Difference between revisions of "Punching Plateaus"

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Revision as of 06:19, 14 March 2012

Punching Plateaus
Geyser Blowout Go With The Flow
World Jibberish Jungle

RO-Electoon.png #1
RO-Electoon.png #2
RO-Electoon.png #3
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
1:40 Time

350 Lums
1:17 Time

Punching Plateaus is the fourth level of the Jibberish Jungle, the first world in Rayman Origins. This area was formerly known as Way Of The Fist. As the name implies, attacking plays an important role in this level.

Area 1

Platformman's first appearance.

The Magician is seen at the start of the level on the left again and will tell the players about Bulb-o-Lums, charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating Livingstones and avoiding dangerous waters. Platformman also makes his first appearance in this area.

Area 2

Upon entering the area the team encounters Darktoons for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an Electoon cage inside.

Secret Area 1

Inside the first secret area.

The team must defeat four Livingstones guarding the cage while avoiding falling into the Spiky Flower pit. They can do this manually or use Swingman to swing over them and hit the bulb causing the platforms the Livingstones are standing on to disappear making them fall into the pit.

Area 3

Similar to the first area where the team must defeat Livingstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area.

Area 4

This area is very luscious with life and has clean waters and flowers that hold Lums in bubbles. At the bottom of the starting area lies the next secret area.

Secret Area 2

Inside the second secret area

The team must simply defeat two Livingstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.

Area 5

The team must now use their combined skills of jumping and attacking in order to defeat Livingstones and avoid falling into dangerous waters or bottomless pits. Several Spiky Flowers guard two Skull Coins in this area.

Area 6

The team must finally defeat five Livingstones in order to be able to break the cage and end the level.