Punching Plateaus

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Punching Plateaus
Punching Plateaus
Geyser Blowout Go With The Flow
World Jibberish Jungle

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
1:40 Time

RO-SkullCoin-Icon.png
{{{coin}}}
RO-Medal.png
350 Lums
RO-Cup.png
1:17 Time
RO-Relic.png
{{{relic}}}

Punching Plateaus is the fourth level of the Jibberish Jungle, the first world in Rayman Origins. This area was formerly known as Way Of The Fist. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels.

Area 1

Platformman's first appearance.

The Magician is seen at the start of the level on the left again and will tell the players about Bulb-o-Lums, charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating Lividstones and avoiding dangerous waters containing tentacle claws. Platformman also makes his first appearance in this area. The first Skull Coin is hidden on a small cave with plants, under the cliff with the Lividstone standing on a nenuphar next to a green bulb. To get it, the player must fall and make contact with the right wall, to finally perform a wall jump and get into the cave. Then, the player can go back by using a regular walljump.

Area 2

Upon entering the area the team encounters Darktoons for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an Electoon cage inside.

Secret area 1

Inside the first secret area.

The team must defeat four Lividstones guarding the cage while avoiding falling into the spiky flower pit. They can do this manually or use Swingman to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear making them fall into the pit.

Area 3

Similar to the first area where the team must defeat Lividstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area. The second Scull Coin can be found here, hidden inside of a Bulb-o-Lum next to the swingman. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the tentacle claw. The third Scull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.

Area 4

This area is very luscious with life and has clean waters and flowers that hold Lums in bubbles. At the bottom of the starting area lies the next secret area.

Secret area 2

Inside the second secret area

The team must simply defeat two Lividstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.

Area 5

The team must now use their combined skills of jumping and attacking in order to defeat Lividstones and avoid falling into dangerous waters or bottomless pits. Several spiky flowers guard two Skull Coins in this area. To get the fourth one, the player must hit a green bulb to activate two nenuphars and jump on them; right after getting the skull coin, the player must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth one is right between two spiky flowers; the player must use a bumper flower to get it.

Area 6

The team must finally defeat five Lividstones in order to be able to break the cage and end the level.

Enemies

Template:JibberishJungle