- This article is about the first Rayman game. For main character of the series, see Rayman.
|Gameplay mode||Single player|
|Platforms||Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), Game Boy Color, Game Boy Advance, Nintendo DSi, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210, Sega 32x(Cancelled), Virtual Boy(Cancelled), Gizmondo(Cancelled), Super SNES|
Rayman (sometimes known as Rayman 1) is Rayman's debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A port for the Game Boy Color was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed Rayman Advance. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, for Sony PlayStation 3 and Sony PlayStation Portable. In December 2009, the game was released as a DSiWare title for the Nintendo DSi. Some recent information shows that Rayman was supposed to be ported to the SNES, Virtual Boy, Gzmondp, and the Sega 32x at the time and release of the PC and Atari Jagauar.
Rayman's world depends on the Great Protoon, a mystical orb which provides peace and harmony to the inhabitants of the valley. One day, the game's villain, Mr Dark, defeats Betilla the Fairy as she tries to defend the Great Protoon, which he then steals, causing the Electoons to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to Mr Dark's hideout in the Candy Château. At a later point in the game, Mr Dark kidnaps Betilla. Rayman's rescue of her and the Great Protoon is not shown, but it is confirmed by the end-game screen.
Main article: Rayman (early production)
Over the years, a lot of information about the early development of the original game was unveiled, mainly through beta versions leaked to the public and Rayman Designer hacking. An interview also revealed that Rayman had had his limbs removed due to technical limitations.
Two Atari Jaguar beta versions became available on the Internet - an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites for years before. While the first one features a lot of differences with the final version, especially as concerns the gameplay and the levels, the second one displays even more of them, with a noticeably different heads-up display centered at the top of the screen.
In July 2010 it was revealed that the game was initially developed for the Super NES.
Rayman is a 2D side-scrolling platform game, unlike its successors. The game takes place in a valley which is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains, and the Caves of Skops), while the other half is 'imaginary' (Band Land, Picture City, and the Candy Château). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues.
The game's heads-up display consist of how many lives Rayman has, three units of energy (four in Rayman Advance) and five with a Super Power (six in Rayman Advance), and how many Tings he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine continues depending on the version, which are represented with alarm clocks.
List of Powers and Power-Ups
At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.
- Grimace: Rayman's only ability at the game's beginning, only useful for getting rid of tall Livingstones which are scared of this.
- Telescopic fist: The first power that Rayman gains from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by Speed Fists and Golden Fists.
- Hanging: Allows Rayman to hang onto ledges.
- Grappling Fist: When acquired, Rayman can use his fist to grapple onto flying rings which are scattered around the place, allowing him to reach high places and cross wide gaps.
- Helicopter: When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.
- Running: Rayman's last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.
- Magic Seed: Given to Rayman after helping Tarayzan, Rayman plants seeds to help him reach ledges and escape floods.
- Super Helicopter: A potion that allows Rayman to actually fly with his helicopter hair.
- Shrinking: Touching Blue elves makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through. He returns to normal size when he touches another Flying blue elf.
- Tings: Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected.
- Powers: Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman one or two units of health, while the latter replenishes his entire health.
- Speed Fist: Allows Rayman's fist to fly faster than normal. Three different speeds are available.
- Golden Fist: Allows Rayman's fist to be twice as strong.
- Life: Gives Rayman an extra life, as well as restoring his entire health.
Throughout the game, Rayman meets an array of different characters, some of which aid him through his journey.
- The Magician: He introduces the game's story. He can also be found at several points of the game, in which he would offer Rayman to access bonus stages and help him win extra lives, for a price of ten Tings.
- Betilla the Fairy: A benevolent floating female fairy who failed to protect the Great Protoon from Mr Dark. She holds a very important role in the game – she gives Rayman new powers during the adventure.
- Tarayzan: Rayman's jungle counterpart, he gives Rayman a magic seed in return for giving him back his loincloth. One of the very few others to be seen from Rayman's species.
- The Photographer: This character acts as checkpoint. Should Rayman lose a life, he will return to where he last had his photograph taken.
- The Musician: Located high in the Blue Mountains with his family, his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone. In return, the Musician gives Rayman the super helicopter power.
- Joe the Extra-Terrestrial: An alien that owns his own snack bar on the beach in the Caves of Skops. His neon lights have been unplugged, and Rayman must go down into the dark caves to plug them back in.
- Bzzit: The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in Anguish Lagoon in the Dream Forest. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in Rayman Revolution.
- Moskito: Bzzit's stronger counterpart, and the boss of Dream Forest.
- Mr Sax: Boss of Band Land, he is a walking saxophone that attacks by blowing explosive wrong notes.
- Mr Stone: Boss of the Blue Mountains, he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.
- Space Mama: A very large woman who's the boss of Picture City. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers, while also using exploding pots and a washing machine.
- Mr Skops: A scorpion who is boss of the Caves of Skops. He attacks with his giant claws and tail which shoots a homing laserbeam.
- Bad Rayman: The result of a spell that Mr Dark casts in the Candy Château who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman
- Mr Dark: The main antagonist of the game, who steals Rayman's fist powers and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the Electoons return the fist, but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the Candy Château.
The Great Protoon
Save the Electoons!
Mr Dark is watching!
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The world map, as seen in Rayman Advance