Difference between revisions of "Punching Plateaus"

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| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon4RO.png|15px|''4'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
 
| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon4RO.png|15px|''4'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
 
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
 
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
 +
| coin = [[File:Icon5RO.png|15px|''5'']]
 
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|''1'']][[File:Icon7RO.png|15px|''7'']]
 
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|''1'']][[File:Icon7RO.png|15px|''7'']]
 +
| relic = [[File:Icon2RO.png|15px|''2'']]
 
}}
 
}}
  
'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. This area was formerly known as '''Way Of The Fist'''. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels.
+
'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the [[Livingstone|Lividstones]]. The level was formerly known as '''Way Of The Fist'''. This is the third level to not be included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.
  
 
==Area 1==
 
==Area 1==
[[File:Platformmansfirstappearance.jpg|thumb|left|320px|Platformman's first appearance.]]
+
[[The Magician]] is seen at the start of the level on the left again and will tell the heroess about [[bulb-o-Lum]]s, charging their attacks, and ground pounding, if they attack or jump on his hat. Afterwards the heroes must defeat [[Livingstone|Lividstones]] while avoiding dangerous waters containing [[tentacle claw]]s. [[Platformman]] also makes his first appearance in this area. The first [[Skull Coin]] is hidden on a small cave with plants, under the cliff with the [[Livingstone|Lividstone]] standing on a [[nenuphar]] next to a green [[bulb]]. To get it, the heroes must fall while making contact with the right wall, then perform a walljump to get into the cave. Then, the heroes can go back to where they were using a regular walljump.
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum]]s, charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Lividstones]] and avoiding dangerous waters containing [[tentacle claw]]s. [[Platformman]] also makes his first appearance in this area. The first Skull Coin is hidden on a small cave with plants, under the cliff with the Lividstone standing on a [[nenuphar]] next to a green bulb. To get it, the player must fall and make contact with the right wall, to finally perform a wall jump and get into the cave. Then, the player can go back by using a regular walljump.
+
 
<br clear="all">
+
<gallery widths="320px" heights="180px">
 +
Punching Plateaus 1.jpg|The first area of the level.
 +
Punching Plateaus 2.jpg|[[Platformman]]'s first appearance.
 +
</gallery>
 +
 
 
==Area 2==
 
==Area 2==
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside.
+
[[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]]
 +
Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on [[flower bumper]]s. The exit can be found to the right, however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside; the heroes can crush attack the wooden platform below and hit the green [[bulb]], which will create a [[flower bumper]], making the area easily accessible.
 +
 
 +
{{Clear}}
 +
 
 +
===[[Relic]] 1===
 +
The first [[relic]] can be found directly above the heroes just as they enter this area.
 +
[[File:Punching Plateaus first relic.png|thumb|left|320px|The first [[relic]] can be found above the heroes, just below the [[flower bumper]].]]
 +
 
 +
{{Clear}}
  
 
===Secret area 1===
 
===Secret area 1===
[[File:Secretareapp.jpg|thumb|left|320px|Inside the first secret area.]]
+
[[File:Punching Plateaus 4.jpg|320px|thumb|right|The first secret area.]]
The team must defeat four Lividstones guarding the cage while avoiding falling into the [[spiky flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear making them fall into the pit.
+
The heroes must defeat four [[Livingstone|Lividstones]] guarding the [[cage]], while being careful to avoid falling into the [[spiky flower]] pit. They can do this manually, or use [[Swingman]] to swing over them and hit the [[bulb]], causing the platforms the [[Livingstone|Lividstones are standing on to disappear, making them fall into the pit.
<br clear="all">
+
 
<br clear="all">
+
{{Clear}}
 +
 
 
==Area 3==
 
==Area 3==
Similar to the first area where the team must defeat Lividstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area. The second Scull Coin can be found here, hidden inside of a Bulb-o-Lum next to the swingman. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the tentacle claw. The third Scull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.
+
Similar to the first area, the heroes must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[bulb-o-Lum]] next to the [[Swingman]]. When the heroes hit the bulb, a [[bubble]] containing the [[Skull Coin|coin]] will come out and situate right in the other side of the water, the heroes must collect the coin quickly before the bubble explodes, while avoiding the [[tentacle claw]]. The third [[Skull Coin]] can be obtained after hitting the [[explosive bulb]] and performing a walljump in the upper area.
 +
 
 +
<gallery widths="320px" heights="180px">
 +
Punching Plateaus 5.jpg|The third area of the level.
 +
Punching Plateaus 6.jpg|An [[explosive bulb]] that must be hit in order to continue.
 +
</gallery>
  
 
==Area 4==
 
==Area 4==
This area is very luscious with life and has clean waters and flowers that hold [[Lum]]s in bubbles. At the bottom of the starting area lies the next secret area.
+
[[File:Punching Plateaus 7.jpg|320px|thumb|right|The fourth area.]]
 +
This short area is very luscious with life, with clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in [[bubble]]s. Below of the starting area lies the [[#Secret area 2|second secret area]].
 +
 
 +
{{Clear}}
  
 
===Secret area 2===
 
===Secret area 2===
[[File:Secondsecretareapp.jpg|thumb|right|320px|Inside the second secret area]]
+
[[File:Punching Plateaus 8.jpg|320px|thumb|left|The second secret area.]]
The team must simply defeat two Lividstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.
+
Filled with curvy water currents, the heroes must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one, they can use the [[flower bumper]]s to bounce back up and defeat them.
<br clear="all">
+
 
 +
{{Clear}}
 +
 
 
==Area 5==
 
==Area 5==
The team must now use their combined skills of jumping and attacking in order to defeat Lividstones and avoid falling into dangerous waters or bottomless pits. Several [[spiky flower]]s guard two [[Skull Coin]]s in this area. To get the fourth one, the player must hit a green bulb to activate two nenuphars and jump on them; right after getting the skull coin, the player must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth one is right between two spiky flowers; the player must use a bumper flower to get it.
+
The heroes must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]], while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoid several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To get the fourth one, the heroes must hit a green [[bulb]] to activate two [[nenuphar]]s and jump on them; right after getting the [[Skull Coin]], the heroes must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth [[Skull Coin|coin]] is right between two [[spiky flower]]s; the heroes must crush attack a [[flower bumper]] in order to reach it.
 +
 
 +
<gallery widths="320px" heights="180px">
 +
Punching Plateaus 9.jpg|The fifth area of the level.
 +
Punching Plateaus 10.jpg|The fourth [[Skull Coin]].
 +
Punching Plateaus 11.jpg|A small group of [[Livingstone|Lividstones]].
 +
</gallery>
 +
 
 +
===[[Relic]] 2===
 +
The second [[relic]] can be found in this area just above a [[tentacle claw]].
 +
[[File:Punching Plateaus second relic.png|thumb|right|320px|The second [[relic]], above the [[tentacle claw]].]]
 +
 
 +
{{clear}}
  
 
==Area 6==
 
==Area 6==
The team must finally defeat five Lividstones in order to be able to break the cage and end the level.
+
[[File:Punching Plateaus 12.jpg|320px|thumb|left|The sixth and final area.]]
 +
The heroes must defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the heroes pose on a [[The Photographer|photoboard]] and watch [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the heroes collected throughout the level.
  
==Enemies==
+
{{Clear}}
*[[Spiky flower]]s
 
*[[Livingstone|Lividstones]]
 
*[[Antitoon|Darktoons]]
 
*[[Tentacle claw]]s
 
  
 
==External links==
 
==External links==
Line 56: Line 91:
 
* [http://www.youtube.com/watch?v=xJOXxvqvR_c Punching Plateaus playthrough at YouTube (PC version) (Speed Trophy)]
 
* [http://www.youtube.com/watch?v=xJOXxvqvR_c Punching Plateaus playthrough at YouTube (PC version) (Speed Trophy)]
  
{{JibberishJungle}}
+
{{RaymanOriginslocations}}
  
 
[[fr:La voie de la baffe]]
 
[[fr:La voie de la baffe]]
 
[[de:Der Weg der Faust]]
 
[[de:Der Weg der Faust]]
 +
[[pl:Waligóra]]
  
 
[[Category:Places from Rayman Origins]]
 
[[Category:Places from Rayman Origins]]

Latest revision as of 04:53, 16 September 2019

Punching Plateaus
Punching Plateaus
Geyser Blowout Go With The Flow
World Jibberish Jungle

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
1:40 Time

RO-SkullCoin-Icon.png
5
RO-Medal.png
350 Lums
RO-Cup.png
1:17 Time
RO-Relic.png
2

Punching Plateaus is the fourth level of the Jibberish Jungle, the first world in Rayman Origins. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the Lividstones. The level was formerly known as Way Of The Fist. This is the third level to not be included in the Back to Origins mode in Rayman Legends.

Area 1

The Magician is seen at the start of the level on the left again and will tell the heroess about bulb-o-Lums, charging their attacks, and ground pounding, if they attack or jump on his hat. Afterwards the heroes must defeat Lividstones while avoiding dangerous waters containing tentacle claws. Platformman also makes his first appearance in this area. The first Skull Coin is hidden on a small cave with plants, under the cliff with the Lividstone standing on a nenuphar next to a green bulb. To get it, the heroes must fall while making contact with the right wall, then perform a walljump to get into the cave. Then, the heroes can go back to where they were using a regular walljump.

Area 2

The second area.

Upon entering the area, the heroes encounter Darktoons for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on flower bumpers. The exit can be found to the right, however, the first secret area can be found on the left, with an Electoon cage inside; the heroes can crush attack the wooden platform below and hit the green bulb, which will create a flower bumper, making the area easily accessible.


Relic 1

The first relic can be found directly above the heroes just as they enter this area.

The first relic can be found above the heroes, just below the flower bumper.


Secret area 1

The first secret area.

The heroes must defeat four Lividstones guarding the cage, while being careful to avoid falling into the spiky flower pit. They can do this manually, or use Swingman to swing over them and hit the bulb, causing the platforms the [[Livingstone|Lividstones are standing on to disappear, making them fall into the pit.


Area 3

Similar to the first area, the heroes must defeat Lividstones and avoid dangerous waters. Even though an Electoon can be heard crying for help, it is not in this area. The second Skull Coin can be found here, hidden inside of a bulb-o-Lum next to the Swingman. When the heroes hit the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the heroes must collect the coin quickly before the bubble explodes, while avoiding the tentacle claw. The third Skull Coin can be obtained after hitting the explosive bulb and performing a walljump in the upper area.

Area 4

The fourth area.

This short area is very luscious with life, with clean waters and flowers that hold Lums in bubbles. Below of the starting area lies the second secret area.


Secret area 2

The second secret area.

Filled with curvy water currents, the heroes must time their jumps to defeat two Lividstones guarding the cage. If they miss one, they can use the flower bumpers to bounce back up and defeat them.


Area 5

The heroes must now use their combined skills of jumping and attacking in order to defeat Lividstones, while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoid several spiky flowers that guard two Skull Coins in this area. To get the fourth one, the heroes must hit a green bulb to activate two nenuphars and jump on them; right after getting the Skull Coin, the heroes must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth coin is right between two spiky flowers; the heroes must crush attack a flower bumper in order to reach it.

Relic 2

The second relic can be found in this area just above a tentacle claw.

The second relic, above the tentacle claw.


Area 6

The sixth and final area.

The heroes must defeat five Lividstones in order to be able to break the cage to end the level. Then the heroes pose on a photoboard and watch the Magician wait in anticipation for the total amount of Lums the heroes collected throughout the level.


External links