Punching Plateaus

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Punching Plateaus
Punching Plateaus
Geyser Blowout Go With The Flow
World Jibberish Jungle

RO-Electoon.png #1
RO-Electoon.png #2
RO-Electoon.png #3
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
1:40 Time

350 Lums
1:17 Time

Punching Plateaus is the fourth level of the Jibberish Jungle, the first world in Rayman Origins. This area was formerly known as Way Of The Fist. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the Lividstones. This is the second level to not be included in the Back to Origins mode in Rayman Legends, the first being It's a Jungle Out There....

Area 1

Platformman's first appearance.

The Magician is seen at the start of the level on the left again and will tell the players about Bulb-o-Lums, charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating Lividstones and avoiding dangerous waters containing tentacle claws. Platformman also makes his first appearance in this area. The first Skull Coin is hidden on a small cave with plants, under the cliff with the Lividstone standing on a nenuphar next to a green bulb. To get it, the player must fall and make contact with the right wall, to finally perform a wall jump and get into the cave. Then, the player can go back by doing a regular walljump.

Area 2

Upon entering the area the team encounters Darktoons for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more wall jumps, using a horizontal vine, and bouncing on flower bulbs. The first Lum King of the level is present near the exit. The exit is shown to the right however to the left is a secret area with an Electoon cage inside.

Secret area 1

Inside the first secret area.

The team must defeat four Lividstones guarding the cage while avoiding falling into the spiky flower pit. They can do this manually or use Swingman to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear, making them fall into the pit.

Area 3

Similar to the first area, the team must defeat Lividstones and avoid dangerous waters. Even though an Electoon can be heard crying for help, it is not in this area. The second Skull Coin can be found here, hidden inside of a Bulb-o-Lum next to the swingman. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the tentacle claw. The third Skull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.

Area 4

This short area is very luscious with life and has clean waters and flowers that hold Lums in bubbles. At the bottom of the starting area lies the next secret area. Another Lum King is present near the end, and because this area is short, everything can be taken including the destroying of the Lividstones before the time ends.

Secret area 2

Inside the second secret area

Filled with curvy water currents, the team must time their jumps to defeat two Lividstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.

Area 5

The team must now use their combined skills of jumping and attacking in order to defeat Lividstones and avoid falling into dangerous waters or bottomless pits. The final Lum King appears near the beginning. The best possible way to get the Lums in a bubble and the Bulb-o-Lum is to make a nenuphar get activated, then collect the three single Lum bubbles, and lastly the Bulb-o-Lum before time runs out. Timed jumps is key to avoid several spiky flowers that guard two Skull Coins in this area. To get the fourth one, the player must hit a green bulb to activate two nenuphars and jump on them; right after getting the skull coin, the player must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth one is right between two spiky flowers; the player must use a bumper flower by body slamming on it to get it.

Area 6

The team must finally defeat five Lividstones in order to be able to break the cage to end the level. Then the team poses on a photoboard and watches the Magician wait in anticipation for the total amount of Lums the team collected in the level.


External links