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{{Game
{{Game
| name = Rayman Advance
| name = Rayman Advance
| image = [[Image:RaymanAdvance.jpg|200px|center]]
| image = [[File:RaymanAdvance.jpg|200px|center|Rayman Advance]]
| published by = [[Ubisoft]]
| published by = [[Ubisoft]]
| developed by = Digital Eclipse
| developed by = Digital Eclipse
Line 14: Line 14:
}}
}}


'''''Rayman Advance''''' is a port of [[Rayman 1|the original ''Rayman'' game]] for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 after nearly a year in development<ref>Rayman Advance Q&A https://www.gamespot.com/articles/qanda-rayman-advance/1100-2718137/</ref> as a launch title for Nintendo's Game Boy Advance handheld games console. Oddly, both the European and North American covers use different renders of [[Rayman]] from ''[[Rayman 2]]''. In 2017, it was released on the Wii U's Virtual Console alongside [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
'''''Rayman Advance''''' is a port of [[Rayman 1|the original ''Rayman'' game]] for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 after nearly a year in development<ref>Gamespot, ''Q&A: Rayman Advance'', https://www.gamespot.com/articles/qanda-rayman-advance/1100-2718137/</ref> as a launch title for Nintendo's Game Boy Advance handheld console. Oddly, both the European and North American covers use different renders of [[Rayman]] from ''[[Rayman 2]]''. In 2017, it was released on the Wii U's Virtual Console alongside [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].


== Differences ==
== Differences ==
Due to the hardware limitations it has a bunch of differences from other versions. The first part of [[Bongo Hills]] has been removed, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. The graphics have increased in contrast and brightness resulting in some quality being lost. This was most likely made to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.
Due to hardware limitations, this version has several differences from the other versions, although it is based on the PC release. The first part of [[Bongo Hills]] has been removed, most likely due to palette limitations, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. This was due to the developers putting most of their focus on the graphics of the game, resulting in little space left for the music on the ROM. The graphics have increased in contrast and brightness, resulting in some quality being lost. This was done late in development to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.


Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no [[Ting]]s are lost upon dying, more [[Life|lives]] can be found, more time is available on the [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they have flown away after they have been damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completing.
Other changes in this port were made to intentionally make the game easier. The number of [[Life|lives]] per [[continue]] has been increased to six and the number of [[continue]]s to nine, one extra unit of health has been added to the player's health bar (meaning it starts at four and is increased to six upon collecting a [[Big Power]]), no [[Ting]]s are lost upon losing either a [[life]] or a [[continue]], more [[Life|lives]] can be found within levels, more time is available in [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear, [[the Photographer]] appears in several new locations, and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they fly away after being damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completion.


While there are not that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[pencil sharpener]]s, most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.
While there are not that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[pencil sharpener]]s, most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly, causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.


[[Image:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of [[the Dream Forest]] in ''Rayman Advance''.]]
[[File:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of [[the Dream Forest]] in ''Rayman Advance''.]]


[[Image:Foret1PC.png|thumb|316px|none|class=sprite|In comparison, the same scenery on PC.]]
[[File:Foret1PC.png|thumb|316px|none|class=sprite|In comparison, the same scenery on PC.]]


== Multiplayer ==
== Multiplayer ==
The game would have originally featured a multiplayer mode in the style of "capture the flag". It was marketed and mentioned to be included in the preview versions of the game, but was never included in any known releases of the game.
The game was originally planned to feature a multiplayer mode in the style of "capture the flag". It was marketed as being included in the preview versions of the game, but was never finished for any releases. The mode would have included one map per world, and all of them can actually be found in the game's ROM. Only the first few maps were finished, however, with the rest lacking any objects.<ref>YouTube, ''Rayman Advance Unused Multiplayer'', https://www.youtube.com/watch?v=GP2M8CgeJNI</ref>


== Debug maps ==
<gallery widths="240px" heights="160px" class="sprite">
By changing the level value in the game, players have been able to access debug maps which are thought to have been used by the developers to test the games functions. The debug maps usually consist of randomly placed obstacles and enemies and only a few have an [[exit sign]].<ref>Debug maps video 1 https://www.youtube.com/watch?v=BXLH4QpY-5g</ref><ref>Debug maps video 2 https://www.youtube.com/watch?v=4QK1mTfCbuw</ref>
Rayman Advance Multiplayer Menu.png|The menu for the mode, where the second player would control [[Bad Rayman]]
Rayman Advance Multiplayer.png|The second multiplayer level, with the background disabled
</gallery>


Level value: 0202fb7c:XX (XX representing the level)
<gallery widths="320px" heights="190px">
RaymanAdvanceGBAUS - Jungle 23.png
RaymanAdvanceGBAUS - Music 19.png
RaymanAdvanceGBAUS - Mountain 14.png
RaymanAdvanceGBAUS - Image 14.png
RaymanAdvanceGBAUS - Cave 13.png
RaymanAdvanceGBAUS - Cake 05.png
</gallery>


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Advance USA cover.png|The North American cover art.
Advance USA cover.png|The North American cover art.
Rayman Advance North American back cover.jpg|The North American back cover.
Rayman Advance European back cover.jpg|The European back cover.
Rayman Advance promo.jpg|Promo art.
Bzzit.png|[[Bzzit]] in ''Rayman Advance''.
Bzzit.png|[[Bzzit]] in ''Rayman Advance''.
Rayman Advance GBA Virtual Console.jpg|The Virtual Console artwork.
Rayman Advance GBA Virtual Console.jpg|The Virtual Console artwork.
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<references />
<references />


{{Rayman 1|collapsed=Y}}
{{Rayman series}}
{{Rayman series}}


[[fr:Rayman Advance]]
[[fr:Rayman Advance]]
[[it:Rayman Advance]]
[[pl:Rayman Advance]]
[[pl:Rayman Advance]]
[[es:Rayman Advance]]
[[es:Rayman Advance]]

Latest revision as of 15:47, 25 September 2023

Rayman Advance
Rayman Advance
Published by Ubisoft
Developed by Digital Eclipse

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 11th June, 2001 (Game Boy Advance)

22nd June, 2001 (Game Boy Advance) (Europe)
20th April, 2017 (Wii U) (North America)
25th May, 2017 (Wii U) (Europe)

Genre 2D platformer
Gameplay mode Single player
Platforms Game Boy Advance, Wii U (Virtual Console)
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman Advance is a port of the original Rayman game for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 after nearly a year in development[1] as a launch title for Nintendo's Game Boy Advance handheld console. Oddly, both the European and North American covers use different renders of Rayman from Rayman 2. In 2017, it was released on the Wii U's Virtual Console alongside the Game Boy Advance version of Rayman 3.

Differences

Due to hardware limitations, this version has several differences from the other versions, although it is based on the PC release. The first part of Bongo Hills has been removed, most likely due to palette limitations, putting the cage that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. This was due to the developers putting most of their focus on the graphics of the game, resulting in little space left for the music on the ROM. The graphics have increased in contrast and brightness, resulting in some quality being lost. This was done late in development to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.

Other changes in this port were made to intentionally make the game easier. The number of lives per continue has been increased to six and the number of continues to nine, one extra unit of health has been added to the player's health bar (meaning it starts at four and is increased to six upon collecting a Big Power), no Tings are lost upon losing either a life or a continue, more lives can be found within levels, more time is available in bonus levels, fewer enemies appear, the Photographer appears in several new locations, and additional platforms have been added in some levels, most notably Space Mama's Crater. Some bosses have minor differences as well, such as Bzzit and Moskito being able to take hits before they fly away after being damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which Mr Dark's Dare is replayable upon completion.

While there are not that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the clouds, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some pencil sharpeners, most notably in Pencil Pentathlon, will move in the wrong direction or are placed incorrectly, causing some items, such as lives, to be unobtainable, and others much harder to obtain.

The very first scenery of the Dream Forest in Rayman Advance.
In comparison, the same scenery on PC.

Multiplayer

The game was originally planned to feature a multiplayer mode in the style of "capture the flag". It was marketed as being included in the preview versions of the game, but was never finished for any releases. The mode would have included one map per world, and all of them can actually be found in the game's ROM. Only the first few maps were finished, however, with the rest lacking any objects.[2]

Gallery

References

  1. Gamespot, Q&A: Rayman Advance, https://www.gamespot.com/articles/qanda-rayman-advance/1100-2718137/
  2. YouTube, Rayman Advance Unused Multiplayer, https://www.youtube.com/watch?v=GP2M8CgeJNI