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List of Robo-Pirates in Rayman 2

This is the list of all Robo-Pirates found in Rayman 2. [1][2][3][4]

Contents

The Fairy Glade

Model PC N64 DC PS PS2 Location Resistance Weapons
Purple Henchman 800         Phase 1, on the small island near the beginning of the level, upon revisiting only  [2] Large energy projectiles
Green Henchman 800         Phase 1, sleeping in the passage that leads to the first switch of the level  [1] Regular energy projectiles
Purple Henchman 800         Phase 1, parachuting on the giant tree branch, upon revisiting only  [2] Large energy projectiles
Green Henchman 800 × 2         Phase 1, drilling out of the ground next to the net that leads to the oil pump, upon revisiting only  [1] Regular energy projectiles
Green Henchman 800         Phase 1, sleeping next to the net that leads to the oil pump  [1] Regular energy projectiles
Green Henchman 800         Phase 2, sleeping at the bottom of the giant tree  [1] Regular energy projectiles
Purple Henchman 800         Phase 2, on the external part of the secret stronghold ? Kegs
Purple Henchman 800         Phase 2, on the external part of the secret stronghold ? Kegs
Purple Henchman 800         Phase 2, inside the secret stronghold   Regular energy projectiles
Red Henchman 800         Phase 2, inside the secret stronghold   Homing missiles
Green Henchman 800         Phase 3, drilling out of the ground after the shrinking mushroom  [1] Regular energy projectiles
Purple Henchman 800         Phase 3, drilling out of the ground after the shrinking mushroom  [2] Large energy projectiles
Red Henchman 800         Phase 3, on the external part of the stronghold ? Kegs
Green Henchman 800         Phase 3, on the external part of the stronghold ? Kegs
Purple Henchman 800         Phase 3, on a wooden crate underneath the stronghold   Regular energy projectiles
Purple Henchman 800         Phase 3, the clearing inside the stronghold   Regular energy projectiles
Red Henchman 800         Phase 3, sleeping in the clearing inside the stronghold   Regular energy projectiles
Green Henchman 800         Phase 3, guarding the room with the library  [1] Regular energy projectiles
Purple Henchman 800         Phase 3, sleeping in the keg storage room   Regular energy projectiles
Green Henchman 800         Phase 3, sleeping in the keg storage room  [1] Regular energy projectiles
Green Henchman 800         Phase 3, upstairs in the room where the switch is situated  [1] Regular energy projectiles
Purple Henchman 800         Phase 3, sleeping next to a switch in the stronghold   Regular energy projectiles
Red Henchman 800         Phase 3, sleeping next to a switch in the stronghold   Regular energy projectiles
Green Henchman 800 × 2         Phase 3, guarding the switch in the stronghold, upon revisiting only  [1] Regular energy projectiles
Purple Henchman 800         Phase 3, guarding the switch in the stronghold  [2] Large energy projectiles
Green Henchman 800         Phase 4, sleeping at the entrance of the prison  [1] Regular energy projectiles
Purple Henchman 800         Phase 4, in the tunnel leading to the machine   Regular energy projectiles
Red Henchman 800         Phase 4, sleeping next to the last cage in the level   Regular energy projectiles
Purple Henchman 800         Phase 5, sleeping in the deep chasm  [2] Large energy projectiles
Purple Henchman 800         Phase 5, sleeping next to a cage in the deep chasm   Regular energy projectiles
Purple Henchman 800         Phase 5, sleeping next to a cage in the deep chasm  [2] Large energy projectiles
Purple Henchman 800         Phase 5, in the corridor leading to the air currents, upon revisiting only  [2] Large energy projectiles
Purple Henchman 800         Phase 5, at the bottom of the air currents   Flying bombs
Green Henchman 800 × 3         Phase 5, parachuting down the air currents  [1] Regular energy projectiles

The Marshes of Awakening

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800         Phase 2, standing in a rowing boat in the swamp   Regular energy projectiles
Red Henchman 800         Phase 2, standing in a rowing boat in the swamp ? Regular energy projectiles
Green Henchman 800         Phase 2, standing in a rowing boat in the swamp ? Regular energy projectiles

The Bayou

Model PC N64 DC PS PS2 Location Resistance Weapons
Purple Henchman 800         Phase 1, standing in a passageway through the trees   Regular energy projectiles
Red Henchman 800         Phase 1, sleeping in a passageway through the trees   Regular energy projectiles
Purple Henchman 800         Phase 1, sleeping in a passageway through the trees  [2] Large energy projectiles
Red Henchman 800         Phase 1, sleeping near the exit   Regular energy projectiles
Purple Henchman 800         Phase 2, sleeping in a passageway near the water  [2] Large energy projectiles
Red Henchman 800         Phase 2, guarding a mechanised walkway which Rayman must cross   Regular energy projectiles
Gorilla Pirate         Phase 2, guarding a mechanised walkway which Rayman must cross   Charge, stomp
Green Henchman 800 × 2         Phase 2, parachuting near Bzzit's prison  [1] Regular energy projectiles
Purple Henchman 800 × 2         Phase 2, parachuting near Bzzit's prison  [2] Large energy projectiles
Yellow Henchman 800         Phase 2, drilling out of the ground near Bzzit's prison  [3] Flamethrower, incendiary bombs
Gorilla Pirate         Phase 2, guarding the entrance to a Robo-Pirate installation   Charge, stomp

The Sanctuary of Water and Ice

Model PC N64 DC PS PS2 Location Resistance Weapons
Purple Henchman 800         Phase 1, drilling out of the ground on the beach near the beginning of the level   Regular energy projectiles, tunnelling drill
Purple Henchman 800         Phase 1, parachuting on the beach near the beginning of the level   Regular energy projectiles
Purple Henchman 800         Phase 1, sleeping on the beach near the beginning of the level  [2] Large energy projectiles
Purple Henchman 800         Phase 1, drilling out of the ground on the beach near the beginning of the level  [2] Large energy projectiles, tunnelling drill (?)
Green Henchman 800         Phase 1, parachuting on the beach near the beginning of the level  [1] Regular energy projectiles
Yellow Henchman 800         Phase 1, at the entrance of the cave near the beginning of the level  [3] Flamethrower, incendiary bombs
Purple Henchman 800         Phase 1, at the exit of the cave near the beginning of the level  [2] Large energy projectiles
Green Henchman 800         Phase 1, sleeping down the stairs outside the entrance to the sanctuary itself  [1] Regular energy projectiles
Red Henchman 800         Phase 1, outside the entrance to the sanctuary itself   Regular energy projectiles
Purple Henchman 800         Phase 1, outside the entrance to the sanctuary itself   Flying bombs, tunnelling drill
Purple Henchman 800 × 2         Phase 1, outside the entrance to the sanctuary itself  [2] Large energy projectiles
Yellow Henchman 800         Phase 1, outside the entrance to the sanctuary itself  [3] Flamethrower, incendiary bombs

The Menhir Hills

Model PC N64 DC PS PS2 Location Resistance Weapons
Purple Henchman 800 × 2         Phase 1, sleeping on chairs inside the Military Academy   Regular energy projectiles
Green Henchman 800 × 2         Phase 1, sleeping inside the Military Academy  [1] Regular energy projectiles
Purple Henchman 800 × 2         Phase 1, sleeping on chairs inside the Military Academy  [2] Large energy projectiles
Purple Henchman 800         Phase 1, guarding the cage inside the Military Academy  [2] Large energy projectiles
Purple Henchman 800         Phase 2, sleeping outside the Robo-Pirate installation where Clark rests   Regular energy projectiles
Red Henchman 800         Phase 2, outside the Robo-Pirate installation where Clark rests   Regular energy projectiles
Green Henchman 800         Phase 2, sleeping outside the Robo-Pirate installation where Clark rests  [1] Regular energy projectiles

The Canopy

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800         Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment   Regular energy projectiles
Red Henchman 800         Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment   Regular energy projectiles
Purple Henchman 800         Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment  [2] Large energy projectiles
Red Henchman 800         Phase 2, drilling out of the ground in the tunnel blocked by fire   Regular energy projectiles
Red Henchman 800         Phase 2, guarding the tunnel blocked by fire   Regular energy projectiles
Purple Henchman 800         Phase 2, drilling out of the ground in the tunnel blocked by fire  [2] Large energy projectiles
Red Henchman 800         Phase 3, providing covering fire for the Robo-Pirate Warship   Large energy projectiles
Green Henchman 800         Phase 3, providing covering fire for the Robo-Pirate Warship   Kegs
Green Henchman 800 × ∞         Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate Warship until it is defeated  [1] Regular energy projectiles
Purple Henchman 800 × ∞         Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate Warship until it is defeated  [2] Large energy projectiles
Red Henchman 800         Phase 3, drilling out of the ground in the tunnel leading to the exit   Regular energy projectiles
Red Henchman 800         Phase 3, drilling out of the ground in the tunnel leading to the exit   Regular energy projectiles
Green Henchman 800         Phase 3, drilling out of the ground in the tunnel leading to the exit  [1] Regular energy projectiles
Purple Henchman 800         Phase 3, drilling out of the ground in the tunnel leading to the exit  [2] Large energy projectiles
Yellow Henchman 800         Phase 3, drilling out of the ground in the tunnel leading to the exit  [3] Flamethrower, incendiary bombs

Globox's House

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 × 2         Outside the entrance to Whale Bay   Homing missiles

Whale Bay

Model PC N64 DC PS PS2 Location Resistance Weapons
Barrel Pirate         Phase 1, near the aquarium   Electrical discharge
Barrel Pirate         Phase 1, near the aquarium  [4] Electrical discharge
Purple Henchman 800         Phase 1, standing atop a Robo-Pirate stronghold   Regular energy projectiles
Barrel Pirate         Phase 1, guarding a Robo-Pirate stronghold   Electrical spheres
Red Henchman 800 × 2         Phase 1, guarding a Robo-Pirate stronghold   Homing missiles
Purple Henchman 800         Phase 1, sleeping under a palm tree in a clearing   Regular energy projectiles, hook swipe
Purple Henchman 800         Phase 1, drilling out of the ground near a palm tree in a clearing   Regular energy projectiles, hook swipe
Yellow Henchman 800         Phase 1, sleeping under a palm tree in a clearing  [3] Flamethrower, incendiary bombs, hook swipe
Gorilla Pirate         Phase 3, guarding the level's final Teensie cage   Charge, stomp

The Sanctuary of Stone and Fire

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800         Phase 1, blocking Rayman's passage through a Robo-Pirate installation   Large energy projectiles
Grey-brown Henchman 800         Phase 1, blocking Rayman's passage through a Robo-Pirate installation   Large energy projectiles
Yellow Henchman 800 × 3         Phase 1, blocking Rayman's passage through a Robo-Pirate installation  [3] Flamethrower, incendiary bombs
Red Henchman 800         Phase 1, drilling out of the ground near a palm tree in a clearing   Large energy projectiles
Yellow Henchman 800         Phase 1, drilling out of the ground near a palm tree in a clearing  [3] Flamethrower, incendiary bombs
Purple Henchman 800 × 2         Phase 2, on a small pirate stronghold surmounting a clearing  [2] Large energy projectiles
Gorilla Pirate         Phase 1, guarding a cage in an optional side-path   Charge, stomp
Purple Henchman 800         Phase 1, standing atop a metal walkway   Regular energy projectiles
Purple Henchman 800         Phase 1, standing atop a metal walkway  [2] Regular energy projectiles
Ninjaws         Phase 5, in the chamber of the second Mask of Polokus   Hook swipe, regular energy projectiles

Rainbow Creek

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800 × 4         Outside Skull Cave, first wave   Regular energy projectiles, large energy projectiles, kegs
Green Henchman 800 × 16         Outside Skull Cave, first wave  [1] Regular energy projectiles, large energy projectiles, kegs
Red Henchman 800 × 4         Outside Skull Cave, second wave   Regular energy projectiles, large energy projectiles, kegs
Purple Henchman 800 × 16         Outside Skull Cave, second wave  [2] Regular energy projectiles, large energy projectiles, kegs
Red Henchman 800 × 4         Outside Skull Cave, third wave   Regular energy projectiles, large energy projectiles, kegs
Yellow Henchman 800 × 16         Outside Skull Cave, third wave  [3] Regular energy projectiles, large energy projectiles, kegs
Red Henchman 800 × 20         Outside Skull Cave, fourth wave   Regular energy projectiles, large energy projectiles, kegs
Red Henchman 800         By the balloon   Homing missiles
Yellow Henchman 800         Parachuting by the balloon  [3] Flamethrower, incendiary bombs
Red Henchman 800         Parachuting by the balloon   Homing missiles
Green Henchman 800         Parachuting by the balloon  [1] Regular energy projectiles
Purple Henchman 800         On the path to the Echoing Caves  [2] Regular energy projectiles
Green Henchman 800         On the path to the Echoing Caves  [1] Regular energy projectiles
Red Henchman 800         On a wooden jetty, in-between two boats   Homing missiles
Yellow Henchman 800         On a wooden jetty, outside a room with two Yellow Lums  [3] Flamethrower, incendiary bombs
Zombie Henchman 800 × 2         Outside the Pirate Factory   (at once) Toxic gas
Purple Henchman 800 × 6         At the end of the hallway to the right after entering the Pirate Factory   [2] Large energy projectiles
Green Henchman 800 × 2         Guarding the elevator inside the Pirate Factory   [1] Regular energy projectiles
Boss Biditank         In a chamber inside the Pirate Factory ? Regular energy projectiles, helicopter bombs, electrical discharge

The Echoing Caves

Model PC N64 DC PS PS2 Location Resistance Weapons
Green Henchman 800 × 2         Phase 1, on top of the pirate tower  [1] Regular energy projectiles
Red Henchman 800         Phase 1, near the stronghold at the beginning of the level   Regular energy projectiles, hook swipe
Red Henchman 800         Phase 1, near the stronghold at the beginning of the level   Large energy projectiles, tunnelling drill
Barrel Pirate         Phase 1, near the stronghold at the beginning of the level   Electrical spheres
Red Henchman 800         Phase 2, near the stronghold at the beginning of the level   Homing missiles
Yellow Henchman 800         Phase 2, on the external part of the stronghold at the beginning of the level  [3] Flamethrower, incendiary bombs
Yellow Henchman 800 × 2         Phase 2, inside the stronghold at the beginning of the level, in the attic  [3] Flamethrower, incendiary bombs
Yellow Henchman 800         Phase 2, inside the stronghold at the beginning of the level, third floor  [3] Flamethrower, incendiary bombs
Red Henchman 800         Phase 2, inside the stronghold at the beginning of the level, second floor   Homing missiles
Red Henchman 800         Phase 2, inside the stronghold at the beginning of the level, first floor   Homing missiles
Purple Henchman 800         Phase 1, guarding a switch in a clearing   Regular energy projectiles
Barrel Pirate         Phase 1, guarding a switch in a clearing   Electrical spheres
Purple Henchman 800         Phase 2, drilling out of the ground near a corridor near a pond  [2] Large energy projectiles
Green Henchman 800 × 2         Phase 2, drilling out of the ground near a corridor near a pond  [1] Regular energy projectiles
Gorilla Pirate         Phase 1, guarding a net in a corridor near a pond   Charge, stomp
Gorilla Pirate         Phase 2, guarding a net in a corridor near a pond   Charge, stomp
Yellow Henchman 800         Phase 2, on the ledge near the beginning of the level  [3] Flamethrower, incendiary bombs
Red Henchman 800         Phase 2, on the ledge near the beginning of the level   Homing missiles
Red Henchman 800         Phase 2, inside the stronghold with a water mill   Homing missiles
Gorilla Pirate         Phase 2, guarding the exit door   Charge, stomp
Purple Henchman 800         Phase 3, near the second keg machine   Regular energy projectiles
Purple Henchman 800         Phase 3, near the second keg machine   Regular energy projectiles
Barrel Pirate         Phase 3, in the first corridor  [4] Electrical discharge
Barrel Pirate         Phase 3, in the room with the keg machine  [4] Electrical discharge
Barrel Pirate         Phase 3, in the last corridor  [4] Electrical discharge
Ninja Henchman         Phase 3, in the generator room   Regular energy projectiles

The Precipice

Model PC N64 DC PS PS2 Location Resistance Weapons
Green Henchman 800         Phase 1, on the cliff  [1] Regular energy projectiles
Red Henchman 800         Phase 2, guarding a switch atop a Robo-Pirate installation   Regular energy projectiles
Red Henchman 800         Phase 2, guarding a switch atop a Robo-Pirate installation   Regular energy projectiles
Ninja Henchman         Phase 3, guarding the exit of the level   Large energy projectiles, hook swipe
Ninja Henchman         Phase 3, guarding the exit of the level   Regular energy projectiles, hook swipe
Green Henchman 800         Phase 2, guarding the exit of the level  [1] Regular energy projectiles
Purple Henchman 800         Phase 2, guarding the exit of the level  [2] Large energy projectiles
Red Henchman 800 × 2         Phase 2, guarding the exit of the level   Homing missiles, hook swipe
Gorilla Pirate         Phase 3, guarding the exit door   Charge, stomp
Green Henchman 800         Phase 4, near the second keg machine  [1] Regular energy projectiles
Ninja Henchman         Phase 4, in the generator room   Regular energy projectiles

The Top of the World

Model PC N64 DC PS PS2 Location Resistance Weapons
Gorilla Pirate         Phase 1, guarding the rollercoaster at the beginning of the level   Charge, stomp
Barrel Pirate         Phase 2, patrolling a corridor at the start of the phase   Electrical discharge
Barrel Pirate         Phase 2, patrolling a room filled with crates   Electrical discharge
Barrel Pirate         Phase 2, patrolling the penultimate room of the level   Electrical discharge

The Sanctuary of Rock and Lava

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800         Phase 1, sleeping on a net near the beginning of the level   Regular (?) energy projectiles, hook swipe
Green Henchman 800 × 2         Phase 1, parachuting on a net near the beginning of the level  [1] Regular energy projectiles
Purple Henchman 800 × 2         Phase 1, parachuting on a net near the beginning of the level  [2] Large energy projectiles
Purple Henchman 800         Phase 1, drilling out of the ground near the entrance to the temple filled with jumping eyes   Regular energy projectiles
Red Henchman 800         Phase 2, sleeping near the exit door   Large energy projectiles
Purple Henchman 800         Phase 3, on the rotating tower   Regular energy projectiles

Beneath the Sanctuary of Rock and Lava

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800         Phase 1, drilling out of the ground in the tunnel leading to the first cage   Regular energy projectiles
Red Henchman 800         Phase 1, drilling out of the ground on a pillar emerging from lava near the second cage   Regular energy projectiles
Purple Henchman 800 × 2         Phase 2, sleeping in the room containing the last two cages   Regular energy projectiles

Tomb of the Ancients

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800         Phase 1, drilling out of the ground on a cauldron in the left-hand passageway   Regular energy projectiles
Red Henchman 800         Phase 1, drilling out of the ground on a cauldron in the left-hand passageway   Homing missiles
Red Henchman 800         Phase 1, drilling out of the ground on a tomb in the right-hand passageway   Regular energy projectiles
Red Henchman 800         Phase 1, drilling out of the ground on a tomb in the right-hand passageway   Homing missiles
Red Henchman 800 × 6         Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway; guarding the 1000th Yellow Lum   Regular energy projectiles
Red Henchman 800 × 6         Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway   Homing missiles
Purple Henchman 800         Phase 2, standing near an electric barrier   Regular energy projectiles
Red Henchman 800         Phase 1, standing near an electric barrier   Regular energy projectiles
Red Henchman 800         Phase 2, standing near an electric barrier   Homing missiles
Purple Henchman 800         Phase 2, drilling out of the ground in a doorway   Regular energy projectiles
Yellow Henchman 800 × 3         Phase 2, walking out of a doorway  [3] Flamethrower, incendiary bombs
Red Henchman 800         Phase 1, standing near a keg dispenser on a high platform in the flying section   Regular energy projectiles
Purple Henchman 800         Phase 2, parachuting down to attack Rayman in an optional side-passage   Regular energy projectiles
Yellow Henchman 800 × 2         Phase 2, parachuting down to attack Rayman in an optional side-passage  [3] Flamethrower, incendiary bombs
Red Henchman 800         Phase 2, firing at Rayman from a high stone platform before the Purple Lum-swinging section   Regular energy projectiles
Red Henchman 800         Phase 2, on the external part of the stronghold before the technical check-up   Kegs
Green Henchman 800         Phase 2, on the external part of the stronghold before the technical check-up  [1] Regular energy projectiles
Red Henchman 800         Phase 2, drilling out of the floor at the entrance to the Robo-Pirate installation   Regular energy projectiles
Red Henchman 800         Phase 2, in the stronghold before the technical check-up   Large energy projectiles, hook swipe
Ninja Henchman         Phase 2, in the stronghold before the technical check-up   Regular energy projectiles, hook swipe
Red Henchman 800         Phase 2, in the stronghold before the technical check-up   Homing missiles, hook swipe

The Iron Mountains

Model PC N64 DC PS PS2 Location Resistance Weapons
Red Henchman 800         Phase 1, standing at the end of the pontoon leading to the main stronghold   Homing missiles
Red Henchman 800         Phase 1, drilling out of the ground inside the Robo-Pirate installation   Regular energy projectiles
Red Henchman 800         Phase 1, drilling out of the ground inside the Robo-Pirate installation   Helicopter bombs, tunnelling drill
Red Henchman 800         Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation   Large energy projectiles, tunnelling drill, kegs
Grey-brown Henchman 800         Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation   Large energy projectiles, tunnelling drill
Red Henchman 800         Phase 1, standing on a wooden platform inside the Robo-Pirate installation   Homing missiles
Red Henchman 800         Phase 1, standing on a wooden crate inside the Robo-Pirate installation   Kegs
Red Henchman 800         Phase 1, drilling out of the ground in a clearing inside the Robo-Pirate installation   Large energy projectiles, tunnelling drill
Ninja Henchman         Phase 1, in a clearing inside the Robo-Pirate installation   Regular energy projectiles, hook swipe
Red Henchman 800         Phase 1, in a clearing inside the Robo-Pirate installation   Homing missiles
Red Henchman 800         Phase 1, drilling up out of the floor in front of a net Rayman must climb   Regular energy projectiles
Purple Henchman 800         Phase 1, running back and forth in front of a net Rayman must climb   Regular energy projectiles
Red Henchman 800         Phase 1, standing on a high platform as Rayman helicopters through the crevice   Large energy projectiles
Red Henchman 800         Phase 1, standing on a high platform as Rayman helicopters through the crevice   Regular energy projectiles
Green Henchman 800         Phase 1, standing on a high platform as Rayman helicopters through the crevice  [1] Regular energy projectiles
Robot Dinosaur         Phase 2, patrolling the field of menhirs outside the Reformatory for Disturbing Children   Charge, stomp, peck, jump
Robot Dinosaur         Phase 2, standing in the clearing enclosed by the Reformatory for Disturbing Children   Charge, stomp, peck, jump
Gorilla Pirate         Phase 2, standing guard inside the Reformatory for Disturbing Children   Charge, stomp
Purple Henchman 800         Phase 2, standing guard inside the Reformatory for Disturbing Children  [2] Large energy projectiles
Red Henchman 800         Phase 2, standing guard inside the Reformatory for Disturbing Children   Homing missiles
Red Henchman 800         Phase 3, guarding a small stronghold at one end of the crevice   ?

The Prison Ship

Model PC N64 DC PS PS2 Location Resistance Weapons
Ninja Henchman         Phase 3, guarding the switch that activates the flying shell dispenser   Fire balls, hook swipe
Red Henchman 800 × 2         Phase 3, guarding the switch that activates the flying shell dispenser   Homing missiles

The Crow's Nest

Model PC N64 DC PS PS2 Location Resistance Weapons
Grolgoth         On the Crow's Nest, then inside the Buccaneer   Helicopter bombs, fast energy projectiles, homing energy projectiles
Grolgoth         On the Crow's Nest, then inside the Buccaneer   Helicopter bombs, fast energy projectiles, regular energy projectiles, summoning walls of spikes, homing missiles

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 The exact resistance of green Henchman 800s in Rayman Revolution is 2/9 (0.222…) hit points. They take two white shots or one blue shot to defeat.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 The exact resistance of purple Henchman 800s in Rayman Revolution is 2/3 (0.666…) hit points. They take six white shots or two blue shots to defeat.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Yellow Henchman 800s in Rayman Revolution take six blue shots or two yellow shots to defeat.
  4. 4.0 4.1 4.2 4.3 4.4 The exact resistance of Barrel Pirates in Rayman Revolution is 119/9 (13.222…) hit points. They take thirteen yellow shots and two white shots to defeat.