Picture City

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This is the world of images, and also the world of mirages: passing across the stage of a small theatre, Rayman can find on his path beings straight from a pirate or a science fiction film. In particular, he meets Mama, an impressive shrew armed with a bizarre rolling pin...
—Manual, Rayman
The image symbolising Picture City
The very first scenery of Picture City

Picture City is the fourth world in the original Rayman game. It consists of a land mainly made up of drawing materials, but Rayman will still find himself twice on the stage of a theatre. As he makes progress among erasers, tables, pencils, yin-yangs, writing chalks and pens, he has to jump onto pencil sharpeners, dodging the drawing pins that stand in his way. Danger is omnipresent, as shown by the ink-covered erasers placed above the void, on which slipping down is irremediably followed by a deadly fall. Rayman must also pass over an ink sea as soon as he arrives, and he will find ink pots and paint buckets as he moves forward. In the Rayman Junior games, boxes full of ink, gouache tubes and palettes are part of this scenery. Rayman will also find his Super Helicopter power, which will help him to pass through this strange world.

The big boss of Picture City, Space Mama

The enemies in Picture City are Antitoons, Hunters, and pirates. The boss is Space Mama, a large woman with blonde hair. Rayman will fight her first in Eraser Plains, and the final battle will take place in Space Mama's Crater.

Once Rayman has beaten Space Mama, Mr Dark captures Betilla the Fairy.





Image gallery

Rebounding erasers
A table in a bad condition
Boxes full of ink (Rayman Junior only)
A gouache tube and a palette (Rayman Junior only)
Writing chalks hold up this box full of drawing pins
Different types of drawing pins, as well as pencils and fountain pens
Space Mama in the first battle
Pirates are the main enemies in Picture City
Ink-covered erasers are dangerously slippery
Rayman running above a sea of ink
A large paint bucket
Picture City, as it appears in 2D Nightmare

2D Nightmare

2D Nightmare is the twelfth and final minigame in Rayman 3: Hoodlum Havoc. It is exclusive to the Nintendo GameCube version, and the method by which it is meant to be unlocked is still unknown – though it is likely that it involves connecting the GameCube and Game Boy Advance versions of the game via a link cable.

Only one known screenshot of 2D Nightmare currently exists. It shows a three-dimensional Rayman in a two-dimensional environment. Many recogniseable elements from Picture City can be seen in the screenshot, including bouncy erasers, a paint bucket, giant pencils, pink rubber floors and painted background mountains (as well as a Black Lum from Rayman 3).

Another Rayman 3 minigame, entitled 2D Madness, takes place in the Dream Forest and apparently features very similar gameplay and visuals to those of 2D Nightmare.




The Child world

In the Game Boy Advance version of Rayman Raving Rabbids, which was based on the cancelled Rayman 4 prototype, a land known as the Child world appears. The Child world seems to be a combination of Picture City and the World of Toys, two lands which were planned to appear in Rayman 4.






In the cancelled version of Rayman 4

At one point, the developers at Ubisoft were considering the option of having Rayman return to Picture City, along with other locations from the original game, during his fourth outing. Some concept artwork was produced, depicting Picture City as it would appear in a 3D game. However, Rayman 4 was ultimately cancelled.

Picture City in 3D, as visualised by Rayman 4 concept artist Guillaume Bonamy
More concept art, of what appears to be a cave in Picture City, with pencils for stalacmites and stalactites

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