Difference between revisions of "Rayman Fiesta Run"

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[[Category:2D platform games]]
[[Category:2D platform games]]
[[Category:Rayman games]]
[[Category:Rayman games]]
[[Category:Articles requiring expansion]]

Revision as of 14:10, 9 March 2014

Rayman Fiesta Run
Rayman FR.jpeg
Published by Ubisoft
Developed by Ubisoft Casablanca

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 7th November, 2013 (Smartphones & Tablets)
Genre 2D platformer
Gameplay mode Single player
Platforms iOS, Android and Windows 8/RT
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman Fiesta Run is an 2D platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the Rayman Run series and a sequel to Rayman Jungle Run.


Fiesta Run is set in the Origins universe, like its predecessor, Jungle Run. However, while the latter game focused on jungle/ruins type levels, Fiesta Run uses more diverse level tropes, like the frozen seas of Gourmand Land and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to Jungle Run, now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from Legends makes an appearance for all levels of the game, except for the Land of the Livid Dead. As a result of this diversity, the game features a world map showing the different locations, unlike Jungle Run which used a level select. The game's world map features many small islands that contain 1-4 normal levels each, with 2-8 including Invaded levels.

Rayman himself automatically runs in a predefined direction, like Jungle Run. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.

In Jungle Run, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In Fiesta Run, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of Jungle Run data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in Fiesta Run.



  • While the playable characters, Lums, and enemies use their updated sprites from Rayman Legends, the game runs on the same version of the UbiArt framework that powers Rayman Origins and Jungle Run. This is due to the lack of dynamic lighting in Fiesta Run.

External Links

Official page