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{{Enemy
{{Enemy
| name = Mr Sax
| name = Mr Sax
| image = [[Image:MrSaxArtwork.png|center|''Mr Sax'']]
| image = [[Image:MrSaxArtwork.png|class=sprite|''Mr Sax'']]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Bowling]]''
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Bowling]]''
Line 12: Line 12:
'''Mr Sax''' is a gigantic, malevolent saxophone, and the second of the six main bosses in [[Rayman 1|the original ''Rayman'' game]]. He is the ruler of [[Band Land]], a surreal country composed mainly of music and musical instruments.
'''Mr Sax''' is a gigantic, malevolent saxophone, and the second of the six main bosses in [[Rayman 1|the original ''Rayman'' game]]. He is the ruler of [[Band Land]], a surreal country composed mainly of music and musical instruments.


Mr. Sax forms part of the third and final boss hybrid in the final battle that takes place in [[Mr Dark's Dare]] at the end of Rayman 1.
==In ''[[Rayman 1|Rayman]]''==
[[Image:MrSaxAllegroPresto.png|left|class=sprite|thumb|316px|class=sprite|The first encounter with Mr Sax.]]


==[[Rayman 1]]==
===[[Allegro Presto]]===
===[[Allegro Presto]]===
He is first encountered in [[Allegro Presto]]. At the end of this level, [[Rayman]] finds that the vicious [[wrong note]]s which have been plaguing him throughout Band Land are coming from Mr Sax. When the two first meet, Mr Sax blows another wrong note at Rayman, then turns and flees. The two confront each other again in [[Mr Sax's Hullaballoo]], where the boss chases Rayman through a pathway of clouds, and Rayman finds that he can hurt Mr Sax and slow him down by punching his wrong notes back at him. Rayman uses this to his advantage in the following battle, defeating Mr Sax once and for all. When beaten, he reforms and begins to dance, like most of the game's bosses.
Mr Sax is first encountered in [[Allegro Presto]]. At the end of this level, [[Rayman]] finds that the vicious [[wrong note]]s which have been plaguing him throughout [[Band Land]] seem to come from Mr Sax. When the two first meet, Mr Sax blows another [[wrong note]] at [[Rayman]], then turns and flees.


<table>
===[[Mr Sax's Hullaballoo]]===
<td>[[Image:NoteStat.png|thumb|316px|left|Mr Sax is pursuing Rayman]]</td>
The two confront each other again in [[Mr Sax's Hullaballoo]], where the boss starts blowing [[wrong note]]s again, which can be [[Telescopic fist|punched]] back to hurt him. Then, he starts chasing [[Rayman]], who can also [[Telescopic fist|punch]] the static [[wrong note]]s that stand in his way. This way, he can take take away up to 9 of his 12 [[Resistance|life points]], making the final battle much easier.
<td>[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note]]</td>
 
</table>
{{clear|left}}
 
<gallery widths="316px" heights="200px" class=sprite>
NoteStat.png|Mr Sax is pursuing [[Rayman]].
SaxNote.png|Mr Sax blowing out a [[wrong note]].
</gallery>


===[[Mr Sax's Hullaballoo]]===  
Mr Sax's main attacks consist in blowing [[wrong note]]s of different kinds at [[Rayman]]. The first type looks exactly like sliding [[wrong note]]s, except that one hit is enough to throw them back to the sender. He can blow three of them at a time.
In Mr Sax's Hullaballoo, he starts blowing wrong notes again, which can be punched back to hurt him. Then, he starts chasing Rayman, who can also punch the static wrong notes that stand in his way. This way, he can take take away up to 9 of his 12 [[Resistance|life points]], making the final battle much easier.
 
<gallery widths="316px" heights="200px" class=sprite>
Sax2Notes.png|Mr Sax blowing out two [[wrong note]]s.
RenvoiNote.png|A [[wrong note]] punched back by [[Rayman]].
Sax3Notes.png|Mr Sax blowing out three [[wrong note]]s.
</gallery>
 
The second type of [[wrong note]] are round notes which explode in the air and free eight tiny invincible [[wrong note]]s in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.


Mr Sax's main attacks consist in blowing wrong notes of different kinds at Rayman. The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman's way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.
<gallery widths="316px" heights="200px" class=sprite>
SaxNoteFragmentation.png|Mr Sax blowing out a fragmentation [[wrong note]].
NoteFragmentationExplose.png|A fragmentation [[wrong note]] exploding.
FragmentationMiniNotes.png|Tiny [[wrong note]]s appear from the explosion.
</gallery>


<table>
The third type follow a curved trajectory and explode on the ground. They are the same shape as the second type.
<td>[[Image:Sax2Notes.png|thumb|316px|left|Mr Sax blowing out two wrong notes]]</td>
<td>[[Image:RenvoiNote.png|thumb|316px|left|A wrong note punched back by Rayman]]</td>
<td>[[Image:Sax3Notes.png|thumb|316px|left|Mr Sax blowing out three wrong notes]]</td>
</table>


The second type of wrong note are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.
<gallery widths="316px" heights="200px" class=sprite>
SaxNoteExplosive.png|Mr Sax blowing out an explosive [[wrong note]].
NoteExplosive.png|The effect of an explosive [[wrong note]].
</gallery>


<table>
Mr Sax's attacks also include stomping on [[Rayman]], though he is quite easy to dodge. Once beaten, he starts dancing, and appears to be no longer hostile.
<td>[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note]]</td>
<td>[[Image:NoteFragmentationExplose.png|thumb|316px|left|A fragmentation wrong note exploding...]]</td>
<td>[[Image:FragmentationMiniNotes.png|thumb|316px|left|...and freeing tiny wrong notes]]</td>
</table>


The third type follow a curved trajectory and explode on the ground. They're the same shape as the second type.
<gallery widths="316px" heights="200px" class=sprite>
SaxSaut.png|Mr Sax trying to stomp [[Rayman]].
SaxVaincu.png|Mr Sax is defeated.
SaxDanse.png|Mr Sax dancing.
</gallery>


<table>
===[[Mr Dark's Dare]]===
<td>[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note]]</td>
[[File:Mr Dark transformation 3.png|thumb|left|class=sprite|The third [[Mr Dark]] transformation, containing parts of Mr Sax.]]
<td>[[Image:NoteExplosive.png|thumb|316px|left|The effect of an explosive wrong note]]</td>
</table>


Mr Sax's attacks also include stomping on Rayman, though he is quite easy to dodge. Once beaten, he starts dancing, and appears to be no longer hostile.
Mr Sax's feet and hands form part of the third and final of [[Mr Dark]]'s transformations in the final battle that takes place in [[Mr Dark's Dare]].


<table>
{{Clear}}
<td>[[Image:SaxSaut.png|thumb|316px|left|Mr Sax trying to stomp Rayman]]</td>
<td>[[Image:SaxVaincu.png|thumb|316px|left|Mr Sax is defeated]]</td>
<td>[[Image:SaxDanse.png|thumb|316px|left|Mr Sax dancing]]</td>
</table>


==[[Rayman Bowling]]==
==In ''[[Rayman Bowling]]''==
Mr Sax makes a cameo appearance in 'Fire' and 'Bolt', the last two levels of the game.
Mr Sax makes a cameo appearance in 'Fire' and 'Bolt', the last two levels of the game.
<table>
 
<td>[[File:Rayman Bowling level 10 Fire.jpg|thumb|left|Mr Sax in the "Fire" stage]]</td>
<gallery widths="176px" heights="208px" class=sprite>
<td>[[File:Rayman Bowling level 11 Bolt.jpg|thumb|left|Mr Sax in the "Bolt" stage]]</td>
Rayman Bowling level 10 Fire.jpg|Mr Sax in the "Fire" stage.
</table>
Rayman Bowling level 11 Bolt.jpg|Mr Sax in the "Bolt" stage.
</gallery>


{{R1characters}}
{{R1characters}}


[[fr:Mr Sax]]
[[fr:Mr Sax]]
[[pl:Pan Saksofon]]
[[it:Mr Sax]]
[[pl:Mr Sax]]


[[Category:Bosses from Rayman 1]]
[[Category:Bosses from Rayman 1]]

Revision as of 13:01, 27 August 2019

Mr Sax
Mr Sax
Alignment Bad

Appears in Rayman, Rayman Bowling
Location Mr Sax's Hullaballoo

Portrayed by Chris Bénard

Resistance 12 HP
Attacks Wrong notes, musical grenades, stomping

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Mr Sax is a gigantic, malevolent saxophone, and the second of the six main bosses in the original Rayman game. He is the ruler of Band Land, a surreal country composed mainly of music and musical instruments.

In Rayman

The first encounter with Mr Sax.

Allegro Presto

Mr Sax is first encountered in Allegro Presto. At the end of this level, Rayman finds that the vicious wrong notes which have been plaguing him throughout Band Land seem to come from Mr Sax. When the two first meet, Mr Sax blows another wrong note at Rayman, then turns and flees.

Mr Sax's Hullaballoo

The two confront each other again in Mr Sax's Hullaballoo, where the boss starts blowing wrong notes again, which can be punched back to hurt him. Then, he starts chasing Rayman, who can also punch the static wrong notes that stand in his way. This way, he can take take away up to 9 of his 12 life points, making the final battle much easier.


Mr Sax's main attacks consist in blowing wrong notes of different kinds at Rayman. The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can blow three of them at a time.

The second type of wrong note are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.

The third type follow a curved trajectory and explode on the ground. They are the same shape as the second type.

Mr Sax's attacks also include stomping on Rayman, though he is quite easy to dodge. Once beaten, he starts dancing, and appears to be no longer hostile.

Mr Dark's Dare

The third Mr Dark transformation, containing parts of Mr Sax.

Mr Sax's feet and hands form part of the third and final of Mr Dark's transformations in the final battle that takes place in Mr Dark's Dare.


In Rayman Bowling

Mr Sax makes a cameo appearance in 'Fire' and 'Bolt', the last two levels of the game.