Difference between revisions of "Lum"

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* [[Blue Lum]] – refills [[Rayman]]'s oxygen meter when collected underwater; briefly enables [[Super Helicopter|flight]] when collected on dry land.
 
* [[Blue Lum]] – refills [[Rayman]]'s oxygen meter when collected underwater; briefly enables [[Super Helicopter|flight]] when collected on dry land.
 
* [[Super Blue Lum]] – enables [[Rayman]] to [[Super Helicopter|fly freely]] for the duration of an entire level.
 
* [[Super Blue Lum]] – enables [[Rayman]] to [[Super Helicopter|fly freely]] for the duration of an entire level.
* [[Green Lum]] – a checkpoint; if [[Rayman]] dies, and has some health remaining (aside from Rayman 3D), he reappears where he last collected one.
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* [[Green Lum]] – a checkpoint; if [[Rayman]] dies, and has some health remaining (aside from ''[[Rayman 3D]]''), he reappears where he last collected one.
 
* [[White Lum]] – a checkpoint; serves the same function as a [[Green Lum]].
 
* [[White Lum]] – a checkpoint; serves the same function as a [[Green Lum]].
 
* [[Silver Lum]] – very rare and precious Lum which permanently grants [[Rayman]] a new power.
 
* [[Silver Lum]] – very rare and precious Lum which permanently grants [[Rayman]] a new power.
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* [[Hoodlum]] – a [[Black Lum]] in a sackcloth suit; these are enemies capable of wielding weapons.
 
* [[Hoodlum]] – a [[Black Lum]] in a sackcloth suit; these are enemies capable of wielding weapons.
 
* [[Lum (Rayman Kart)]] – these resemble piles of gold coins; there are roughly two million of them.
 
* [[Lum (Rayman Kart)]] – these resemble piles of gold coins; there are roughly two million of them.
* [[Lum (UbiArt games)]] – these Lums exist outside the colour system of the other games, where they serve mainly as a currency and power source; if they are red or purple, they are worth double.
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* [[Lum (UbiArt games)]] – these Lums exist outside the colour system of the other games, where they serve mainly as a currency and power source; if they are red or purple, they are worth double.
 
* [[Lum King]] – an oversized Lum found in ''[[Rayman Origins]]''; when collected, it causes nearby Lums to turn red, temporarily increasing their value.
 
* [[Lum King]] – an oversized Lum found in ''[[Rayman Origins]]''; when collected, it causes nearby Lums to turn red, temporarily increasing their value.
  

Latest revision as of 13:06, 11 September 2019

Rayman playing with a Lum.
First, you must know that the universe is made of energy. Everything that moves around you, everything that lives and thinks is given life by the tiny magical lights which we call... Lums.
Lumz are very powerful shards of energy. Each colour has it's own special powers...
These tiny, mysterious creatures will each help Rayman and Globox along in their adventures in a distinctive way.

A Lum is a small body (or shard) of magical energy. Lums are one of the most frequently recurring elements of the Rayman series; their first confirmed appearance is in Rayman 2: The Great Escape. There are many different types of Lums, each with their own unique functions determined by their colour. They usually appear as small lights with insect-like wings, though their appearances can vary widely: some have eyes or faces, some are shaped like rings, and some have a crystalline or metallic appearance. The name Lum is derived from the French word 'lumière', which means 'light'. Most Lums are collectibles, and must be picked up in order to activate their unique effect; however, some Lums are not. The Lums in the Game Boy Advance games often resemble Tings. In Rayman Origins, a new type of Lum appears. These Lums seem to exist outside the colour system used in the previous games, and act as a currency and energy source in the Glade of Dreams.

Types of Lums