Rayman: Hoodlums' Revenge

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Rayman: Hoodlums' Revenge
Published by Ubisoft
Developed by Digital Eclipse/Backbone Entertainment

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Release date 2005
Genre Isometric Platformer
Gameplay mode Single player
Platforms Game Boy Advance
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Rayman: Hoodlums' Revenge is a spin-off isometric platform game based on Rayman 3: Hoodlum Havoc that was released exclusively for the Game Boy Advance in 2005. It is the first and only game (as of 2009) in the Rayman series to be played from an isometric viewpoint in what appears to be a 2D environment, while using 3D sprites.


Taking place supposedly a short while after the events in Rayman 3, Globox's body is once again invaded by André the Black Lum while Rayman is asleep, and now they have to search for each other. Meanwhile, the Hoodlums have been ordered to clone the body of Reflux and once again attempt to take over the Crossroads of Dreams.


Rayman: Hoodlums' Revenge uses an isometric dimension.

Rayman: Hoodlums' Revenge's gameplay uses some elements from Rayman 3, including the score counter and the Combo-mode, Teensie cages and Laser-Washing Powder cans. Hoodlums and other enemies from Rayman 3 are also encountered. The difference is that Lums, namely Yellow, Red, Green and Blue Lums, are collected as well as gems. In each level, there is a certain number of Yellow Lums to collect, and typically there are four cages to break, both of which are counted down; the more the player collects and the higher he or she scores, the more likely he or she is to gain up to three Murfy Stamps, which are needed to unlock bonus levels.

In a few levels, Globox is a playable character, though he cannot fight the same way as Rayman, or go near the Hoodlums (because he is afraid of them, he will automatically run a short distance away from), unless he drinks a keg of plum juice, which will send him in a trance and have the confidence to attack enemies. Sometimes Rayman and Globox can be played in the same level, though the player will have to switch characters for the right tasks, and the level cannot be exited unless both characters meet each other at the exit.

The game is also the only known platforming game which displays a full map of the level Rayman is currently exploring, that pinpoints his current position and the exit, as well as the locations of the Teensie cages.



Box art


  • On the North American boxart of the game, there is a typo in which the apostrophe is placed between the word "Hoodlum" and the letter 's', making the subtitle seem as if there is only one Hoodlum rather than a group of them.
  • There is a continuity era present in the first level of the game. Whilst Murphy is instructing Rayman, he explains the helicopter ability, causing Rayman to remind Murphy that "I've been able to glide like that my whole life". In fact, Rayman does not possess that ability at the begining of any version of the original game, and gains it after the first couple of levels. It is worth noting of course that the cannonicity of the original game is shakey, as well as clips of Rayman Origins (a prequel) showing Rayman using his helicopter. It is possible that this will be retconned after Origins is released.
  • Although not a GBA Version of Rayman 3 (rather a direct sequel), it does mark many Rayman 3 character's first and only appearance on handheld, due to many being absent from the actual GBA version of Rayman 3. These characters include Reflux, Romeo (referred to as Doc), and Begonix (there was a level in the GBA Rayman 3 called Swamps of Begonix but the character never appeared in the flesh). It is possibly Andre's first appearance in handheld, although the black lum swallowed by Globox in Rayman 3 could be him, simply unnamed with a smaller role. It could also be noted that Andre does not strictly appear in this game, as he merely possesses Globox.