parachuting pirate in the [[Tomb of the Ancients]]]]
  
 
===Purple===
 
===Purple===
Purple Robo-Pirates are slightly stronger than Green Robo-Pirates, and can take three hits until Rayman saves Ly; afterwards, Purple Robo-Pirates may be slain with two hits.  Used as guards in their first appearance in the [[Fairy's Glade]], Purple Robo-Pirates tend to sleep a lot.  They fire blasts like their green counterparts, but are more likely to hit their intended targets.  Purple Robo-Pirates are also slightly harder to hit than their green counterparts.  Ever since their first appearance, Purple Robo-Pirates have been found somewhere near Green Robo-Pirates--especially when [[Parachuting Pirate|ambushing]].  Purple Robo-Pirates appear in both ''Revolution'' and ''Rayman 2'', though Red Robo-Pirates sometimes overlap their rank in the latter.
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''Main article: [[Purple Henchman 800]]''
  
===Blue===
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They are found in all versions of the game. While they are the lowest rank of Henchman 800 in the original and Dreamcast versions, they are the second to lowest rank in the PlayStation and PlayStation 2 versions.
Blue Robo-Pirates are the lowest ranking of the more-specialized "upper" Henchman 800 units.  Blue Robo-Pirates seldom appear in any of the games, and one is treated as a mini-boss at the beginning of the [[Lost Island]]. They are the first Robo-Pirates to appear in ''Revolution'' utilizing a drill, though "Purple" Red Robo-Pirates utilize them in the [[Bayou]] in ''Rayman 2''.
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===Red===
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''Main article: [[Red Henchman 800]]''
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They are found in all versions of the game. They are the highest rank of Henchman 800 in all versions but the PlayStation adaptation, in which they are the lowest rank.
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[[File:The Hall of Doors PS1 04 The Bayou.jpg|thumb|320px|right|A hologram of a [[red Henchman 800]] is used to represent [[the Bayou]] in [[the Hall of Doors]] (PlayStation version)]]
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===Green===
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''Main article: [[Green Henchman 800]]''
  
The Blue Robo-Pirates use a hit-and-run strategy.  They will rise from the ground, fire a few shots at Rayman, and then drill back down before Rayman can get them. However, there is a pause between their shots that enables Rayman a chance to hit them.
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They are found in the PlayStation and PlayStation 2 versions of the game. While they are the second to highest rank of Henchman 800 in the former, they are the lowest rank in ''[[Rayman Revolution]]''.  
  
Blue Robo-Pirates require quite a few hits to be taken down in their first appearance; however, this number is reduced to about two or three un-charged shots after Rayman completes the [[Canopy]].
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===Grey-brown===
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''Main article: [[Grey-brown Henchman 800]]''
  
Blue Robo-Pirates do not appear in the PS version of ''Rayman 2'' due to the game's absence of the Lost Island.
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They are found in the PlayStation version of the game, in which they are the highest rank of Henchman 800.  
  
 
===Yellow===
 
===Yellow===
Yellow Robo-Pirates are unique, specialized units comparable to the stronger Orange Robo-Pirates, and both only appear in ''Revolution''.  Yellow Robo-Pirates lack the blasters of their brethren; however, they more than make up for it with their unique barrage weapon.  When Rayman is at a distance from Yellow Robo-Pirates, the Yellow Robo-Pirates will lob cannonballs up into the air.  These cannonballs will then arc down and land wherever Rayman was when the cannonballs were fired.  Upon impact with the ground, the cannonballs explode and leave a damaging patch of fire on the ground for a few seconds, leaving that part of the ground unsafe to touch.  If Rayman is close to a Yellow Robo-Pirate, the Robo-Pirate will give up its cannonballs and reveal a hidden weapon: a flamethrower.  The Yellow Robo-Pirate will spew a line of flames in Rayman's direction until he returns to cannonball distance.
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''Main article: [[Yellow Henchman 800]]''
  
Yellow Robo-Pirates are formidable enemies during their initial mini-boss appearance in the [[Bayou]].  They are used specifically as guards, as seen on the [[Lost Island]] and the [[Menhir Hills]]--spewing fire at anybody who approaches their location.  However, following the [[Canopy]] these Robo-Pirates can withstand no more than three well-aimed shots from Rayman, and so are less of a threat.
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They appear in the PlayStation 2 version of the game, in which they are the second to highest rank of Henchman 800.  
  
===Red===
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===Zombie===
Despite being the generic Henchman 800 color and the most common color in ''Rayman 2'', Red Robo-Pirates are only a unique rank in ''Revolution'' and are just as typical as Purple Robo-Pirates in ''Rayman 2'', overlapping the Green and Blue ranks every now and then. But in the end, Red Robo-Pirates are the highest rank in ''Rayman 2'' (except for the PS version).
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''Main article: [[Zombie Henchman]]''
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They appear in the PlayStation 2 version of the game, in which they appear as severely damaged Henchmen 800.
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===Grey===
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''Main article: [[Grey Henchman 800]]''
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They appear in [[Rayman 3 (Game Boy Advance)|the handheld adaptation of the third game]] and can jump over [[Rayman]]'s shots.
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===Blue===
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''Main article: [[Blue Henchman 800]]''
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They appear in [[Rayman 3 (Game Boy Advance)|the handheld adaptation of the third game]] where they hold a mace and can throw it at [[Rayman]]. They also are the only type of [[Robo-Pirate]]s that appear in the [[Rayman 3 (mobile phone)|mobile version of ''Rayman 3'']], in which they appear as limbless, red-eyed Henchmen 800 with a different type of hook firing regular energy projectiles.
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==In ''Rayman M''==
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{{quote|text=A [[Robo-Pirate|robot pirate]]'s life is simple: be best, waste others, beat them to a pulp if necessary, have no mercy...|sign=Manual|source=''[[Rayman M]]''}}
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[[File:Henchman 800.jpg|thumb|230px|right|Official artwork of the Henchman 800 of ''[[Rayman M]]''.]]
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A particular Henchman 800 is one of the five playable characters that are initially available in ''[[Rayman M]]''. He looks like the other [[Red Henchman 800|Red Henchmen]], apart from the fact that he has a built-in jet pack, which he uses to glide.
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This game also introduces a most perfected version of the Henchman 800: The [[Henchman 1000]]. He can be unlocked as a playable character.  
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The manual for the GameCube and Xbox versions of ''[[Rayman Arena]]'', the American localisation of ''Rayman M'', offers the following description of the Henchmen 800:
  
In ''Revolution'', Red Robo-Pirates don't appear until they are found sitting asleep near [[Skull Cave]], guarding the entrance to [[Whale Bay]]. This rank is the highest of the un-specialized units, and as such displays top-notch battle strategies and accuracy.  Instead of firing small orb-like shots like its underlings, Red Robo-Pirates fire "wave"-like shots that make it easier to hit their targets.  Red Robo-Pirates also utilize the drills used by Blue Robo-Pirates, allowing them to appear out of nowhere and get straight to battle.  If Rayman is too close to a Red Robo-Pirate, the Henchman 800 will swipe its hook like a melee weapon.
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<blockquote>'''Profession:''' Small-Time Bad Guy. <br>
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'''Likes:''' Terrorizing the weak, drinking drain oil with his [[Robo-Pirate|robots pals]], and causing chaos. <br>
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'''Dislikes:''' Ending up as spare parts, [[Dark Globox]]'s games, and [[Razorbeard]]'s punishments. <br>
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'''Address:''' At the local bar in the port, amidst the singing and smoke.</blockquote>
  
Red Robo-Pirates (along with the Orange rank) exhibit the unique and powerful ability to learn from Rayman's behavior.  If Rayman tends to jump a lot to avoid attacks, the game will adapt to this and later in the game Red and Orange Robo-Pirates will not only jump to avoid ''Rayman's'' attacks, but will also fire into the air in anticipation of Rayman's jumps.  If Rayman tends to zig-zag through shots, Red Robo-Pirates will anticipate this and fire in front of Rayman's path.  There are many ways the Red Robo-Pirates can adapt, which makes them all the more formidable.
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{{clear}}
  
Three or four uncharged shots are necessary to bring down a Red Robo-Pirate.
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==Gallery==
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{|
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|-valign="top"
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|[[File:Sketch-2-sbires.jpg|thumbnail|320px|left|Concept art for the Henchman 800]]
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|[[File:Japanese Henchman 800.jpg|thumb|228px|left|A Henchman 800, as illustrated in the manual for the Japanese version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']]
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|[[File:Henchman800-FrenchMacDonaldsFigure.JPG|200px|thumb|left|The Henchman 800 was one of the six collectible [[figures]] the French MacDonalds restaurants' Happy Meal collection of ''[[Rayman 2: The Great Escape|Rayman 2]]'']]
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|[[File:The Fairy Glade.jpg|thumb|left|A group of Henchmen 800 attacking [[Rayman]]]]
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|}
  
===Orange===
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==Trivia==
The highest ranking Henchman 800 and a ''Revolution'' only enemy, the powerful Orange Robo-Pirates are seldom seen up until the [[Rainbow Cliffs]], when suddenly they become one of the most frequent enemies for the remainder of the game.  Orange Robo-Pirates can do all the same strategy techniques as Red Robo-Pirates and can also swipe their hook, but are unable to fire the wide beams unique to the Red Robo-Pirates. Instead, Orange Robo-Pirates shoot heat-seeking missiles (similar to [[Shock Rocket]] in ''Rayman 3'', complete with the same color association) that follow Rayman until they hit their target.  This is a double-edged sword, however: Rayman is completely capable of tricking the missile into hitting another or the original Robo-Pirate.
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* During the production of ''[[Rayman 2: The Great Escape|Rayman 2]]'', the original name of the Henchman 800 was Red Rum.
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* According to an official ''[[Rayman 2: The Great Escape|Rayman 2]]'' website, the weak point of Henchmen 800 was their penchant for rum.
  
Orange Robo-Pirates commonly fight in pairs (as first seen in the [[Precipice]]).  Orange Robo-Pirates have the highest HP of all Robo-Pirate enemies in the game (other than [[Barrel Pirate|Barrel Pirates]]), and it takes many hits to take them down.
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==See also==
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*[[Robo-Pirate]]
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*[[List of Robo-Pirates in Rayman 2]]
  
===Black===
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==External links==
Black Robo-Pirates (or "Ninja" Robo-Pirates) have the flamethrower abilities of Yellow Robo-Pirates, but also have the hook-using abilities of Red Robo-Pirates. Their most notable characteristic, however, is their teleporting capabilities. Black Robo-Pirates only appear in the PS version of ''Rayman 2'' and in ''Revolution''; in both, they are mini-bosses.  The ''Revolution'' Ninja Pirates are the mini-bosses of the [[Precipice]] and the [[Echoing Caves]].
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[http://www.youtube.com/watch?v=_FlPTYb0I8M Rayman gets killed by the drilling Henchman]  
  
''For more about Black Robo-Pirates, see [[Ninjaws]].''
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{{Robo-Pirates}}
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{{R2enemies}}
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{{RMcharacters}}
  
==See Also==
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[[fr:Sbire]]
*[[Henchman 1000]]
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[[de:Henchman 800]]
*[[Zombie Henchman]]
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[[it:Henchman 800]]
*[[Parachuting Pirate]]
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[[pl:Pomocnik 800]]
*[[Admiral Razorbeard's Lackey]]
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[[es:Esbirro 800]]
*[[Robo-Pirate Army]]
 
*[[Ninjaws]]
 
  
[[Category:Enemies]]
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[[Category:Characters from Rayman M]]
 
[[Category:Enemies from Rayman 2]]
 
[[Category:Enemies from Rayman 2]]
[[Category:Characters]]
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[[Category:Enemies from Rayman 2 Forever]]
[[Category:Characters from Rayman M]]
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[[Category:Enemies from the Game Boy Advance version of Rayman 3]]
[[Category:Bosses]]
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[[Category:Playable characters]]
[[Category:Bosses from Rayman 2]]
 
 
[[Category:Robo-Pirates]]
 
[[Category:Robo-Pirates]]

Latest revision as of 17:12, 6 October 2019

A red model of the Henchman 800
A battalion of Henchmen 800
These are the pirate leader's robot invasion force. Totally devoted to Admiral Razorbeard, they enforce a reign of terror by capturing anyone unlucky enough to cross their paths. There are several different models of henchmen, each with its strong and weak points. It's up to you to figure them out...

Henchmen 800 are a type of Robo-Pirate that comprises the majority of the army commanded by Admiral Razorbeard. They appear primarily in Rayman 2 and in its remakes, but can also be found in the Game Boy Advance and mobile phone versions of Rayman 3.

Description

Henchmen 800 often are found sleeping on the job

Henchman 800 all share a like appearance, their abilities and resilience varies by their colouration. The only exception is the Zombie variation, which features a similar appearance, but is rustic and run-down, befitting its name. The ranks of Henchmen 800 are determined by colour, though they overlap in the original and Dreamcast versions of Rayman 2. Notably, some of them are exclusive to the PlayStation and PlayStation 2 versions. The Game Boy Advance and mobile phone versions of Rayman 3 also introduce their own further variations, with further modifications to their weapon capabilities.

Most varieties of Henchman will attack from a distance, firing some form of projectile, the typing of which varies by model. Should Rayman stray too close to them, they will swing their hooks at him. Some Henchman models may opt to chase after Rayman, and will only fire at him momentarily after they take damage. Other Henchman may attempt to flank Rayman by using drills to move underground, or merely jumping around after a barrage of fire, to land in another area to continue firing. Should a drilling Robo-Pirate reemerge where Rayman is standing, he will lose all his health, giving a Game Over. Finally, Robo-Pirates can also ambush Rayman by dropping into the area via parachute, only one parachuting pirate is seen in the original version of Rayman 2, in the Tomb of the Ancients. However, more appear in the Revolution remake.

Robo-Pirates serve mostly as foot soldiers, as such, not much is known about their personalities. They appear to be capable at humour, as seen in the cutscene where one trips up the Spyglass Pirate. Some also can appear to be lazy, as shown by various encounters with them sleeping on the job. Their individual intelligence is also unknown, though one is fooled by Rayman at the end of the Canopy, where he slips by one by hiding in a bush.


Types

A purple parachuting pirate in the Tomb of the Ancients

Purple

Main article: Purple Henchman 800

They are found in all versions of the game. While they are the lowest rank of Henchman 800 in the original and Dreamcast versions, they are the second to lowest rank in the PlayStation and PlayStation 2 versions.

Red

Main article: Red Henchman 800

They are found in all versions of the game. They are the highest rank of Henchman 800 in all versions but the PlayStation adaptation, in which they are the lowest rank.

A hologram of a red Henchman 800 is used to represent the Bayou in the Hall of Doors (PlayStation version)

Green

Main article: Green Henchman 800

They are found in the PlayStation and PlayStation 2 versions of the game. While they are the second to highest rank of Henchman 800 in the former, they are the lowest rank in Rayman Revolution.

Grey-brown

Main article: Grey-brown Henchman 800

They are found in the PlayStation version of the game, in which they are the highest rank of Henchman 800.

Yellow

Main article: Yellow Henchman 800

They appear in the PlayStation 2 version of the game, in which they are the second to highest rank of Henchman 800.

Zombie

Main article: Zombie Henchman

They appear in the PlayStation 2 version of the game, in which they appear as severely damaged Henchmen 800.

Grey

Main article: Grey Henchman 800

They appear in the handheld adaptation of the third game and can jump over Rayman's shots.

Blue

Main article: Blue Henchman 800

They appear in the handheld adaptation of the third game where they hold a mace and can throw it at Rayman. They also are the only type of Robo-Pirates that appear in the mobile version of Rayman 3, in which they appear as limbless, red-eyed Henchmen 800 with a different type of hook firing regular energy projectiles.

In Rayman M

A robot pirate's life is simple: be best, waste others, beat them to a pulp if necessary, have no mercy...
—Manual, Rayman M
Official artwork of the Henchman 800 of Rayman M.

A particular Henchman 800 is one of the five playable characters that are initially available in Rayman M. He looks like the other Red Henchmen, apart from the fact that he has a built-in jet pack, which he uses to glide.

This game also introduces a most perfected version of the Henchman 800: The Henchman 1000. He can be unlocked as a playable character.

The manual for the GameCube and Xbox versions of Rayman Arena, the American localisation of Rayman M, offers the following description of the Henchmen 800:

Profession: Small-Time Bad Guy.

Likes: Terrorizing the weak, drinking drain oil with his robots pals, and causing chaos.
Dislikes: Ending up as spare parts, Dark Globox's games, and Razorbeard's punishments.

Address: At the local bar in the port, amidst the singing and smoke.


Gallery

Concept art for the Henchman 800
A Henchman 800, as illustrated in the manual for the Japanese version of Rayman 2
The Henchman 800 was one of the six collectible figures the French MacDonalds restaurants' Happy Meal collection of Rayman 2
A group of Henchmen 800 attacking Rayman

Trivia

  • During the production of Rayman 2, the original name of the Henchman 800 was Red Rum.
  • According to an official Rayman 2 website, the weak point of Henchmen 800 was their penchant for rum.

See also

External links

Rayman gets killed by the drilling Henchman