Difference between revisions of "Rayman Fiesta Run"

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{{stub}}
 
 
 
{{Game
 
{{Game
 
| name = Rayman Fiesta Run
 
| name = Rayman Fiesta Run
| image= [[File:Fiesta_Run_Icon_5.png|200px]]
+
| image= [[File:Fiesta app icon.png|200px|''Rayman Fiesta Run'']]
 
| published by = [[Ubisoft]]
 
| published by = [[Ubisoft]]
 
| developed by = Ubisoft Casablanca
 
| developed by = Ubisoft Casablanca
| release date = 7th November, 2013 (Android and iOS)
+
| release date =
5th February, 2014 (Windows Phone)
+
'''iOS & Android:'''<br>
 +
[[Image:Globe.png|16px|Worldwide]] 7th November, 2013<br>
 +
'''Windows Phone, 8 & 10:'''<br>
 +
[[Image:Globe.png|16px|Worldwide]] 5th February, 2014<br>
 
| genre = 2D platformer
 
| genre = 2D platformer
 
| gameplay mode = Single player
 
| gameplay mode = Single player
Line 13: Line 14:
 
}}
 
}}
  
'''''Rayman Fiesta Run ''''' is an 2D platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the ''Rayman Run'' series and a sequel to ''[[Rayman Jungle Run]]''. On May 15th, 2014, the game was given a major update that added 16 levels that included a new world named, ''[[Candy World]]'', and introduced '''Nightmare Mode'''. It also included three new costumes; ''[[Raylatin]]'', ''[[Teensllo]]'', and a werewolf Rayman.
+
'''''Rayman Fiesta Run ''''' is a 2D platform game for iOS, Android, Windows Phone and Windows 8 and 10 devices. It is the second game in the ''Rayman Run'' series and a sequel to ''[[Rayman Jungle Run]]''. On May 15th, 2014, the game was given a major update that added 16 levels that included a new world named, ''[[Candy World]]'', and introduced [[Nightmare Mode]]. In 2016 a Windows 10 edition was released on the Windows Store.
  
 
==Gameplay==
 
==Gameplay==
''Fiesta Run'' is set in the ''Origins'' universe, like its predecessor, ''Jungle Run''. However, while the latter game focused on jungle/ruins type levels, ''Fiesta Run'' uses more diverse level tropes, like the frozen seas of Gourmand Land and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to ''Jungle Run'', now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from ''Legends'' makes an appearance for all levels of the game, except for [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]]. As a result of this diversity, the game features a world map showing the different locations, unlike ''Jungle Run'' which used a level select. The game's world map features many small islands that contain 1-4 normal levels each, with 2-8 including Invaded levels.
+
''Fiesta Run'' is set in the ''Origins'' universe, like its predecessor, ''Jungle Run''. However, while the latter game focused on jungle themed levels, ''Fiesta Run'' uses more diverse level tropes, like the frozen seas and fiery kitchens of [[Gourmand Land]]. In addition, the levels contain more gimmicks lifted from the console games compared to ''Jungle Run'', now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from ''[[Rayman Legends]]'' makes an appearance for all levels of the game, except for [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] levels and the shooter levels in the [[Candy World]]. As a result of this diversity, the game features a world map showing the different locations, unlike ''[[Rayman Jungle Run]]'' which used a simpler level selection. The world map features many small islands that contain 1-4 normal levels each, not included the Invaded levels.
  
 
Rayman himself automatically runs in a predefined direction, like ''Jungle Run''. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.
 
Rayman himself automatically runs in a predefined direction, like ''Jungle Run''. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.
  
In the ''[[Candy World]]'', sidescrolling shooter levels make a return, but this time the hero is on their own and their only way to attack is by gathering and reloading themselves ''[[Blue Punch|Blue Punches]]''. These levels only require the player to finish the level, thus making collecting 100 Lums optional.  
+
=== Candy World ===
 +
''[[Candy World]]'' is an expansion which can be unlocked by paying 5000 [[Lum (UbiArt games)|Lums]] for an entry ticket. In the Candy World, sidescrolling shooter levels make a return, but this time the hero is on their own and their only way to attack is by gathering and reloading themselves ''[[Blue Punch|Blue Punches]]''. The shooter levels don't have any Teensies to free. In the rest of the stages the main goal is to free the new pink [[Teensies]].
 +
{|
 +
|-
 +
| [[File:Candy Fun Run.jpg|thumb|left|[[Rayman]] in the [[Candy World]]]]
 +
|| [[File:Candy world button.png|thumbnail|center|The [[Candy World]] icon on the world map]]
 +
|| [[File:Candy world map.png|thumb|right|The [[Candy World]] world map]]
 +
|}
 +
 
 +
{{Clear}}
 +
 
 +
=== Nightmare Mode ===
 +
''[[Nightmare Mode]]'' is a mode introduced in the Candy World Update. This mode puts the player into rushing through every invaded level in the game, excluding the ones from Candy World. In order to beat Nightmare Mode, the player must not die once. If they do, their progress is cleared and they must start from the very beginning. Finishing Nightmare Mode grants the player the [[Raywolf]] costume and 10,000 Lums.
 +
[[File:Nightmare mode.png|thumb|left|The [[Nightmare Mode]] world map]]
 +
 
 +
{{Clear}}
 +
 
 +
== Shop ==
 +
In ''[[Rayman Jungle Run|Jungle Run]]'', [[Lum (UbiArt games)|Lums]] served no purpose except as collectibles to help reach the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. In ''Fiesta Run'', they allow the player to purchase utilities within levels, like [[heart]]s and [[Blue Punch|Gold Fists]], or extras, such as characters and artwork. If the game detects a copy of ''[[Rayman Jungle Run|Jungle Run]]'' data on iCloud, it will match the number of [[Lum (UbiArt games)|Lums]] collected in that game and allow the player to spend them in ''Fiesta Run''.
 +
 
 +
=== Gadgets ===
 +
[[File:Fiesta Shop Gadgets 1.png|thumb|320px|]]
 +
[[File:Fiesta Shop Gadgets 2.png|thumb|320px|]]
 +
Gadgets are power-ups which can be purchased either individually within levels or permanently in the shop for either Lums or real money. The following gadgets are available from the shop:
 +
*'''All Gadgets Pack:''' This pack includes all gadgets.
 +
*'''Magnet:''' The magnet attracts Lums round the hero, thus increasing the range to collect them.
 +
*'''[[Phoenix]]:''' The phoenix ads a check-point at the middle of the stage where the hero can respawn in case of death.
 +
*'''Too Much Help:''' This gadget shows how to complete the level with all of the Lums.
 +
*'''Golden [[Heart|Heart]]:''' The Golden Heart protects the hero from two hits.
 +
*'''Ultimate Flying [[Blue Punch|Punch]]:''' The Ultimate Flying Punch gives the hero unlimited and stronger punches.
 +
 
 +
<div><ul>
 +
<li style="display: inline-block;"> [[Image:PowerUpsRFR.png|frame|left|The All Gadgets Pack.]] </li>
 +
<li style="display: inline-block;"> [[Image:Magnet.png|frame|left|The Magnet gadget.]] </li>
 +
<li style="display: inline-block;"> [[Image:Phénix.png|frame|left|The [[Phoenix]] gadget.]] </li>
 +
<li style="display: inline-block;"> [[Image:GoldenHeart2.png|frame|left|The Golden Heart gadget.]] </li>
 +
<li style="display: inline-block;"> [[Image:GoldenPunch.png|frame|left|The Ultimate Flying Punch gadget.]] </li>
 +
</ul></div>
 +
 
 +
=== Heroes ===
 +
[[File:Fiesta Run red 3.jpg|thumb|320px|The three exclusive (RED) costumes.]]
 +
[[File:RaymanWerewolf.png|200px|thumb|The [[Raywolf]] costume.]]
 +
*[[Rayman]]
 +
*[[Santa Ray]]
 +
*[[GloboXmas]]
 +
*[[Globox]]
 +
*[[Teensllo]]
 +
*[[Santa Ray|Santa Ray 2]]
 +
*[[Grand Minimus|Green Teensy]]
 +
*[[Raybox]]
 +
*[[Teensy Elf]]
 +
*[[Red Globox]]
 +
*[[Ninja Teensy]]
 +
*[[Raymesis]]
 +
*[[Teensy Elf|Teensy Elf 2]]
 +
*[[Glombrox]]
 +
*[[Teensy Queen]]
 +
*[[Raylatin]]
 +
*[[Raywolf]]
 +
*[[Rayman (RED)]]
 +
*[[Globox (RED)]]
 +
*[[Teensy (RED)]]
 +
 
 +
'''Packs:'''
 +
*All Heroes Pack
 +
*Christmas Pack
 +
 
 +
== Updates ==
 +
[[File:Rayman Fiesta Run Christmas 2014 Update Menu Screen.png|thumb|right|The menu screen during version 1.4.0.]]
 +
''Fiesta Run'' has received one major update with several minor ones adding new content and features. Below is a list with all of the updates on iOS with new content.
 +
 
 +
'''Version 1.0.1 - November 7, 2013'''
 +
*Game launched.
 +
 
 +
'''Version 1.0.3 - December 19, 2013'''
 +
*Christmas update with [[Santa Ray]] and [[Teensy Elf]] costumes.
 +
 
 +
'''Version 1.1.0 - February 6, 2014'''
 +
*iOS controllers are now supported.
 +
 
 +
'''Version 1.2.0 - May 15, 2014'''
 +
*New [[Candy World]] expansion.
 +
*New [[Nightmare Mode]].
 +
*New ''[[Raylatin]]'', ''[[Teensllo]]'', and a werewolf Rayman costume.
 +
*New gadgets, including the phoenix.
 +
 
 +
'''Version 1.3.1 - November 23, 2014'''
 +
*Limited time (RED) campaign until December 7th with three exclusive costumes.
 +
 
 +
'''Version 1.4.0 - December 8, 2014''' (iOS only)
 +
*Christmas update with [[Santa Ray 2]], [[GlobXmas]], and [[Teensy Elf 2]].
 +
 
 +
<gallery>
 +
Fiesta app icon.png|Original and current icon
 +
Fiesta_Run_Icon_2.png|Special Valentine's Day sale
 +
File:Rayman FR Valentine's Day.png|Special Valentine's Day sale
 +
Fiesta Red Icon.png|(RED) promotion icon on iOS
 +
Fiesta_Run_Icon_3.png|(RED) promotion icon on iOS
 +
File:Rayman FR Christmas.png|Special Christmas icon
 +
Fiesta_Run_Icon_4.jpg|Special Christmas icon
 +
Fiesta_Run_Icon_5.png
 +
</gallery>
 +
 
 +
== Social network integrations ==
 +
=== Achievements ===
 +
''Main article: [[List of achievements in Rayman Fiesta Run]]''
  
''Nightmare Mode'' is a mode introduced in the Candy World Update. This mode puts the player into rushing through every invaded level in the game, excluding the ones from Candy World. In order to beat Nightmare Mode, the player must not die once. If they do, their progress is cleared and they must start from the very beginning. Defeating Nightmare Mode grants the player the Werewolf Rayman costume and 10,000 Lums.
+
''Fiesta Run'' has support for achievements through GameCenter on iOS devices, Google Play Games on Android devices and Xbox Live on Windows devices. The Windows 10 edition does however not have Xbox Live support, and thus no achievements or leaderboards. The game has a total of 25 achievements to be earned.
  
In ''Jungle Run'', Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In ''Fiesta Run'', they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of ''Jungle Run'' data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in ''Fiesta Run''.
+
=== Leaderboards ===
 +
''Fiesta Run'' has a total of 5 leaderboards; 4 for the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] levels and one for the [[Nightmare Mode]].
 +
*Race "Back to the Roots"
 +
*Race "Leap of Faith"
 +
*Race "Watch the Snakes"
 +
*Race "Breath of Death"
 +
*Survivor "Born to Survive"
 +
 
 +
=== Cloud syncing ===
 +
''Fiesta Run'' is the first Rayman game to feature cloud syncing. On iOS devices the cloud syncing goes through iCloud. The Windows 10 edition removes this feature.
 +
 
 +
The cloud syncing is not automatic, like in ''[[Rayman Adventures]]'', and has to be loaded and saved manually.
 +
{|
 +
|-
 +
| [[File:Cloud sync Fiesta Run.png|thumb|left|The syncing is done manually from the settings]]
 +
|| [[File:ICloud Fiesta Run.png|thumb|center|When attempting to overwrite a save with a different progress the game will show a comparison of the two before the changes go in to effect]]
 +
|}
 +
 
 +
=== Facebook ===
 +
''Fiesta Run'' is the second Rayman game with Facebook integration, with the PlayStation Vita version of ''[[Rayman Legends]]'' being the first. When signed in to Facebook, the player can compare their overall progress with their friends and view their recent in-game activity, such as completing levels and purchasing [[List of Heroes|costumes]]. The player can then share their game info and receive 100 [[Lum (Rayman Origins)|Lums]] (or 50 for sharing content from the activity log). Their Facebook avatar, as well as their friends, will be shown on the world map.
 +
 
 +
==Game records==
 +
''Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Fiesta_Run List of Rayman records]
 +
 
 +
''Rayman Fiesta Run'' has four [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] levels, which save the players record times, and a [[Nightmare Mode|survivor mode]].
  
 
==Levels==
 
==Levels==
Line 30: Line 160:
  
 
===Normal Levels===
 
===Normal Levels===
 +
[[File:Empty Fiesta Run Map.png|thumb|An empty world map]]
 +
[[File:RFRMAP.png|thumb|A complete world map as it appeared prior to version 1.2.0]]
 
*Splash and Bounce
 
*Splash and Bounce
 
:*Cold Burn
 
:*Cold Burn
Line 127: Line 259:
 
*Tchip-Tchip not happy!
 
*Tchip-Tchip not happy!
  
 +
==Gallery==
 +
Through the course of the game, several gallery images will be available for purchase.
 +
<gallery>
 +
File:RFR_Globox.png|Globox
 +
File:RFR_BossMecca.png|Mecha Carnivora
 +
File:RFR_CuistoEatingCastle.png|El Stomacho
 +
File:RFR_Teensy.png|Grand Minimus
 +
File:RFR_AlFerno.png|Kevin Ferno
 +
File:RFR_Rayman_Noel.png|Merry Christmas
 +
File:RFR_Waiter.png|Waiter
 +
File:RFR_Globox_Noel.png|Snowman
 +
File:RFR_DarkRayman.png|Rayman Alter Ego
 +
File:RFR_RaymanAirkick.png|Rayman Fly Kick
 +
File:RFR_Teensy_Noel.png|Elf
 +
File:RFR_Plomber.png|Sewer Dragon
 +
File:RFR_Grammy.png|Happy Granny
 +
File:RFR_AngryGrammy.png|Angry Grammy
 +
File:RFR_RaymanGlobox.png|Double Team
 +
</gallery>
  
==Gallery==
+
==Artwork==
 +
<gallery>
 +
Fiesta Run Icon.png|The logo
 +
Fiesta tutorial 1.png|Tutorial screen 1
 +
Fiesta tutorial 2.png|Tutorial screen 2
 +
Fiesta tutorial 3.png|Tutorial screen 3
 +
Fiesta tutorial 4.png|Tutorial screen 4
 +
File:Rayman FR.jpeg|Promotional image
 +
File:Rayman-Fiesta-Run-Featured.jpg|Promotional image
 +
File:Photo rayman fiesta run 1.jpg|Promotional screenshot
 +
File:Rayman-Fiesta-Run-02.jpg|Promotional screenshot
 +
File:Rayman-Fiesta-Run-3.jpg|Promotional screenshot
 +
File:Rayman-Fiesta-Run-4.jpg|Promotional screenshot
 +
File:Rayman-Fiesta-Run-5.jpg|Promotional screenshot
 +
File:Candy World Hunter.jpg|Promotional screenshot
 +
File:Tchip-Tchip.jpg|Promotional screenshot
 +
File:Candy Fun Run.jpg|Promotional screenshot
 +
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions
 +
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies
 +
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions
 +
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use
 +
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race
 +
Fiesta_Run_red_1.jpg|(RED) campaign
 +
Fiesta_Run_red_2.png|(RED) campaign
 +
Fiesta_Run_red_3.jpg|(RED) campaign
 +
Fiesta_Run_promotion.jpg|Limited time App Store promotion
 +
Normal level.png|A normal level icon
 +
Invaded level.png|An invaded level icon
 +
Land of Dead level.png|A [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] level icon
 +
Shooter level.png|A shooter level icon
 +
Grave.png|A grave in the [[Nightmare Mode]]
 +
Kitchen icon.png|The main levels icon on the world map
 +
Candy icon.png|The [[Candy World]] icon on the world map
 +
Blue gift.png|A blue gift box from the [[Nightmare Mode]]
 +
Red gift.png|A red gift box
 +
</gallery>
  
 +
==Screenshots==
 
<gallery>
 
<gallery>
File:Rayman FR.jpeg
 
File:Rayman-Fiesta-Run-Featured.jpg|Featured
 
File:Photo rayman fiesta run 1.jpg|Featured screenshot
 
File:Rayman-Fiesta-Run-02.jpg|Featured screenshot
 
File:Rayman-Fiesta-Run-3.jpg|Featured screenshot
 
File:Rayman-Fiesta-Run-4.jpg|Featured screenshot
 
File:Rayman-Fiesta-Run-5.jpg|Featured screenshot
 
 
File:RFR-1.png|Splash and Bounce
 
File:RFR-1.png|Splash and Bounce
 
File:RFR-1I.png|Cold Burn
 
File:RFR-1I.png|Cold Burn
Line 210: Line 390:
 
File:RFR-36.jpg|Stomach bug
 
File:RFR-36.jpg|Stomach bug
 
File:RFR-36I.jpg|Gastric Fluids
 
File:RFR-36I.jpg|Gastric Fluids
File:RFR-37.jpg|Privé de dessert
+
File:RFR-37.jpg|Back to the Roots
File:RFR-38.jpg|Saut de l'ange
+
File:RFR-38.jpg|Leap of Faith
File:RFR-39.jpg|Gaffe aux serpents
+
File:RFR-39.jpg|Watch the Snakes
File:RFR-40.jpg|Un petit remontant
+
File:RFR-40.jpg|Breath of Death
File:Candy World Hunter.jpg|Featured Candy World Screenshot
 
File:Tchip-Tchip.jpg|Featured Candy World Screenshot
 
File:Candy Fun Run.jpg|Featured Candy World Screenshot
 
File:RFR_Globox.png|Globoxer
 
File:RFR_BossMecca.png|Mecha Carnivora
 
File:RFR_CuistoEatingCastle.png|El Stomacho Castle Eater
 
File:RFR_Teensy.png|Grand Minimus
 
File:RFR_AlFerno.png|Al Ferno
 
File:RFR_Rayman_Noel.png
 
File:RFR_Waiter.png|Waiter
 
File:RFR_Globox_Noel.png
 
File:RFR_DarkRayman.png|Rayman Alter Ego
 
File:RFR_RaymanAirkick.png|Rayman Fly Kick
 
File:RFR_Teensy_Noel.png
 
File:RFR_Plomber.png|Plomber
 
File:RFR_Grammy.png|Grammy
 
File:RFR_AngryGrammy.png|Angry Grammy
 
File:RFR_RaymanGlobox.png|Double Team
 
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions
 
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies
 
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions
 
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use
 
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race
 
File:RFRMAP.png|The World Map
 
Fiesta_Run_red_1.jpg
 
Fiesta_Run_red_2.png
 
Fiesta_Run_red_3.jpg
 
Fiesta_Run_promotion.jpg|Limited time App Store promotion
 
Fiesta_Run_Icon_1.jpg|Original icon
 
Fiesta_Run_Icon_2.png|Special Valentine's Day sale
 
File:Rayman FR Valentine's Day.png|Special Valentine's Day sale
 
Fiesta_Run_Icon_3.png|(RED) promotion icon on iOS
 
File:Rayman FR Christmas.png|Special Christmas icon
 
Fiesta_Run_Icon_4.jpg|Special Christmas icon
 
Fiesta_Run_Icon_5.png|Current icon
 
 
 
 
</gallery>
 
</gallery>
  
 
==Trivia==
 
==Trivia==
*While the playable characters, Lums, and enemies use their updated sprites from ''Rayman Legends'', the game runs on the same version of the UbiArt framework that powers ''Rayman Origins'' and ''Jungle Run''. This is evident in the lack of dynamic lighting in ''Fiesta Run'', as well as unused files that suggest so.
+
*While the playable characters, [[Lum (UbiArt games)|Lums]], and enemies use their updated sprites from ''[[Rayman Legends]]'' as well as some music from ''[[Rayman Legends]]'', the game runs on the same version of the UbiArt framework that powers ''[[Rayman Origins]]'' and ''[[Rayman Jungle Run]]''. This is evident in the lack of dynamic lighting in the game, as well as unused files that suggest so. Additionally, [[Rayman]] uses his voice clips from ''[[Rayman Origins]]''.
 +
*This is the first [[Rayman (series)|''Rayman'' game]] to feature cloud syncing. Although ''[[Rayman Jungle Run]]'' does have iCloud support, it is only for ''Fiesta Run'' to be able to check for [[Lum (UbiArt games)|Lums]] in that game.
  
 
==External Links==
 
==External Links==
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Official page]
+
* [https://www.ubisoft.com/en-US/game/rayman-fiesta-run/ Official page]
  
 
{{Handheld Rayman games}}
 
{{Handheld Rayman games}}
Line 263: Line 408:
 
[[de:Rayman Fiesta Run]]
 
[[de:Rayman Fiesta Run]]
 
[[pl:Rayman Fiesta Run]]
 
[[pl:Rayman Fiesta Run]]
 +
[[es:Rayman Fiesta Run]]
 +
[[ru:Rayman Fiesta Run]]
  
 
[[Category:2D platform games]]
 
[[Category:2D platform games]]

Revision as of 20:09, 16 August 2019

Rayman Fiesta Run
Rayman Fiesta Run
Published by Ubisoft
Developed by Ubisoft Casablanca

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date iOS & Android:

Worldwide 7th November, 2013
Windows Phone, 8 & 10:
Worldwide 5th February, 2014

Genre 2D platformer
Gameplay mode Single player
Platforms iOS, Android and Windows 8/RT
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
System requirements {{{system requirements}}}

Rayman Fiesta Run is a 2D platform game for iOS, Android, Windows Phone and Windows 8 and 10 devices. It is the second game in the Rayman Run series and a sequel to Rayman Jungle Run. On May 15th, 2014, the game was given a major update that added 16 levels that included a new world named, Candy World, and introduced Nightmare Mode. In 2016 a Windows 10 edition was released on the Windows Store.

Gameplay

Fiesta Run is set in the Origins universe, like its predecessor, Jungle Run. However, while the latter game focused on jungle themed levels, Fiesta Run uses more diverse level tropes, like the frozen seas and fiery kitchens of Gourmand Land. In addition, the levels contain more gimmicks lifted from the console games compared to Jungle Run, now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from Rayman Legends makes an appearance for all levels of the game, except for the Land of the Livid Dead levels and the shooter levels in the Candy World. As a result of this diversity, the game features a world map showing the different locations, unlike Rayman Jungle Run which used a simpler level selection. The world map features many small islands that contain 1-4 normal levels each, not included the Invaded levels.

Rayman himself automatically runs in a predefined direction, like Jungle Run. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.

Candy World

Candy World is an expansion which can be unlocked by paying 5000 Lums for an entry ticket. In the Candy World, sidescrolling shooter levels make a return, but this time the hero is on their own and their only way to attack is by gathering and reloading themselves Blue Punches. The shooter levels don't have any Teensies to free. In the rest of the stages the main goal is to free the new pink Teensies.

The Candy World icon on the world map
The Candy World world map


Nightmare Mode

Nightmare Mode is a mode introduced in the Candy World Update. This mode puts the player into rushing through every invaded level in the game, excluding the ones from Candy World. In order to beat Nightmare Mode, the player must not die once. If they do, their progress is cleared and they must start from the very beginning. Finishing Nightmare Mode grants the player the Raywolf costume and 10,000 Lums.

The Nightmare Mode world map


Shop

In Jungle Run, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In Fiesta Run, they allow the player to purchase utilities within levels, like hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of Jungle Run data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in Fiesta Run.

Gadgets

Fiesta Shop Gadgets 1.png
Fiesta Shop Gadgets 2.png

Gadgets are power-ups which can be purchased either individually within levels or permanently in the shop for either Lums or real money. The following gadgets are available from the shop:

  • All Gadgets Pack: This pack includes all gadgets.
  • Magnet: The magnet attracts Lums round the hero, thus increasing the range to collect them.
  • Phoenix: The phoenix ads a check-point at the middle of the stage where the hero can respawn in case of death.
  • Too Much Help: This gadget shows how to complete the level with all of the Lums.
  • Golden Heart: The Golden Heart protects the hero from two hits.
  • Ultimate Flying Punch: The Ultimate Flying Punch gives the hero unlimited and stronger punches.
  • The All Gadgets Pack.
  • The Magnet gadget.
  • The Phoenix gadget.
  • The Golden Heart gadget.
  • The Ultimate Flying Punch gadget.

Heroes

The three exclusive (RED) costumes.
The Raywolf costume.

Packs:

  • All Heroes Pack
  • Christmas Pack

Updates

The menu screen during version 1.4.0.

Fiesta Run has received one major update with several minor ones adding new content and features. Below is a list with all of the updates on iOS with new content.

Version 1.0.1 - November 7, 2013

  • Game launched.

Version 1.0.3 - December 19, 2013

Version 1.1.0 - February 6, 2014

  • iOS controllers are now supported.

Version 1.2.0 - May 15, 2014

Version 1.3.1 - November 23, 2014

  • Limited time (RED) campaign until December 7th with three exclusive costumes.

Version 1.4.0 - December 8, 2014 (iOS only)

Social network integrations

Achievements

Main article: List of achievements in Rayman Fiesta Run

Fiesta Run has support for achievements through GameCenter on iOS devices, Google Play Games on Android devices and Xbox Live on Windows devices. The Windows 10 edition does however not have Xbox Live support, and thus no achievements or leaderboards. The game has a total of 25 achievements to be earned.

Leaderboards

Fiesta Run has a total of 5 leaderboards; 4 for the Land of the Livid Dead levels and one for the Nightmare Mode.

  • Race "Back to the Roots"
  • Race "Leap of Faith"
  • Race "Watch the Snakes"
  • Race "Breath of Death"
  • Survivor "Born to Survive"

Cloud syncing

Fiesta Run is the first Rayman game to feature cloud syncing. On iOS devices the cloud syncing goes through iCloud. The Windows 10 edition removes this feature.

The cloud syncing is not automatic, like in Rayman Adventures, and has to be loaded and saved manually.

The syncing is done manually from the settings
When attempting to overwrite a save with a different progress the game will show a comparison of the two before the changes go in to effect

Facebook

Fiesta Run is the second Rayman game with Facebook integration, with the PlayStation Vita version of Rayman Legends being the first. When signed in to Facebook, the player can compare their overall progress with their friends and view their recent in-game activity, such as completing levels and purchasing costumes. The player can then share their game info and receive 100 Lums (or 50 for sharing content from the activity log). Their Facebook avatar, as well as their friends, will be shown on the world map.

Game records

Main article: List of Rayman records

Rayman Fiesta Run has four Land of the Livid Dead levels, which save the players record times, and a survivor mode.

Levels

Unlike Rayman Jungle Run, where levels were divided into sections, each level has its own spot on a larger world map. Each normal level will have an Invaded counterpart, where levels will be populated with enemies, and are much more difficult. However, unlike the Invasion levels featuring in Rayman Legends, which were time trial iterations of their normal levels, the objective of Invaded levels in Fiesta Run remains the same as their normal counterpart, where they player must make their way through and collect as many Lums as possible. This gives a total of 72 levels in which the objective is to collect lums. There are 4 more levels which feature in the Land of the Livid Dead, and much like their counterparts from Jungle Run, these require the player to merely make it through the level and compete for the fastest time.

Normal Levels

An empty world map
A complete world map as it appeared prior to version 1.2.0
  • Splash and Bounce
  • Cold Burn
  • Beware of the blue mushrooms...
  • Cheese party
  • Mini Rayman Calorie free
  • Hot hot chocolate
  • Don't forget your umbrellas
  • Cake Park
  • Slippery Slopes
  • Dragon-hop
  • Giant Toboggan
  • Breathless slide
  • Chocolate Chunks
  • Chocolate city
  • Black or White
  • Chocolate island
  • Flying Fish Tails
  • Spike me if you can
  • Kitchen Nightmare
  • Hot dip
  • Giant BBQ
  • BBQ Party
  • Inferno Chef Cook
  • Dragon Soup
  • Inside or on the terrasse?
  • Unstable tool
  • Pop-Form
  • Salted or caramel popcorn?
  • Flying blades
  • Beware of the laserbeam!
  • Mecha diner
  • Catch of the day: "Rayman with vegetables"
  • Kitchen Mayhem
  • It's getting hot in here
  • Run or Burn
  • Boiling kitchen
  • Learning to fly
  • Mum! Look at this, I'm flying!
  • Flying fish
  • The 3 Elements
  • Air Boxing
  • Fisty-cuffs!
  • Ice storm
  • Iceberg storm
  • What an ice boy
  • Where are the brakes?
  • Spiky ice
  • A strange pool
  • Wintermint Breath
  • Tasty rayman
  • The Animal inside
  • Pepper meal
  • Acidy Reflux
  • Dragon Heart
  • Russian Hills
  • Cool loop
  • Out of my way
  • Pinball cook
  • A-maze-ing
  • I'm feeling sick...
  • Mini Rayman Maximum Taste
  • Giant Cook
  • Heartburn
  • Hot Burp
  • Hick up and down
  • Bubble Explosion
  • Reaching for the stars
  • When Daddy Cooks!
  • Next generation toaster
  • Giant Oven
  • Stomach bug
  • Gastric Fluids

Land of the Livid Dead Levels

  • Back to the Roots
  • Leap of Faith
  • Watch the snakes
  • Breath of Death

Candy World Levels

  • Feet-free
  • Cater-plane!
  • Sugar devil
  • It's all sugar now!
  • Light please
  • It's crawling!!
  • Tchip-tchip
  • Eggs drop!
  • Ice sugar
  • Cotton Candy
  • Blind folded
  • Scrambled eggs
  • The Candy-tower
  • At-candy-de
  • Aerial battle!
  • Tchip-Tchip not happy!

Gallery

Through the course of the game, several gallery images will be available for purchase.

Artwork

Screenshots

Trivia

  • While the playable characters, Lums, and enemies use their updated sprites from Rayman Legends as well as some music from Rayman Legends, the game runs on the same version of the UbiArt framework that powers Rayman Origins and Rayman Jungle Run. This is evident in the lack of dynamic lighting in the game, as well as unused files that suggest so. Additionally, Rayman uses his voice clips from Rayman Origins.
  • This is the first Rayman game to feature cloud syncing. Although Rayman Jungle Run does have iCloud support, it is only for Fiesta Run to be able to check for Lums in that game.

External Links