Rayman: Hoodlums' Revenge: Difference between revisions
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* There is a curious inconsistency in Romeo's appearance in this game. He gives his name as "Doc" not Romeo, and Rayman does not appear to recognise him, despite meeting him in Rayman 3. | * There is a curious inconsistency in Romeo's appearance in this game. He gives his name as "Doc" not Romeo, and Rayman does not appear to recognise him, despite meeting him in Rayman 3. | ||
*On the first level, Rayman tells Murphy that he has been able to use his helicopter power all his life. However, he did not have that ability at the start of the first game | *On the first level, Rayman tells Murphy that he has been able to use his helicopter power all his life. However, he did not have that ability at the start of the first game. | ||
{{GBA}} | {{GBA}} |
Revision as of 03:00, 1 December 2011
Rayman: Hoodlums' Revenge is a spin-off isometric platform game based on Rayman 3: Hoodlum Havoc that was released exclusively for the Game Boy Advance in 2005. It is the first and only game (as of 2011) in the Rayman series to be played from an isometric viewpoint in what appears to be a 2D environment, while using 3D sprites.
Plot
Taking place supposedly a short while after the events in Rayman 3, Globox's body is once again invaded by André the Black Lum while Rayman is asleep, and now they have to search for each other. Meanwhile, the Hoodlums have been ordered to clone the body of Reflux and once again attempt to take over the Glade of Dreams.
Gameplay
Rayman: Hoodlums' Revenge's gameplay uses some elements from Rayman 3, including the score counter and the Combo-mode, Teensie cages and Laser-Washing Powder cans. Hoodlums and other enemies from Rayman 3 are also encountered. The difference is that Lums, namely Yellow, Red, Green and Blue Lums, are collected as well as gems. In each level, there is a certain number of Yellow Lums to collect, and typically there are four cages to break, both of which are counted down; the more the player collects and the higher he or she scores, the more likely he or she is to gain up to three Murfy Stamps, which are needed to unlock bonus levels.
In a few levels, Globox is a playable character, though he cannot fight the same way as Rayman, or go near the Hoodlums (because he is afraid of them, he will automatically run a short distance away from), unless he drinks a keg of plum juice, which will send him in a trance and have the confidence to attack enemies. Sometimes Rayman and Globox can be played in the same level, though the player will have to switch characters for the right tasks, and the level cannot be exited unless both characters meet each other at the exit.
The game is also the only known platforming game which displays a full map of the level Rayman is currently exploring, that pinpoints his current position and the exit, as well as the locations of the Teensie cages.
Levels
- The Fairy Council
- Clearleaf Forest
- Clearleaf Falls
- The Infernal Machine
- Vertiginous Riddle
- Dungeons of Murk
- Rivers of Murk
- Bog of Murk
- Begoniax Bayou
- Hoodlum Moor
- Land of the Livid Dead
- Sulphurous Sea
- Menhirs of Power
- Pit of Endless Fire
- Clouds of Peril
- Cloudy Cache
- Heart of the World
- Scalding Cascade
- Mélée Mayhem
- Reflux's Lair
Gallery
Box art
Trivia
- On the North American box art of the game, there is a typographical error whereby the apostrophe is placed between the word ‘Hoodlum’ and the letter ‘s’, making the subtitle seem as if there is only one Hoodlum rather than a group of them.
- Although this is not a Game Boy Advance version of Rayman 3 (but rather, a direct sequel), it does mark many Rayman 3 characters' first and only appearance on handheld, many of which were absent from the actual Game Boy Advance version of Rayman 3. These characters include Reflux, Romeo (referred to as Doc), and Begoniax (though there was a level in the Game Boy Advance version of Rayman 3 called Swamps of Begoniax but the character never actually appeared). It is possibly André's first appearance in a handheld game, although the Black Lum swallowed by Globox in Rayman 3 may be him, simply unnamed and with a smaller role. André does not strictly appear in this game, as he merely possesses Globox.
- There is a curious inconsistency in Romeo's appearance in this game. He gives his name as "Doc" not Romeo, and Rayman does not appear to recognise him, despite meeting him in Rayman 3.
- On the first level, Rayman tells Murphy that he has been able to use his helicopter power all his life. However, he did not have that ability at the start of the first game.