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{{quote|text=[[Rayman]] and his famous acolytes face new challenges in a unique sporting competition: they will confront each other in hard and varied environments to become THE winner of a surprising biathlon: Race and Battle modes.
Pick your character and compete with your opponents within interactive environments littered with power-ups, extreme actions and shooting into hazardous arenas. Catch weapons to pinch your opponents [[lum]]s, glide across bewitching lagoons and learn to be tough and nimble to take your adversaries by surprise.
Perhaps at least will you succeed to be tougher than [[Rayman]]...|sign=Manual|source=''Rayman M''}}
{{Game
{{Game
| name = Rayman M
| name = Rayman M
| image = [[Image:RM PS2EUcov.jpg|center|200px]]
| image = [[Image:Rayman M Box.png|center|250px|''Rayman M'']]
| published by = Ubisoft
| published by = [[Ubisoft]]
| developed by = Ubisoft
| developed by = [[Ubisoft|Ubisoft Montpellier]]<br>[[Ubisoft|Ubisoft Milan]] (Battle and Menu systems, PC, PS2)<ref>https://www.facebook.com/Ubisoft.Milan?v=info&expand=1&refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php</ref>
| release date = 2001
| designed by = Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon
| genre = Racing/Melee
Battle: Benoît Maçon with Christian Cantamessa, Marc D'Souza, Riccardo Landi, Giordano Nisi, Davide Soliani
| gameplay mode = Single player/Multiplayer
| soundtrack by = Claude Samard
| platforms = Sony PlayStation 2, PC, Nintendo GameCube (US), Microsoft Xbox (US)
| release date = [[File:European Union.png|16px]] 30th November, 2001
[[File:United_States_of_America(USA).png|16px]] 24th September, 2002
| genre = Racing, party
| gameplay mode = Single player, Multiplayer
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube (North America), Microsoft Xbox (North America), Sony PlayStation 3 (Digital, North America)
| ratings = 3+ (ELSPA), E (ESRB)
| distribution media = DVD-ROM, CD-ROM, GameCube Optical Disc, digital download
| game engine = [[OpenSpace]]
}}
}}


'''''Rayman M: Multiplayer''''' (known as '''''Rayman Arena''''' outside of Europe due to the age rating system) is a multiplayer spin-off of ''Rayman 2: The Great Escape''. In Europe, it was released only on the Sony PlayStation 2 and PC on the 30th November 2001, while in the United States it was released on the Microsoft Xbox and Nintendo GameCube as well as the PlayStation 2 and PC. It is a 3D game which combines racing, battling, and a few traditional platform elements. Unlike the other Rayman games, this game does not have a notable plot, other than that the characters are in a sporting competition.
'''''Rayman M: Multiplayer''''' (known as '''''[[Rayman Arena]]''''' outside of Europe) is a multiplayer spin-off game based on ''[[Rayman 2]]''. In Europe, it was released only on the Sony PlayStation 2 and Microsoft Windows on the 30th November 2001, while in North America it was released on the Microsoft Xbox and Nintendo GameCube in addition to the PlayStation 2 and Windows. It is a 3D game which combines racing, battling, and a few traditional platform elements. Unlike the other [[Rayman (series)|''Rayman'' games]], this game does not have a notable plot, other than that the characters are in a sporting competition.


==Gameplay==
==Gameplay==
[[Image:RayMReady.jpg|thumb|4 characters that are about to race in [[Nebulous Tower]].]]
The gameplay in ''Rayman M'' is split into two main modes, racing and battle.
The gameplay in Rayman M is split into two main modes, Racing and Battle.
 
===Racing mode===
In this mode, the players take part in a foot race and face a number of obstacles depending on which environment they are playing in. There are no power-ups in this mode, although throughout each course there are [[Purple Lum]]s, speed ramps and small trampolines that are useful. This mode has four different types of racing game. Obstacles include boxes that the player has to shoot up to eight times in order to pass, bear traps and electric bars.


===Racing Mode===
* '''Training:''' This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records. Only one player can play in this mode.
In this mode, the players take part in a foot race and face a number of obstacles depending on which environment they are playing in.  There are no power-ups in this mode, although throughout each course there are [[Purple Lum|Purple Lums]], speed ramps and small trampolines that are useful. This mode has four different types of racing game. Obstacles include boxes that the player has to shoot up to eight times in order to pass, bear traps and electric bars.
* '''Race:''' This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.   
* '''[[Popolopoï]]:''' This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] named [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode.
*'''[[Lum]]s:''' In this mode, the player has to complete three laps while collecting the maximum number of [[Yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode.


====Training====
<gallery  widths="320px" heights="240px">
This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records.  Only a single player can play in this mode.
RayMReady.jpg|[[Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]].
RM OrangeButterfly.jpg|The [[Popolopoï]] mode.
RM YellowLums.jpg|The [[Lum]]s mode.
</gallery>


====Race====
===Battle mode===
This mode involves up to four characters to race each other, the first one to the finish line wins.  In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode you can set how many laps to run before winning.
Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.


====Popolopoï====
* '''[[Lum Spring]]:''' In the mode, the player has to collect as many [[Lum]]s (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five [[Lum]]s -  or before the time runs out. To help the player prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others' shots have to be avoided.
This mode uses a time limit in which you must complete three laps in.  Although the time starts at 20 seconds, you can increase your time by shooting small butterflies called [[Popolopoï]], which come in different colours that represent how much time you would get. Only a single player can play in this mode.


====Lums====
* '''[[Lum Fight]]:''' Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score [[Lum]]s. Each time a player dies, they respawn somewhere else in the arena. A negative [[Lum]] is given to a player that loses to a self-infliction. Various power-ups called generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as [[Lum Spring]].    
In this mode, you have to complete three laps while collecting the number of [[Yellow Lum|Yellow Lums]] required in order to legally win, which can be used at later points of the game. Only a single player can play in this mode.


===Battle Mode===
* '''[[Capture the Fly]]:'''  This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot. The character is equipped with five bounce bullets which are only effective on the player in possession of [[Light-Fly|the Fly]]. The player that reaches the winning conditions first wins.
[[Image:RMBattle.jpg|thumb|[[Rayman]] and [[Globox]] fight in [[Timber Wood]].]]
Rather than an obstacle course, the Battle mode is made up of an arena in which you run around playing three different modes. Unlike the Race mode, this mode uses power-ups.


====Lum Spring====
<gallery  widths="320px" heights="240px">
In the mode, you have to collect as many [[Lum]] (which unusually look like crystals this time) as you can in order to reach the winning conditions - in a typical game, this is up to five Lums -  or before the time runs out.  To help you prevent the opponents from reaching them first, you are equipped with ice bullets to freeze them, thought you'll also have to avoid their shots.  
GemstoneTemplePC.jpg|[[Rayman]], a [[Henchman 800]], [[Admiral Razorbeard|Razorbeard]] and [[Globox]] competing in the [[Lum Spring]] mode.
RMBattle.jpg|[[Rayman]] and [[Globox]] competing in the [[Lum Fight]] mode.
RM PC-IdleLight-Fly.jpg|[[Rayman]] and [[Razorwife]] competing in the [[Capture the Fly]] mode.
</gallery>


====Lum Fight====
==Game records==
Each player starts with five hit points each, and you have to knock all of the opponents' hit points in order to score Lums. Each time a player dies, they respawn somewhere in the arena. A negative Lum is given to a player that loses to a self-infliction. Various power-ups called Generators are scattered around, and contain a different weapon to use against your opponents.  Uses the same winning conditions as Lum Spring.     
''Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_M.2FArena.2FRush List of Rayman records]


====Capture the Fly====
''Rayman M'', ''[[Rayman Arena|Arena]]'' and ''[[Rayman Rush|Rush]]'' save the players race and lap record for each race track. The original version includes the PC and PlayStation 2 version of ''Rayman M'' and ''[[Rayman Arena]]''. The PC version of ''[[Rayman Arena|Arena]]'' does have some obstacles removed in level making it slightly easier.
Game is a lot like tag - you have to find a [[Light Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot. You are equipped with five bounce bullets which are only effective on the play in possession of the Fly. The player that reaches the winning conditions first wins.


==Environment==
==Environment==
The game follows the same canon as ''[[Rayman 2: The Great Escape]]'', and consist of four different worlds for each mode, each with three stages. The world you play in also determines the difficulty of the game, going from Beginner to Advanced. As the player progresses, the harder difficulties are unlocked.
[[File:SpellboundForestPC.jpg|320px|thumb|right|[[Spellbound Forest (Rayman M)|Spellbound Forest]] is similar to the forest-themed levels in ''[[Rayman 2]]''.]]
''Rayman M'' is set mainly in environments based on those of ''[[Rayman 2]]''. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from beginner to advanced. As the player progresses, the harder difficulties are unlocked. Many of the worlds in ''Rayman M'' that resemble locations from ''[[Rayman 2]]'' include [[Ly's Palace]], which resembles [[the Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]].


Many of the worlds in ''Rayman M'' resemble locations from ''Rayman 2''; for example, [[Ly's Palace]] resembles the [[Sanctuary of Water and Ice]].
{{clear}}


==Characters==
==Characters==
At the start of the game, five characters are available, and as the player progresses through the game, he or she will unlock the remaining characters as well as skins for them. Each character has their own musical theme in the Racing mode, and have their own method of gliding, though they all shoot the same way [[Rayman (character)|Rayman]] does.
[[File:RM-Globox-AlternativeCharacterSkin1.jpg|320px|thumb|right|One of [[Globox]]'s [[skin]]s that can be chosen in the character selection screen.]]
At the start of the game, five characters are available, and as the player progresses through the game, they will unlock the remaining characters as well as [[skin]]s for them. Each character has their own musical theme in the racing mode, and have their own method of gliding, though they all shoot the same way [[Rayman]] does. 
 
*'''[[Rayman]]:''' The star of the game. He has one unlockable [[skin]] only in ''[[Rayman Arena]]''.
*'''[[Globox]]:''' [[Rayman]]'s best friend, who joined the competition to overcome his shyness (unlike other games he appeared in, he is not scared of the bad guys). He has three unlockable [[skin]]s.
*'''[[Teensie]]s:''' A pair of [[Grand Minimus]] [[Teensie]]s. They have three unlockable [[skin]]s.
*'''[[Admiral Razorbeard]]:''' The irritable lord of the [[Robo-Pirate]] army. 
*'''[[Henchman 800]]:''' One of the [[Robo-Pirate]]s from ''[[Rayman 2]]'', particularly of the red variety. He has three unlockable [[skin]]s.
*'''[[Tily]]:''' A small [[fairy]] speculated to have replaced [[Ly]] the Fairy. [[Tily]] must be unlocked.
*'''[[Razorwife]]:''' [[Razorbeard]]'s flamboyant wife. [[Razorwife]] must be unlocked.
*'''[[Henchman 1000]]:''' A most perfected version of the [[Henchman 800]]. [[Henchman 1000]] must be unlocked. He has three unlockable [[skin]]s.
*'''[[Dark Globox]]:''' A more evil, dumber, uglier, and certainly ruder version of [[Globox]]. [[Dark Globox]] only appears in the GameCube and Xbox versions of ''[[Rayman Arena]]'' and must be unlocked.
*'''[[Dark Rayman (Rayman Arena)|Dark Rayman]]:''' An evil doppelgänger of [[Rayman]]. [[Dark Rayman (Rayman Arena)|Dark Rayman]] only appears in the GameCube and Xbox versions of ''[[Rayman Arena]]'' and must be unlocked. He is also the player's opponent through the entire third league in the game, the master league. He is the main antagonist of ''[[Rayman Arena]]''.
 
==Levels==
===Beginner league===
* '''Racing'''
** [[First Ruins]]
** [[Nebulous Tower]]
** [[Dark Sewer]]
 
* '''Battle'''
** [[Shadow Plain]]
** [[Rise and Shrine]]
** [[Sunset Coast]]
 
===Advanced league===
* '''Racing'''
** [[Dawn Sand]]
** [[Water Canyon]]
** [[Thousand Waterfalls]]
 
* '''Battle'''
** [[Timber Wood]]
** [[Haunted Yard]]
** [[Palm Beach]]
 
===Expert league===
* '''Racing'''
** [[Forest Jump]]
** [[Zenith Harbour]]
** [[Treasure Ship]]
 
* '''Battle'''
** [[Spellbound Forest (Rayman M)|Spellbound Forest]]
** [[Ly's Palace]]
** [[Coconut Island]]
 
===Extreme league===
* '''Racing'''
** [[Pipe Maze]]
** [[Lava Factory]]
** [[Electric Final]]
 
* '''Battle'''
** [[Gemstone Temple]]
** [[Forgotten Dungeon]]
** [[Ghastly Trees]]
 
===Bonus league===
* '''Racing'''
** [[Big Bang]]
** [[Future]]
** [[Born To Slide]]
** [[On and On]]
** [[Speed Stress]]
** Speed Stress (''[[Rayman Arena]]'' – GameCube/Xbox only)
** [[Extreme Slide]] (''[[Rayman Arena]]'' – GameCube/Xbox only)


*'''[[Rayman (character)|Rayman]]:''' The star of the game.
* '''Battle'''
*'''[[Globox]]:''' Rayman's best friend, who joined the competition to overcome his shyness.
** [[Spooky Towers]]
*'''[[Teensies]]:''' A pair of [[Grand Minimus]] Teensies.
** [[Pac Arena]] (''[[Rayman Arena]]'' – GameCube/Xbox only)
*'''[[Admiral Razorbeard]]:''' The irritable lord of the [[Robo-Pirate Army]]. 
** [[Low Gravity Arena]] (''[[Rayman Arena]]'' – GameCube/Xbox only)
*'''[[Henchman 800]]:''' One of the [[Robo-Pirate Army|Robo-Pirates]] from ''[[Rayman 2]]'', particularly of the Red variety.
** [[Kurai]] (''[[Rayman Arena]]'' – GameCube/Xbox only)
*'''[[Tily]]:''' A small [[Fairy]] speculated to have replaced [[Ly the Fairy]]. Tily must be unlocked.
*'''[[Razorwife]]:''' Admiral Razorbeard's flamboyant wife. Razorwife must be unlocked.
*'''[[Henchman 1000]]:''' An older [[Robo-Pirate]] model. Henchman 1000 must be unlocked.
*'''[[Dark Globox]]:''' An eviler, dumber, uglier, and certainly more ruder version of [[Globox]]. Dark Globox only appears in "Rayman Arena" and must be unlocked.
*'''[[Dark Rayman]]:''' [[Mister Dark]]'s evil doppleganger from ''[[Rayman (game)|Rayman]]''. Dark Rayman only appears in ''Rayman Arena'' and must be unlocked. He is also the player's opponent entirely through the third mode in the game, Master Mode.


== Voice Cast ==
==The objects==
*David Gasman as [[Rayman]], [[Dark Rayman]] (Rayman Arena Xbox/Gamecube version)
[[File:RM-PC-Nettle-DawnSand.jpg|320px|thumb|right|A [[nettle]], as seen in [[Dawn Sand]].]]
*Eddie Crew as [[Dark Globox]] (Rayman Arena Xbox/Gamecube version)
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to ''[[Rayman 2]]''.
*Wayne Grayson as [[Globox]]
*Cindy Lee Delong as [[Teensie]] 1
*Jodi Forrest as [[Tily]], [[Razorwife]]
*Martial Le Minoux as ???
*Joseph Sheridan as ???
*Ken Starcevic as [[Razorbeard]], [[Teensie]] 2
*Billy West as [[Murfy]] (Rayman Arena Xbox/Gamecube version)


==Levels==
* '''Speed ramps''': A blue panel on the ground or platform that will give the player a speed boost for a few seconds by walking over it. Pressing the "special button" when this speed boost is active will grant the player even more extra speed, leaving little clouds of dust behind them.
===Beginner League===
* '''[[Bumper]]s''': A circle 'trampoline' on the ground which propels the player into the air, most often resulting in a shortcut.
* '''[[Nettle]]s''': These look similar to the plants of the same name in [[beneath the Sanctuary of Rock and Lava]] in ''[[Rayman 2]]''. When the player gets close it will 'whip', her/him resulting in the player to slow down. There are many types of [[nettle]], including a skeletal one.
* '''[[Purple Lum]]s''': A well-known [[Lum]] from ''[[Rayman 2]]'' which allows the player to swing through the air, circumnavigating obstacles or following a faster route.
* '''[[Switch]]es''': These [[switch]]es, unlike those in ''[[Rayman 2]]'', are square-shaped and labelled with icons – either a [[Robo-Pirate]] head, a [[piranha]] or a [[Spider (Rayman 2)|spider]]. If the player shoots at a [[switch]], it will activate a hidden passage or will drastically alter the surrounding environment to stop opponent(s), but can also affect the player.
* '''Electric fences''': When the player touches the electrical beams from this fence it will electrocute the player resulting in the player to slow down.
* '''Electric barrels''': When touched, it will light up and hit a player, resulting in the player to slow down.


====Racing====
* [[First Ruins]]
* [[Nebulous Tower]]
* [[Dark Sewers]]


====Battle====
==The weapons==
* [[Shadow Plain]]
[[File:RM-PC-SunsetCoast-PalmTreeAndWaterfall.jpg|320px|thumb|right|[[Rayman]] with the glue bomb weapon.]]
* [[Rise & Shrine]]
These are the weapons present in the fighting stages of the game. In [[Lum Fight]] mode, they are taken from generators that are randomly scattered around the arena. In [[Lum Spring]] and [[Capture the Fly]] modes, there is only one weapon that is present, and is given to the player at the beginning of the match. This is the ice bullet for [[Lum Spring]] and the rubber bullet for [[Capture the Fly]].
* [[Sunset Coast]]


===Advanced League===
* '''Fake generator''': It looks like a normal generator that gives the player a weapon, but is in fact a bomb that has been placed down by another player. It explodes on contact (or just after a character passes) and it inflicts 3 hit points.
* '''Item leech''': When activated, it steals a random other players' weapon. if no other player is carrying something, it will steal one from a generator.
* '''Buzz rocket''': When activated, the player will stop moving their main character (making them vulnerable to attacks) and he or she will instead be in control of a small, highly sensitive flying weapon, the buzz rocket. It inflicts 5 hit points on impact on another player, killing them instantly. The player can only use it once.
* '''Ultimate barrier''': An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.
* '''Glue bomb''': When activated, it sticks to a character by contact, spinning around that character (until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the [[helicopter bomb]] from ''[[Rayman 2]]''.
* '''Rapid bullets''': Shoots a row of 3 bullets per round, making 9 bullets in total. Each bullet inflicts 1 hit point.
* '''Rubber bullet''': Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In [[Capture the Fly]] mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.
* '''Hound bullet''': Automatically chases the nearest opponent. Each hound bullet inflicts 1 hit point.
* '''Firework bullet''': Is pointless unless a player is nearby, or he or she locks onto another player. A green firework bullet detonates on impact. Inflicts 1 hit point on anyone within explosion range.
* ''' Flametounge bullet''': A flame which its direction can be controlled for a few seconds, then remaining active for a few more, engulfing anyone who unfortunately goes into it. Inflicts 1 hit point.
* '''Ice bullet''': Only available in [[Lum Spring]] mode. It freezes the targeted character for 1 second. The ammo refills over time.


====Racing====
<gallery widths="64px" heights="64px">
* [[Dawn Sand]]
RM Weapon - steal bomb.png
* [[Water Canyon]]
RM Weapon - steal fake.png
* [[1000 Waterfalls]]
RM Weapon - steal home p.png
RM Weapon - steal homingcam.png
RM Weapon - steal mg p.png
RM Weapon - steal rain p.png
RM Weapon - steal shield.png
RM Weapon - steal stand p.png
RM Weapon - steal steal.png
RM Weapon - steal traj p.png
</gallery>


====Battle====
== Early production ==
* [[Timber Wood]]
''Main article: [[Rayman M (early production)]]''
* [[Haunted Yard]]
* [[Palm Beach]]


===Expert League===
Originally the game was split into two different projects. The first one, which ended up being the racing part, was named ''Rayman Tribe'' and the second one, the battle part, was named ''Rayman Shooting Fish''. Originally the racing levels were meant to be more closely based off of the levels from ''[[Rayman 2]]''.<ref>http://gamedesign.free.fr/docs/RAYMAN%20M%20PlayTest%20Feedback%20-%202nd%20series.doc</ref>


====Racing====
<gallery>
* [[Forest Jump]]
RM Level Concept 1.png
* [[Zenith Harbour]]
RM Level Concept 2.png
* [[Treasure Ship]]
RM Level Concept 3.png
RM Level Concept 5.png
RM Level Concept 6.png
RM Level Concept 7.png
RM Level Concept 8.png
RM Level Concept 9.png
RM Level Concept 10.png
RM Level Concept 11.png
RM Level Concept 12.png
RM Level Concept 13.png
RM Level Concept 14.png
</gallery>


====Battle====
==Manuals==
* [[Spellbound Forest]]
Click on the thumbnails to read the manuals.
* [[Ly's Palace]]
* [[Coconut Island]]


===Extreme League===
{|
|-valign="top"
|[[Image:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/9/9e/RM_Manual_EN.pdf|thumb|left|The English PC Manual]]
|[[Image:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/29/RM_Manual_FR.pdf|thumb|left|The French PC Manual]]
|[[Image:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/19/Rayman_M_PC_Manual_Dutch.pdf|thumb|left|The Dutch PC Manual]]
|[[Image:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_M_PC_Manual_German.pdf|thumb|left|The German PC Manual]]
|}
{|
|-valign="top"
|[[Image:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_M_PC_Manual_Italian.pdf|thumb|left|The Italian PC Manual]]
|[[Image:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d5/Rayman_M_PC_Manual_Polish.pdf|thumb|left|The Polish PC Manual]]
|[[Image:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1b/Rayman_M_PC_Manual_Scandinavian.pdf|thumb|left|The Scandinavian PC Manual]]
|[[Image:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_M_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC Manual]]
|}


====Racing====
==Soundtrack==
* [[Pipe Maze]]
The game features a dynamic soundtrack by French composer [http://www.claudesamard.com/ Claude Samard]. Each battle level features its own theme, while the background music of the race levels is determined by the identity of the character currently in the first position – each character has their own theme music, and additional musical cues mediate whenever the game switches from one theme to another.
* [[Lava Factory]]
* [[Electric Final]]


====Battle====
== Gallery ==
* [[Gemstone Temple]]
<gallery>
* [[Forgotten Dungeon]]
Rayman Arena Poster.jpg
* [[Ghastly Trees]]
</gallery>


===Bonus League===
==External links==
*[http://www.youtube.com/playlist?list=PL64025E539B8B2AA5 ''Rayman M'' playthrough at YouTube (PC version)]


====Racing====
==References==
* [[Big Bang]]
<references />
* [[Future]]
==See also==
* [[Born To Slide]]
* ''[[Rayman Rush]]'', the PlayStation version of ''Rayman M'', which included characters that did not appear in ''Rayman M''.
* [[On and On]]
* ''[[Rayman Arena]]'', the North American version of ''Rayman M'', which features some different content.
* [[Speed Stress]]
* [[Miscellanea]]


====Battle====
{{Rayman series}}
* [[Spooky Towers]]
{{RaymanMLocations|collapsed=Y}}


==See Also==
[[fr:Rayman M]]
*''[[Rayman Rush]]'', the PlayStation version of ''Rayman M'', which included characters that did not appear in ''Rayman M''.
[[de:Rayman M]]
[[hu:Rayman M]]
[[it:Rayman M]]
[[pl:Rayman M]]
[[es:Rayman M]]
[[ru:Rayman M]]


[[Category:Games]]
[[Category:Multiplayer games]]
[[Category:Multiplayer Games]]
[[Category:Rayman games]]

Revision as of 19:10, 27 March 2020

Rayman and his famous acolytes face new challenges in a unique sporting competition: they will confront each other in hard and varied environments to become THE winner of a surprising biathlon: Race and Battle modes.

Pick your character and compete with your opponents within interactive environments littered with power-ups, extreme actions and shooting into hazardous arenas. Catch weapons to pinch your opponents lums, glide across bewitching lagoons and learn to be tough and nimble to take your adversaries by surprise.

Perhaps at least will you succeed to be tougher than Rayman...

—Manual, Rayman M
Rayman M
Rayman M
Published by Ubisoft
Developed by Ubisoft Montpellier
Ubisoft Milan (Battle and Menu systems, PC, PS2)[1]

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon

Battle: Benoît Maçon with Christian Cantamessa, Marc D'Souza, Riccardo Landi, Giordano Nisi, Davide Soliani

Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by Claude Samard

Release date European Union.png 30th November, 2001

United States of America(USA).png 24th September, 2002

Genre Racing, party
Gameplay mode Single player, Multiplayer
Platforms Sony PlayStation 2, Microsoft Windows, Nintendo GameCube (North America), Microsoft Xbox (North America), Sony PlayStation 3 (Digital, North America)
Ratings 3+ (ELSPA), E (ESRB)
Distribution media DVD-ROM, CD-ROM, GameCube Optical Disc, digital download
Game engine OpenSpace

Rayman M: Multiplayer (known as Rayman Arena outside of Europe) is a multiplayer spin-off game based on Rayman 2. In Europe, it was released only on the Sony PlayStation 2 and Microsoft Windows on the 30th November 2001, while in North America it was released on the Microsoft Xbox and Nintendo GameCube in addition to the PlayStation 2 and Windows. It is a 3D game which combines racing, battling, and a few traditional platform elements. Unlike the other Rayman games, this game does not have a notable plot, other than that the characters are in a sporting competition.

Gameplay

The gameplay in Rayman M is split into two main modes, racing and battle.

Racing mode

In this mode, the players take part in a foot race and face a number of obstacles depending on which environment they are playing in. There are no power-ups in this mode, although throughout each course there are Purple Lums, speed ramps and small trampolines that are useful. This mode has four different types of racing game. Obstacles include boxes that the player has to shoot up to eight times in order to pass, bear traps and electric bars.

  • Training: This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records. Only one player can play in this mode.
  • Race: This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.
  • Popolopoï: This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting butterflies named Popolopoïs, which come in different colours that represent how much time is given. Only one player can play in this mode.
  • Lums: In this mode, the player has to complete three laps while collecting the maximum number of Yellow Lums required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of Lums the player collected will be transferred into the amount of time the player gets to finish that particular race in On and On, a bonus race level. Only one player can play in this mode.

Battle mode

Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.

  • Lum Spring: In the mode, the player has to collect as many Lums (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five Lums - or before the time runs out. To help the player prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others' shots have to be avoided.
  • Lum Fight: Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score Lums. Each time a player dies, they respawn somewhere else in the arena. A negative Lum is given to a player that loses to a self-infliction. Various power-ups called generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as Lum Spring.
  • Capture the Fly: This game is similar to tag - the player has to find a Light-Fly and keep hold of it as long as possible without getting hit by an opponent's shot. The character is equipped with five bounce bullets which are only effective on the player in possession of the Fly. The player that reaches the winning conditions first wins.

Game records

Main article: List of Rayman records

Rayman M, Arena and Rush save the players race and lap record for each race track. The original version includes the PC and PlayStation 2 version of Rayman M and Rayman Arena. The PC version of Arena does have some obstacles removed in level making it slightly easier.

Environment

Spellbound Forest is similar to the forest-themed levels in Rayman 2.

Rayman M is set mainly in environments based on those of Rayman 2. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from beginner to advanced. As the player progresses, the harder difficulties are unlocked. Many of the worlds in Rayman M that resemble locations from Rayman 2 include Ly's Palace, which resembles the Sanctuary of Water and Ice, and the Dark Sewers, which are reminiscent of the Tomb of the Ancients.


Characters

One of Globox's skins that can be chosen in the character selection screen.

At the start of the game, five characters are available, and as the player progresses through the game, they will unlock the remaining characters as well as skins for them. Each character has their own musical theme in the racing mode, and have their own method of gliding, though they all shoot the same way Rayman does.

Levels

Beginner league

Advanced league

Expert league

Extreme league

Bonus league

The objects

A nettle, as seen in Dawn Sand.

Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to Rayman 2.

  • Speed ramps: A blue panel on the ground or platform that will give the player a speed boost for a few seconds by walking over it. Pressing the "special button" when this speed boost is active will grant the player even more extra speed, leaving little clouds of dust behind them.
  • Bumpers: A circle 'trampoline' on the ground which propels the player into the air, most often resulting in a shortcut.
  • Nettles: These look similar to the plants of the same name in beneath the Sanctuary of Rock and Lava in Rayman 2. When the player gets close it will 'whip', her/him resulting in the player to slow down. There are many types of nettle, including a skeletal one.
  • Purple Lums: A well-known Lum from Rayman 2 which allows the player to swing through the air, circumnavigating obstacles or following a faster route.
  • Switches: These switches, unlike those in Rayman 2, are square-shaped and labelled with icons – either a Robo-Pirate head, a piranha or a spider. If the player shoots at a switch, it will activate a hidden passage or will drastically alter the surrounding environment to stop opponent(s), but can also affect the player.
  • Electric fences: When the player touches the electrical beams from this fence it will electrocute the player resulting in the player to slow down.
  • Electric barrels: When touched, it will light up and hit a player, resulting in the player to slow down.


The weapons

Rayman with the glue bomb weapon.

These are the weapons present in the fighting stages of the game. In Lum Fight mode, they are taken from generators that are randomly scattered around the arena. In Lum Spring and Capture the Fly modes, there is only one weapon that is present, and is given to the player at the beginning of the match. This is the ice bullet for Lum Spring and the rubber bullet for Capture the Fly.

  • Fake generator: It looks like a normal generator that gives the player a weapon, but is in fact a bomb that has been placed down by another player. It explodes on contact (or just after a character passes) and it inflicts 3 hit points.
  • Item leech: When activated, it steals a random other players' weapon. if no other player is carrying something, it will steal one from a generator.
  • Buzz rocket: When activated, the player will stop moving their main character (making them vulnerable to attacks) and he or she will instead be in control of a small, highly sensitive flying weapon, the buzz rocket. It inflicts 5 hit points on impact on another player, killing them instantly. The player can only use it once.
  • Ultimate barrier: An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.
  • Glue bomb: When activated, it sticks to a character by contact, spinning around that character (until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the helicopter bomb from Rayman 2.
  • Rapid bullets: Shoots a row of 3 bullets per round, making 9 bullets in total. Each bullet inflicts 1 hit point.
  • Rubber bullet: Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In Capture the Fly mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.
  • Hound bullet: Automatically chases the nearest opponent. Each hound bullet inflicts 1 hit point.
  • Firework bullet: Is pointless unless a player is nearby, or he or she locks onto another player. A green firework bullet detonates on impact. Inflicts 1 hit point on anyone within explosion range.
  • Flametounge bullet: A flame which its direction can be controlled for a few seconds, then remaining active for a few more, engulfing anyone who unfortunately goes into it. Inflicts 1 hit point.
  • Ice bullet: Only available in Lum Spring mode. It freezes the targeted character for 1 second. The ammo refills over time.

Early production

Main article: Rayman M (early production)

Originally the game was split into two different projects. The first one, which ended up being the racing part, was named Rayman Tribe and the second one, the battle part, was named Rayman Shooting Fish. Originally the racing levels were meant to be more closely based off of the levels from Rayman 2.[2]

Manuals

Click on the thumbnails to read the manuals.

The English PC Manual
The French PC Manual
The Dutch PC Manual
The German PC Manual
The Italian PC Manual
The Polish PC Manual
The Scandinavian PC Manual
The Spanish PC Manual

Soundtrack

The game features a dynamic soundtrack by French composer Claude Samard. Each battle level features its own theme, while the background music of the race levels is determined by the identity of the character currently in the first position – each character has their own theme music, and additional musical cues mediate whenever the game switches from one theme to another.

Gallery

External links

References

See also

  • Rayman Rush, the PlayStation version of Rayman M, which included characters that did not appear in Rayman M.
  • Rayman Arena, the North American version of Rayman M, which features some different content.
  • Miscellanea