Difference between revisions of "Rayman 60 Levels"

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==Missing Tings==
 
==Missing Tings==
The main difference from ''Rayman 60 Levels'' compared with ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'' is the player not being forced to collect all the [[Ting]]s in order to make the [[exit sign]] appear. Even if it is missing any the player can finish the level by touching the exit sign that is already visible in the end of the map.
+
The main difference from ''Rayman 60 Levels'' compared with ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'' is the player not being forced to collect all the [[Ting]]s in order to make the [[exit sign]] appear. Even if there are missing tings, any the player can finish the level by touching the exit sign that is already visible in the end of the map ( it's sometimes required to touch a gendoor before it becomes visible ).
  
However, there are levels in the game that have missing Tings. The reasons are unknown, but it is presumed that they are placed in unreachable coordinates of the maps. It isn't also known if this issue is related with the fact that the player is not being forced to collect every Ting to finish the levels.
+
However, there are levels in the game that have missing Tings. However there are only 3 of these [[Ting]]s, these made the gameplay change, presumable this is why the player is not forced to collect all of the [[Ting]]s.
  
 
There are missing Tings in these following maps:
 
There are missing Tings in these following maps:
  
* Jungle World - Map 10 (3 Tings are missing, one of them can be seen but to catch it the player must commit suicide)
+
* Jungle World - Map 10
* Music World - Map 1 (1 Ting is missing)
+
2 [[Ting]]s are missing, they are both "inside" the huge platform at the start of the level.
 +
* Music World - Map 1
 +
1 [[Ting]] is missing, it is on the right side of the bongo, which is above the starting point.
  
 
==Notable glitch==
 
==Notable glitch==
A major glitch has been reported to happen in Map 10 of the [[The Caves of Skops|Cave World]]. The player cannot truly complete this level since at a certain area [[Rayman]] automatically does the [[exit sign]] animation in mid-air without any presence of the object. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s including the two presumed to be actually missing from the map. The reasons for this glitch happening are unknown.
+
A major glitch has been reported to happen in Map 10 of the [[The Caves of Skops|Cave World]]. The player cannot truly complete this level since at a certain area [[Rayman]] automatically does the [[exit sign]] animation in mid-air without any presence of the object. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s including the two presumed to be actually missing from the map ( which can actually be reached using the super-helicopter powerup that can be obtained later ). The reasons for this glitch happening are unknown.
  
 
==See also==
 
==See also==

Revision as of 22:24, 31 August 2013

Rayman 60 Levels
Rayman60NI-title.JPG
Published by Ludimedia
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 1998
Genre 2D Side-Scrolling platformer
Gameplay mode Single player
Platforms MS-DOS and Windows 95/98/ME
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
System requirements {{{system requirements}}}

Rayman 60 Levels is one of the games included in Rayman 100 Levels game, an expansion of the original Rayman game originally released in 1998 for MS-DOS, Windows 95/98 and it was exclusively released in some already existent Rayman packs in France, United Kingdom, Germany, United States of America, and other countries.

Gameplay

Rayman 60 Levels includes 60 levels (10 for each world), all of which were created by Ubisoft with Rayman Designer's Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the exit sign, as in the original Rayman game. Unlike in Rayman Designer and Rayman By His Fans, the player doesn't need to collect all the Tings in a given level in order to make the exit sign appear, however doing so will still cause the victory sample to play.

Missing Tings

The main difference from Rayman 60 Levels compared with Rayman Designer and Rayman By His Fans is the player not being forced to collect all the Tings in order to make the exit sign appear. Even if there are missing tings, any the player can finish the level by touching the exit sign that is already visible in the end of the map ( it's sometimes required to touch a gendoor before it becomes visible ).

However, there are levels in the game that have missing Tings. However there are only 3 of these Tings, these made the gameplay change, presumable this is why the player is not forced to collect all of the Tings.

There are missing Tings in these following maps:

  • Jungle World - Map 10

2 Tings are missing, they are both "inside" the huge platform at the start of the level.

  • Music World - Map 1

1 Ting is missing, it is on the right side of the bongo, which is above the starting point.

Notable glitch

A major glitch has been reported to happen in Map 10 of the Cave World. The player cannot truly complete this level since at a certain area Rayman automatically does the exit sign animation in mid-air without any presence of the object. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all Tings including the two presumed to be actually missing from the map ( which can actually be reached using the super-helicopter powerup that can be obtained later ). The reasons for this glitch happening are unknown.

See also

External links

Complete list of the gameplay videos of Rayman 60 Levels for PC/MS-DOS @ YouTube