Rayman 3

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Rayman 3: Hoodlum Havoc
R3 PS2EUcov.jpg
Published by Ubisoft
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 3rd March 2003
Genre 3D Platformer
Gameplay mode Single player
Platforms Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, Game Boy Advance, Nokia N-GAGE, Macintosh, digiBlast
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
System requirements {{{system requirements}}}

"Rayman 3" redirects here. For other uses, see Rayman 3 (disambiguation).

Rayman 3: Hoodlum Havoc is the sequel to Rayman 2: The Great Escape. It was released starting on the 3rd of March 2003 for the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, Game Boy Advance, Nokia N-GAGE, PC, and Mac. Nokia N-gage QD is compatible with Rayman 3 for the N-gage. Rayman 3 for the digiBlast is exceptionally rare to find but is available. Rayman 3 was 3D, with graphics similar to Rayman 2: Revolution. However, Rayman 3's levels were a series of "action stages" as opposed to having a single level per world (as were most of Rayman 2's). Also unlike Rayman 2 and especially Revolution, the levels strictly followed a "movie"-like plot; in other words, returning to a level meant returning to a point in the adventure (such as Rayman falling in Begoniax's outhouse) instead of returning to a location in the adventure. Rayman 3 also featured a scoring system, and players could post their final scores on the then-new RaymanZone website. This is still possible however, as the Pirate-Community now has its very own Hall Of Fame [1].


Similar to the gap between Rayman and Rayman 2, all locations in Rayman 3 were new and unconnected to previous games. However, they are still the same environments as Rayman's games tend to stick with: the mountains, forests, and swamps from Rayman, and the plains, coasts, and fortresses from Rayman 2. One area in particular, the Fairy Council, was alluded to in Rayman 2, and one of Count Razoff's ancestors (most likely his father) supposedly shot Space Mama; these allusions make Rayman 3's locations generally regarded as still being in the same canon as Rayman and especially Rayman 2.

Rayman 3's worlds in particular picked up on a lot of things Rayman 2 and Revolution lacked: unique environments. While the Iron Mountains and the Menhir Hills pretty much looked the same, Rayman 3 's worlds were vast and varied. Many elements from Revolution were included in Rayman 3 's worlds--the most evident of these are the ambient sounds (for example, the Desert of the Knaaren has the same ambiance as beneath the Sanctuary of Rock and Lava) and the unique lighting. Rayman 3 also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.

Rayman 3 returned to the fairy tale-like theme of Rayman 's locations, though not as surreal. Many odd locales dot Rayman 3 's small collection of worlds, such as in the Fairy Council and the Longest Shortcut.

Finally, Rayman 3 included many allusions to its two predecessors, including a statue of Ly the Fairy (who is oddly absent from the Fairy Council), and an apparently "frozen" state of Admiral Razorbeard and his Robo-Pirate Army.


When André is frightened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming 'Hoodlums'. When André, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately try to wake Rayman up. Globox eventually becomes so frightened he accidently pulls off Rayman's hand and runs off with them. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman's hands.

However, when, they find Globox and Rayman gets his hands back, André, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats André's Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and André flees towards the Heart of the World, wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, called 'combat fatigues', he and Murfy pursure André to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.

Score System

Rayman 3 was the second game to have a score system (after Rayman 2: Revolution), and the first for the score system to be in an arcade-style format. This score system allowed players to upload their scores onto RaymanZone's Lums Quest. The score system increased the replay value of Rayman 3. The scoring system followed this formula:

  1. Collect a Jewel / Break a Piggy Bank / Break a door / Defeat a Hoodlum
  2. Points are added to Score
  3. Combo Mode starts
  4. During Combo Mode, step 1 brings double points to step 2
  5. Unless step 1 is carried out consistently, Combo Mode shortly ends

If Rayman is using a Laser-Washing Powder Can, each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.

With the reformat of RaymanZone for Rayman Raving Rabbids, the Lums Quest ended.

Main characters

The Good Guys

The Bad Guys

The complete list can be seen here: http://www.raymanpc.com/wiki/en/Category:Characters_from_Rayman_3



  • The manual that Murfy has in the beginning of the game has a picture of Rayman's head from the original Rayman game on the cover, and on the back. On the inside of the manual shows a picture of the circle on Rayman's body.
  • Throughout the game, there are sharp posts that you can stick plums on top of to gain access to higher areas. On these posts are pictures of a Livingstones from the original Rayman game.
  • The Fairy Council and the Heart of the World were first mentioned in Rayman 2, and only now make an appearance in Rayman 3.
  • Sometimes, when you start hitting Globox, he says "You were nicer in Rayman 2!", referring to Rayman's sudden change of personality in this game.
  • There are lots of secret rooms in the game, but three of them refer to Rayman 2. One, located in the Longest Shortcut, has a statue of Ly in it. Another, in the Hoodlum Headquarters, has statues of Razorbeard and some of his Robo-Pirates sitting at a table, in the style of 'The Last Supper' painting by Leonardo da Vinci. Also, in Razoff's mansion, one of the many different statues is of a snake which appears to be Sssssam the Snake from Rayman 2.
  • At the beginning of the third part of the Fairy Council, when Rayman and Murfy are looking for André and Globox, Murfy tells Rayman to hurry or else "he'll start telling everyone he's your father!". This is a reference to the famous scene from the film, Star Wars Episode V: The Empire Strikes Back, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.
  • In the Fairy Council, when Rayman and Murfy pursue André, the Dark Lum Lord throws a Ludiv away from her home, saying Zelda needs her, before hiding in the Ludiv's home. Zelda is a major character from the popular video game series The Legend of Zelda.
  • In the Bog of Murk, inside Razoff's house is a room with a large mirror. If Rayman is left in idle in front of it, he'll make a face at himself and notice he has something stuck in his teeth, pulling it out. Spiral doors from Rayman 2 have mainly been replaced with Mirrors.

See Also