Rayman Designer hacking

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Revision as of 11:06, 26 March 2010 by Masterhero (talk | contribs) (some things about RD modding. more will come soon)
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Rayman Designer hacking is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.


In every World-Folder of the game there is a file called eve.mlt. It contains all the codes of the events of the current world. You can edit it with notepad or some other text editor. To see them you must scroll down. We are not sure in which programming language the game is written, but the events are coded in this way (there is also a smiliar note written in the eve.mlt file itself :

  • œdef,eventname,DES.FILE,some number(?),

  • specific event code

  • 33,255,
  • main_X_pos, main_Y_pos,
  • etat, sub_etat,
  • Offset_BX, Offset_BY, Offset_HY,
  • Follow_enabled, follow_sprite, hitpoints,
  • obj_type , hit_sprite, group,

The meanings:

@def= define; this must come first eventname= name of the event, could be everything DES.FILE= Name of the graphic file which should be used for gthe event some number= unsure. It seems to have no effect. ETA.FILE= Name of the ETA file which should be used. It gives the event some behaviours and oders the sprites in some way (we don't know what it stands exactly for) specific event code= not every event has it. It tells the event in which way it should "walk" for example.

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