Rayman Designer hacking

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Revision as of 15:37, 26 March 2010 by Hunchman801 (talk | contribs) (Make sure you read the manual of style first ;))
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Rayman Designer hacking is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.


In every World-Folder of the game there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unsure which programming language the game is written in, but the events are coded this way:

œdef,eventname,DES.FILE,some number(?),


specific event code


main_X_pos, main_Y_pos,

etat, sub_etat,

Offset_BX, Offset_BY, Offset_HY,

Follow_enabled, follow_sprite, hitpoints,

obj_type , hit_sprite, group,


  • œdef = define; this must come first
  • eventname = name of the event, could be everything
  • DES.FILE = name of the graphic file which should be used for the event
  • some number = unsure; it seems to have no effect
  • ETA.FILE = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way (it is unsure what it does exactly stand for)
  • specific event code = not every event has it; it tells the event which way it should "walk" for example

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