Difference between revisions of "Online Challenges"

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The '''Online Challenges''' are a variety of game modes that feature in ''[[Rayman Legends]]''. As implied, these challenges require a connection to the internet in order to be accessed. On all versions, except the Playstation Vita version, the challenges go through the Uplay servers. On the Playstation Vita they however go through Playstation Network.
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[[File:Online Challenges Painting.png|thumb|right|320px|The Online Challenges painting.]]
 +
 
 +
The '''Online Challenges''' are a variety of game modes that feature in ''[[Rayman Legends]]'' and ''[[Rayman Adventures]]''. As implied, these challenges require a connection to the internet in order to be accessed. The challenges are hosted on the Uplay servers in all versions of the game, with the exception of the PlayStation Vita version, where they are hosted on PlayStation Network.
 +
 
 
__NOTOC__
 
__NOTOC__
 +
 
==Overview==
 
==Overview==
[[File:RL PC-OnlineChallengesRoom.jpg|thumb|left|320px|The Online Challenges room.]]
+
=== ''Rayman Legends'' ===
[[File:Challenge leaderboard.jpg|thumb|right|320px]]
+
There are four challenges that can be accessed at any time; the Daily Challenge, the Daily Extreme Challenge, the Weekly Challenge, and the Weekly Extreme Challenge. The Daily Challenges are changed on a daily basis, while the Weekly Challenges remain open for seven days before they are changed. The challenges are changed on Mondays, while on the PlayStation Vita version, they are changed on Thursdays. The main difference between normal and extreme challenges is the goal requirement for timed challenges, and that co-op is not allowed in extreme challenges.
There are always four challenges that can be accessed at any time, the Daily Challenge and Daily Extreme Challenge, and the Weekly Challenge and Weekly Extreme Challenge. The Daily Challenges are changed daily, while the Weekly Challenges remain open for seven days before being changed. They always change on Mondays, except for the Playstation Vita version where thy change on Thursdays. The main difference between the normal and extreme versions is the goal requirement for timed challenges and that co-op is not allowed in extreme challenges.
 
  
Each challenge has a scoreboard, with scores being divided by cups. The cups from lowest to highest are Bronze, Silver, Gold and Diamond. The diamond cups are the rarest and are only given to the top 1% of the players of the specific challenge. The cup the player has when a challenge concludes determines the amount of points that goes toward the player's [[Level of Awesomeness]]. They also contribute [[Lum (Rayman Origins)|Lums]] to the player's overall Lum count. While the challenges themselves remain the same on all versions, except the Playstation Vita version, the leaderboards are always platform specific.
+
Each challenge has a scoreboard, with scores being divided by cups. The cups from lowest to highest are Bronze, Silver, Gold and Diamond. The diamond cups are the rarest and are only given to the top 1% of the players of the specific challenge. The cup the player has when a challenge concludes determines the amount of points that goes toward the player's [[Level of Awesomeness]]. They also contribute [[Lum (UbiArt games)|Lums]] to the player's overall Lum count. While the challenges themselves remain the same on all versions, except the PlayStation Vita version, the leaderboards are always platform specific.
[[File:Rayman Legends-challenges.jpg|320px|thumbnail|right|The five areas Challenges take place in]]
 
 
Ghosts, similarly to ones from the [[Ghost Mode]], can be toggled on or off, or only on for friends. When on, the game will display several ghost versions of other players runs in the challenge with their names displayed above. These can not be interacted with in any way. Gravestones, with the users names above, will also be shown at various places where they died within a challenge.
 
Ghosts, similarly to ones from the [[Ghost Mode]], can be toggled on or off, or only on for friends. When on, the game will display several ghost versions of other players runs in the challenge with their names displayed above. These can not be interacted with in any way. Gravestones, with the users names above, will also be shown at various places where they died within a challenge.
  
 
There are five different areas in which challenges can take place, each based off the rescue levels from the [[Main Gallery]]. Although each challenge is randomly generated, there can never be two in the same area or of the same type in the daily or weekly challenges. During early 2016, the Rayman community manager Ubi-Mya organized special challenges every Friday. These challenges combined aspect from several challenges into new ones, such as raising the distance for [[the Neverending Pit]] time challenges or having the player collect as many [[Lum (UbiArt games)|Lums]] as possible in other locations than [[the Dojo]].
 
There are five different areas in which challenges can take place, each based off the rescue levels from the [[Main Gallery]]. Although each challenge is randomly generated, there can never be two in the same area or of the same type in the daily or weekly challenges. During early 2016, the Rayman community manager Ubi-Mya organized special challenges every Friday. These challenges combined aspect from several challenges into new ones, such as raising the distance for [[the Neverending Pit]] time challenges or having the player collect as many [[Lum (UbiArt games)|Lums]] as possible in other locations than [[the Dojo]].
 +
 +
<gallery widths="320px" heights="180px">
 +
RL PC-OnlineChallengesRoom.jpg||The Online Challenges room.
 +
Challenge leaderboard.jpg|The Online Challenges Leaderboard.
 +
Rayman Legends-challenges.jpg|The five areas Challenges take place in
 +
</gallery>
 +
 +
=== ''Rayman Adventures'' ===
 +
In ''[[Rayman Adventures]]'' the challenges were introduced with the Summer Marathon and consists of one daily challenge set in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. In the level, players compete in an overall score which is calculated from the distance and [[Lum (UbiArt games)|Lums]]s collected. Prices are given to players depending on their overall position on the leaderboard. By beating three goals in each challenge the player can obtain a [[Lucky ticket|Challenge Ticket]]. These challenges later reappeared randomly as Mini-Marathons.
 +
 +
With [[List of updates in Rayman Adventures|version 3.1.0]] a new challenge location was added, [[Desert Kingdom]]. It reuses the same obstacles and level design as [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], but with different assets.
 +
 +
With [[List of updates in Rayman Adventures|version 3.4.0]] a new challenge location was added, [[Wild, Wild East#The Golden Kingdom|Golden Kingdom]]. It reuses the same obstacles and level design as [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], but with different assets.
 +
 +
<gallery widths="320px" heights="180px">
 +
Summer Marathon Event Daily Challenge.PNG
 +
Marathon 1.png
 +
Marathon 2.png
 +
Marathon 4.png
 +
Marathon 5.png
 +
Rayman Adventures Desert Kingdom 1.png
 +
Rayman Adventures Desert Kingdom 2.png
 +
Rayman Adventures Desert Kingdom 7.png
 +
Rayman Adventures Desert Kingdom 8.png
 +
File:The Golden Marathon Starting Grounds.png
 +
File:Golden Marathon First Goal Line.png
 +
File:Golden Marathon Third Goal Line.png
 +
Rayman Adventures Continue First.png
 +
Rayman Adventures Continue Second.png
 +
Rayman Adventures Continue Running.png
 +
Rayman Adventures New Rewards.png
 +
</gallery>
  
 
== The Land of the Livid Dead ==
 
== The Land of the Livid Dead ==
=== Distance ===
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=== [[File:Distance.png]] Distance ===
The distance challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] has the player running from left to right as far as possible. Common obstacles which appear are skulls [[Rayman]] can bounce off of, [[Darkroot|Darkroots]], collapsing ground and [[Toad (Rayman Legends)|Toads]] with parachutes. Once the player reaches slightly past 1000 meters, the skulls will be the mainly occurring obstacle.
+
The distance challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] has the player running from left to right as far as possible. Common obstacles which appear are skulls [[Rayman]] can bounce off of, [[Darkroot]]s, collapsing ground and [[Toad (Rayman Legends)|Toads]] with parachutes. Once the player reaches slightly past 1000 meters, the skulls will be the mainly occurring obstacle.
 
{|
 
{|
 
|-
 
|-
| [[Image:RL Toad LOTLD.jpg|320px|thumb|[[Toad (Rayman Legends)|Toads]] often appear near the beginning.]]
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| [[Image:RL Toad LOTLD.jpg|320px|thumb|left|[[Toad (Rayman Legends)|Toads]] often appear near the beginning.]]
| [[Image:RL Lums LOTLD.jpg|320px|thumb|A row of [[Lum (UbiArt games)|Lums]].]]
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| [[Image:RL Lums LOTLD.jpg|320px|thumb|center|A row of [[Lum (UbiArt games)|Lums]].]]
| [[Image:RL Darkroot LOTLD.jpg|320px|thumb|[[Darkroot]]s appear often.]]
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| [[Image:RL Darkroot LOTLD.jpg|320px|thumb|right|[[Darkroot]]s appear often.]]
 
|}
 
|}
  
In the Playstation Vita version a part where the ground collapses is slightly harder due to it collapsing faster.
+
In the PlayStation Vita version a part where the ground collapses is slightly harder due to it collapsing faster.
  
=== Timed distance ===
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=== [[File:Timed distance.png]] Timed distance ===
The timed distance challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player reaching 250 or 300 meters depending on if it's a normal or extreme challenge. The greatest advantage in these are either co-op boost glitching or break-boosting.
+
The timed distance challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The greatest advantage in these are either co-op boost glitching or break-boosting.
  
=== Timed [[Lum (UbiArt games)|Lum]] goal ===
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=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it's a normal or extreme challenge. Tricks like break-boosting will have to be used more precisely in these so no purple [[Lum (UbiArt games)|Lum]] chains are missed.
+
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. Tricks like break-boosting will have to be used more precisely in these so no purple [[Lum (UbiArt games)|Lum]] chains are missed.
 
[[File:LOLD Lum Time.jpg|320px|thumb|left]]
 
[[File:LOLD Lum Time.jpg|320px|thumb|left]]
 
{{Clear}}
 
{{Clear}}
  
 
== The Neverending Pit ==
 
== The Neverending Pit ==
=== Distance ===
+
=== [[File:Distance.png]] Distance ===
 
The distance challenges within [[the Neverending Pit]] has the player descending as far downwards as possibly. [[Darkroot]]s are the main obstacle, as well as enemies, moving platforms and spiky platforms.
 
The distance challenges within [[the Neverending Pit]] has the player descending as far downwards as possibly. [[Darkroot]]s are the main obstacle, as well as enemies, moving platforms and spiky platforms.
  
=== Timed distance ===
+
=== [[File:Timed distance.png]] Timed distance ===
The timed distance challenges within [[the Neverending Pit]] either has the player reaching 250 or 300 meters depending on if it's a normal or extreme challenge. The trick here is to use the [[helicopter]] as few times as possible. Ground pounding or simply falling is needed for the lower times.
+
The timed distance challenges within [[the Neverending Pit]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The trick here is to use the [[helicopter]] as few times as possible. Ground pounding or simply falling is needed for the lower times.
 
[[File:Pit timed distance.jpg|320px|thumb|left]]
 
[[File:Pit timed distance.jpg|320px|thumb|left]]
 
{{Clear}}
 
{{Clear}}
=== Timed [[Lum (UbiArt games)|Lum]] goal ===
+
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it's a normal or extreme challenge. The main trick here is to not grab every [[Lum (UbiArt games)|Lum]] if they're slow to grab.
+
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. The main trick here is to not grab every [[Lum (UbiArt games)|Lum]] if they are slow to grab.
 
[[File:Legends LumChallenge NeverendingPit.jpg|320px|thumb|left]]
 
[[File:Legends LumChallenge NeverendingPit.jpg|320px|thumb|left]]
 
{{Clear}}
 
{{Clear}}
 
== The Infinite Tower ==
 
== The Infinite Tower ==
=== Distance ===
+
=== [[File:Distance.png]] Distance ===
 
The distance challenges within [[the Infinite Tower]] has the player running and wall-jumping as high up as possible of a collapsing tower. The timing on the players jumps will get more and more important the further they get in the challenge as the difficulty rises.
 
The distance challenges within [[the Infinite Tower]] has the player running and wall-jumping as high up as possible of a collapsing tower. The timing on the players jumps will get more and more important the further they get in the challenge as the difficulty rises.
 
{|
 
{|
 
|-
 
|-
| [[Image:Legends FarChallenge InfiniteTower.jpg|320px|thumb]]
+
| [[Image:Legends FarChallenge InfiniteTower.jpg|320px|thumb|left]]
| [[Image:Tower Distance 1.jpg|320px|thumb]]
+
| [[Image:Tower Distance 1.jpg|320px|thumb|center]]
| [[Image:Tower distance 2.jpg|320px|thumb]]
+
| [[Image:Tower distance 2.jpg|320px|thumb|right]]
 
|}
 
|}
  
=== Timed distance ===
+
=== [[File:Timed distance.png]] Timed distance ===
The timed distance challenges within [[the Infinite Tower]] either has the player reaching 250 or 300 meters depending on if it's a normal or extreme challenge. Tricks here include ground pounding under a platform or obstacle to land on it, as the ground pound pushes the player slightly upwards before going down.
+
The timed distance challenges within [[the Infinite Tower]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. Tricks here include ground pounding under a platform or obstacle to land on it, as the ground pound pushes the player slightly upwards before going down.
 +
{|
 +
|-
 +
| [[Image:Tower timed 1.jpg|320px|thumb|left]]
 +
| [[Image:Tower timed 2.jpg|320px|thumb|center]]
 +
|}
  
 
== Murphy's Dungeon ==
 
== Murphy's Dungeon ==
=== Distance ===
+
=== [[File:Distance.png]] Distance ===
The distance challenges within [[Murphy's Dungeon]] has the player running from left to right as far as possible while controlling [[Murfy]]. These challenges put most focus on having [[Murfy]] pull around platforms and kill enemies while the player navigates through other obstacles. In the Playstation Vita and Wii U versions the player can only control [[Murfy]].
+
The distance challenges within [[Murphy's Dungeon]] has the player running from left to right as far as possible while controlling [[Murfy]]. These challenges put most focus on having [[Murfy]] pull around platforms and kill enemies while the player navigates through other obstacles. In the PlayStation Vita and Wii U versions the player can only control [[Murfy]].
[[File:Legends FarChallenge Murphy.jpg|320px|thumb|left]]
+
{|
{{Clear}}
+
|-
 +
|| [[File:Legends FarChallenge Murphy.jpg|320px|thumb|left]]
 +
|| [[File:Murfy distance.jpg|320px|thumbnail|center]]
 +
|}
  
=== Timed [[Lum (UbiArt games)|Lum]] goal ===
+
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it's a normal or extreme challenge. In the Playstation Vita and Wii U versions the player can only control [[Murfy]], but this leads the players being able to grab [[Lum (UbiArt games)|Lum]]s in other ways, like by hitting bugs on the walls.
+
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control [[Murfy]], but this leads the players being able to grab [[Lum (UbiArt games)|Lum]]s in other ways, like by hitting bugs on the walls.
  
 
== The Dojo ==
 
== The Dojo ==
=== [[Lum (UbiArt games)|Lum]]s ===
+
=== [[File:Lums.png]] [[Lum (UbiArt games)|Lum]]s ===
 
The [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lum]]s as possible. These challenges has the player navigate through rooms with [[Lum (UbiArt games)|Lum]]s and spikes. As the player reaches around 700 [[Lum (UbiArt games)|Lum]]s, the rooms will start having flying knives and fire added to the rooms.
 
The [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lum]]s as possible. These challenges has the player navigate through rooms with [[Lum (UbiArt games)|Lum]]s and spikes. As the player reaches around 700 [[Lum (UbiArt games)|Lum]]s, the rooms will start having flying knives and fire added to the rooms.
 +
{|
 +
|-
 +
|| [[File:Dojo Lums challenge.jpg|320px|thumbnail|left]]
 +
|| [[File:Dojo Lums challenge fire.jpg|320px|thumbnail|center]]
 +
|| [[File:Dojo Lums challenge swords.jpg|320px|thumbnail|right]]
 +
|}
  
=== Timed [[Lum (UbiArt games)|Lum]] goal ===
+
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Dojo]] either has the player grabbing 200 or 300 [[Lum (UbiArt games)|Lums]] depending on if it's a normal or extreme challenge. [[Globox]] is recommended to use as his hit range is bigger. This can also allow him to hit through walls if done correctly.
+
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Dojo]] either has the player grabbing 200 or 300 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. [[Globox]] is recommended to use as his hit range is bigger. This can also allow him to hit through walls if done correctly.
 +
{|
 +
|-
 +
|| [[File:Dojo timed Lum goal 1.jpg|320px|thumbnail|left]]
 +
|}
  
=== [[Lum (UbiArt games)|Lum]]s timed ===
+
=== [[File:Timed lums.png]] [[Lum (UbiArt games)|Lum]]s timed ===
 
The timed [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lums]] within 60 seconds. Once again [[Globox]] is recommended to use as his hit range is bigger.
 
The timed [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lums]] within 60 seconds. Once again [[Globox]] is recommended to use as his hit range is bigger.
 
{|
 
{|
 
|-
 
|-
|| [[File:Legends LumChallengeBubbles Dojo.jpg|320px|thumbnail|right|Bubbles containing [[Lum (UbiArt games)|Lums]]s.]]
+
|| [[File:Legends LumChallengeBubbles Dojo.jpg|320px|thumbnail|left|Bubbles containing [[Lum (UbiArt games)|Lums]]s.]]
|| [[File:Legends LumChallengePots Dojo.jpg|320px|thumbnail|right|Breakable pots which yield [[Lum (UbiArt games)|Lums]] when hit.]]
+
|| [[File:Legends LumChallengePots Dojo.jpg|320px|thumbnail|center|Breakable pots which yield [[Lum (UbiArt games)|Lums]] when hit.]]
 
|| [[File:Legends LumChallengeDevilbob Dojo.jpg|320px|thumbnail|right|[[Devilbob]]s yield [[Lum (UbiArt games)|Lums]] when defeated.]]
 
|| [[File:Legends LumChallengeDevilbob Dojo.jpg|320px|thumbnail|right|[[Devilbob]]s yield [[Lum (UbiArt games)|Lums]] when defeated.]]
 
|}
 
|}
Line 148: Line 200:
 
GoldenCup.png|A gold cup
 
GoldenCup.png|A gold cup
 
DiamondCup.png|A diamond cup
 
DiamondCup.png|A diamond cup
 +
Challenges logo.png|The logo as it appears in the [[Main Gallery]]
 
</gallery>
 
</gallery>
  
 
{{RaymanLegendsLocations}}
 
{{RaymanLegendsLocations}}
  
[[pl:Challenges]]
+
[[pl:Wyzwania]]
  
[[Category:Rayman Legends Challenges]]
+
[[Category:Places from Rayman Legends]]

Revision as of 13:03, 27 August 2019

The Online Challenges painting.

The Online Challenges are a variety of game modes that feature in Rayman Legends and Rayman Adventures. As implied, these challenges require a connection to the internet in order to be accessed. The challenges are hosted on the Uplay servers in all versions of the game, with the exception of the PlayStation Vita version, where they are hosted on PlayStation Network.


Overview

Rayman Legends

There are four challenges that can be accessed at any time; the Daily Challenge, the Daily Extreme Challenge, the Weekly Challenge, and the Weekly Extreme Challenge. The Daily Challenges are changed on a daily basis, while the Weekly Challenges remain open for seven days before they are changed. The challenges are changed on Mondays, while on the PlayStation Vita version, they are changed on Thursdays. The main difference between normal and extreme challenges is the goal requirement for timed challenges, and that co-op is not allowed in extreme challenges.

Each challenge has a scoreboard, with scores being divided by cups. The cups from lowest to highest are Bronze, Silver, Gold and Diamond. The diamond cups are the rarest and are only given to the top 1% of the players of the specific challenge. The cup the player has when a challenge concludes determines the amount of points that goes toward the player's Level of Awesomeness. They also contribute Lums to the player's overall Lum count. While the challenges themselves remain the same on all versions, except the PlayStation Vita version, the leaderboards are always platform specific. Ghosts, similarly to ones from the Ghost Mode, can be toggled on or off, or only on for friends. When on, the game will display several ghost versions of other players runs in the challenge with their names displayed above. These can not be interacted with in any way. Gravestones, with the users names above, will also be shown at various places where they died within a challenge.

There are five different areas in which challenges can take place, each based off the rescue levels from the Main Gallery. Although each challenge is randomly generated, there can never be two in the same area or of the same type in the daily or weekly challenges. During early 2016, the Rayman community manager Ubi-Mya organized special challenges every Friday. These challenges combined aspect from several challenges into new ones, such as raising the distance for the Neverending Pit time challenges or having the player collect as many Lums as possible in other locations than the Dojo.

Rayman Adventures

In Rayman Adventures the challenges were introduced with the Summer Marathon and consists of one daily challenge set in the Land of the Livid Dead. In the level, players compete in an overall score which is calculated from the distance and Lumss collected. Prices are given to players depending on their overall position on the leaderboard. By beating three goals in each challenge the player can obtain a Challenge Ticket. These challenges later reappeared randomly as Mini-Marathons.

With version 3.1.0 a new challenge location was added, Desert Kingdom. It reuses the same obstacles and level design as Land of the Livid Dead, but with different assets.

With version 3.4.0 a new challenge location was added, Golden Kingdom. It reuses the same obstacles and level design as Land of the Livid Dead, but with different assets.

The Land of the Livid Dead

Distance.png Distance

The distance challenges within the Land of the Livid Dead has the player running from left to right as far as possible. Common obstacles which appear are skulls Rayman can bounce off of, Darkroots, collapsing ground and Toads with parachutes. Once the player reaches slightly past 1000 meters, the skulls will be the mainly occurring obstacle.

Toads often appear near the beginning.
A row of Lums.
Darkroots appear often.

In the PlayStation Vita version a part where the ground collapses is slightly harder due to it collapsing faster.

Timed distance.png Timed distance

The timed distance challenges within the Land of the Livid Dead either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The greatest advantage in these are either co-op boost glitching or break-boosting.

Timed.png Timed Lum goal

The timed Lum collecting challenges within the Land of the Livid Dead either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. Tricks like break-boosting will have to be used more precisely in these so no purple Lum chains are missed.

LOLD Lum Time.jpg


The Neverending Pit

Distance.png Distance

The distance challenges within the Neverending Pit has the player descending as far downwards as possibly. Darkroots are the main obstacle, as well as enemies, moving platforms and spiky platforms.

Timed distance.png Timed distance

The timed distance challenges within the Neverending Pit either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The trick here is to use the helicopter as few times as possible. Ground pounding or simply falling is needed for the lower times.

Pit timed distance.jpg


Timed.png Timed Lum goal

The timed Lum collecting challenges within the Neverending Pit either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. The main trick here is to not grab every Lum if they are slow to grab.

Legends LumChallenge NeverendingPit.jpg


The Infinite Tower

Distance.png Distance

The distance challenges within the Infinite Tower has the player running and wall-jumping as high up as possible of a collapsing tower. The timing on the players jumps will get more and more important the further they get in the challenge as the difficulty rises.

Legends FarChallenge InfiniteTower.jpg
Tower Distance 1.jpg
Tower distance 2.jpg

Timed distance.png Timed distance

The timed distance challenges within the Infinite Tower either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. Tricks here include ground pounding under a platform or obstacle to land on it, as the ground pound pushes the player slightly upwards before going down.

Tower timed 1.jpg
Tower timed 2.jpg

Murphy's Dungeon

Distance.png Distance

The distance challenges within Murphy's Dungeon has the player running from left to right as far as possible while controlling Murfy. These challenges put most focus on having Murfy pull around platforms and kill enemies while the player navigates through other obstacles. In the PlayStation Vita and Wii U versions the player can only control Murfy.

Legends FarChallenge Murphy.jpg
Murfy distance.jpg

Timed.png Timed Lum goal

The timed Lum collecting challenges within the Neverending Pit either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control Murfy, but this leads the players being able to grab Lums in other ways, like by hitting bugs on the walls.

The Dojo

Lums.png Lums

The Lum challenges within the Dojo has the player collecting as many Lums as possible. These challenges has the player navigate through rooms with Lums and spikes. As the player reaches around 700 Lums, the rooms will start having flying knives and fire added to the rooms.

Dojo Lums challenge.jpg
Dojo Lums challenge fire.jpg
Dojo Lums challenge swords.jpg

Timed.png Timed Lum goal

The timed Lum collecting challenges within the Dojo either has the player grabbing 200 or 300 Lums depending on if it is a normal or extreme challenge. Globox is recommended to use as his hit range is bigger. This can also allow him to hit through walls if done correctly.

Dojo timed Lum goal 1.jpg

Timed lums.png Lums timed

The timed Lum challenges within the Dojo has the player collecting as many Lums within 60 seconds. Once again Globox is recommended to use as his hit range is bigger.

Bubbles containing Lumss.
Breakable pots which yield Lums when hit.
Devilbobs yield Lums when defeated.

Lum prizes

Challenge Cup Lums
Daily Bronze 1000
Silver 2500
Gold 5000
Diamond 10000
Daily Extreme Bronze 2000
Silver 5000
Gold 10000
Diamond 20000
Weekly Bronze 1500
Silver 3000
Gold 6000
Diamond 15000
Weekly Extreme Bronze 3000
Silver 6000
Gold 12000
Diamond 25000

Gallery