Difference between revisions of "Punching Plateaus"

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[[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]]
 
[[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]]
 
Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on [[flower bulb]]s. The exit can be found to the right, however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside; the heroes can crush attack the wooden platform below and hit the green [[bulb]], which will create a [[flower bulb]], making the area easily accessible.
 
Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on [[flower bulb]]s. The exit can be found to the right, however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside; the heroes can crush attack the wooden platform below and hit the green [[bulb]], which will create a [[flower bulb]], making the area easily accessible.
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 +
{{Clear}}
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 +
===Relic 1===
 +
The first [[relic]] can be found directly above the heroes just as they enter this area.
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[[File:Punching Plateaus first relic.png|thumb|left|320px|The first [[relic]] can be found above the heroes, just below the [[flower bulb]].]]
  
 
{{Clear}}
 
{{Clear}}
  
 
===Secret area 1===
 
===Secret area 1===
[[File:Punching Plateaus 4.jpg|320px|thumb|left|The first secret area.]]
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[[File:Punching Plateaus 4.jpg|320px|thumb|right|The first secret area.]]
 
The heroes must defeat four [[Livingstone|Lividstones]] guarding the [[cage]], while being careful to avoid falling into the [[spiky flower]] pit. They can do this manually, or use [[Swingman]] to swing over them and hit the [[bulb]], causing the platforms the [[Livingstone|Lividstones are standing on to disappear, making them fall into the pit.
 
The heroes must defeat four [[Livingstone|Lividstones]] guarding the [[cage]], while being careful to avoid falling into the [[spiky flower]] pit. They can do this manually, or use [[Swingman]] to swing over them and hit the [[bulb]], causing the platforms the [[Livingstone|Lividstones are standing on to disappear, making them fall into the pit.
  
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Punching Plateaus 11.jpg|A small group of [[Livingstone|Lividstones]].
 
Punching Plateaus 11.jpg|A small group of [[Livingstone|Lividstones]].
 
</gallery>
 
</gallery>
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===Relic 2===
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The second [[relic]] can be found in this area just above a [[tentacle claw]].
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[[File:Punching Plateaus second relic.png|thumb|right|320px|The second [[relic]], above the [[tentacle claw]].]]
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{{clear}}
  
 
==Area 6==
 
==Area 6==
[[File:Punching Plateaus 12.jpg|320px|thumb|right|The sixth and final area.]]
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[[File:Punching Plateaus 12.jpg|320px|thumb|left|The sixth and final area.]]
 
The heroes must defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the heroes pose on a [[The Photographer|photoboard]] and watch [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the heroes collected throughout the level.
 
The heroes must defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the heroes pose on a [[The Photographer|photoboard]] and watch [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the heroes collected throughout the level.
  

Revision as of 01:31, 26 August 2019

Punching Plateaus
Punching Plateaus
Geyser Blowout Go With The Flow
World Jibberish Jungle

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
1:40 Time

RO-SkullCoin-Icon.png
5
RO-Medal.png
350 Lums
RO-Cup.png
1:17 Time
RO-Relic.png
2

Punching Plateaus is the fourth level of the Jibberish Jungle, the first world in Rayman Origins. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the Lividstones. The level was formerly known as Way Of The Fist. This is the third level to not be included in the Back to Origins mode in Rayman Legends.

Area 1

The Magician is seen at the start of the level on the left again and will tell the heroess about bulb-o-Lums, charging their attacks, and ground pounding, if they attack or jump on his hat. Afterwards the heroes must defeat Lividstones while avoiding dangerous waters containing tentacle claws. Platformman also makes his first appearance in this area. The first Skull Coin is hidden on a small cave with plants, under the cliff with the Lividstone standing on a nenuphar next to a green bulb. To get it, the heroes must fall while making contact with the right wall, then perform a walljump to get into the cave. Then, the heroes can go back to where they were using a regular walljump.

Area 2

The second area.

Upon entering the area, the heroes encounter Darktoons for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on flower bulbs. The exit can be found to the right, however, the first secret area can be found on the left, with an Electoon cage inside; the heroes can crush attack the wooden platform below and hit the green bulb, which will create a flower bulb, making the area easily accessible.


Relic 1

The first relic can be found directly above the heroes just as they enter this area.

The first relic can be found above the heroes, just below the flower bulb.


Secret area 1

The first secret area.

The heroes must defeat four Lividstones guarding the cage, while being careful to avoid falling into the spiky flower pit. They can do this manually, or use Swingman to swing over them and hit the bulb, causing the platforms the [[Livingstone|Lividstones are standing on to disappear, making them fall into the pit.


Area 3

Similar to the first area, the heroes must defeat Lividstones and avoid dangerous waters. Even though an Electoon can be heard crying for help, it is not in this area. The second Skull Coin can be found here, hidden inside of a bulb-o-Lum next to the Swingman. When the heroes hit the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the heroes must collect the coin quickly before the bubble explodes, while avoiding the tentacle claw. The third Skull Coin can be obtained after hitting the explosive bulb and performing a walljump in the upper area.

Area 4

The fourth area.

This short area is very luscious with life, with clean waters and flowers that hold Lums in bubbles. Below of the starting area lies the second secret area.


Secret area 2

The second secret area.

Filled with curvy water currents, the heroes must time their jumps to defeat two Lividstones guarding the cage. If they miss one, they can use the flower bulbs to bounce back up and defeat them.


Area 5

The heroes must now use their combined skills of jumping and attacking in order to defeat Lividstones, while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoid several spiky flowers that guard two Skull Coins in this area. To get the fourth one, the heroes must hit a green bulb to activate two nenuphars and jump on them; right after getting the Skull Coin, the heroes must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth coin is right between two spiky flowers; the heroes must crush attack a flower bulb in order to reach it.

Relic 2

The second relic can be found in this area just above a tentacle claw.

The second relic, above the tentacle claw.


Area 6

The sixth and final area.

The heroes must defeat five Lividstones in order to be able to break the cage to end the level. Then the heroes pose on a photoboard and watch the Magician wait in anticipation for the total amount of Lums the heroes collected throughout the level.


External links