Rayman Origins (early production): Difference between revisions

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When ''[[Rayman Origins]]'' was originally announced it was going to have multiple episodic releases, with the first one being released in late 2010. This was however changed to make the game a more full experience. Originally it was also meant to be a prequel, as can be seen from early trailers, but was later turned into a full sequel. The name ''Origins'' was kept as the game was still focused on going back to [[Rayman]]'s origins, with a gameplay style similar to [[Rayman 1|the original game]].
When ''[[Rayman Origins]]'' was originally announced it was going to have multiple episodic releases, with the first one being released in late 2010. This was however changed to make the game a more full experience. Originally it was also meant to be a prequel, as can be seen from early trailers, but was later turned into a full sequel. The name ''Origins'' was kept as the game was still focused on going back to [[Rayman]]'s origins, with a gameplay style similar to [[Rayman 1|the original game]].


Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original ''Rayman'' game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include [[Rayman]]'s [[propeller]] ability, which could have been used by other characters as well, such as [[Globox]]. The game was originally going to include a similar [[life]] and health system to [[Rayman 1|the original game]], with a [[life]] counter and a health counter. Early artwork also show [[Big Mama]] on the top of [[Mystical Pique]] rather than in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].
Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original ''Rayman'' game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include [[Rayman]]'s [[propeller]] ability, which could have been used by other characters as well, such as [[Globox]]. The game was originally going to include a similar [[life]] and health system to [[Rayman 1|the original game]], with a [[life]] counter and a health counter. Early artwork also show [[Big Mama]] on the top of [[Mystical Pique]] rather than in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Early footage also shows [[Lum King]]s giving ax x4 multiplier rather than x2.


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Revision as of 19:49, 4 December 2017

A screenshot from an early version of the game, showing Rayman's cut propeller ability and a health bar.

Rayman Origins had a bunch of changes made during early production, most which has been seen through early trailers and by hacking the game.

Announcement

A scrapped life statue.

When Rayman Origins was originally announced it was going to have multiple episodic releases, with the first one being released in late 2010. This was however changed to make the game a more full experience. Originally it was also meant to be a prequel, as can be seen from early trailers, but was later turned into a full sequel. The name Origins was kept as the game was still focused on going back to Rayman's origins, with a gameplay style similar to the original game.

Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on Picture City from the original Rayman game, was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include Rayman's propeller ability, which could have been used by other characters as well, such as Globox. The game was originally going to include a similar life and health system to the original game, with a life counter and a health counter. Early artwork also show Big Mama on the top of Mystical Pique rather than in the Land of the Livid Dead. Early footage also shows Lum Kings giving ax x4 multiplier rather than x2.

The Daily Bubble

The Daily Bubble was a collection of magazine articles teasing several features and characters in Rayman Origins before its release. Several characters shown there were never used in the final game.

Unused script

You know, I really like the nymphs... They're bodacious bundles of fun, but lousy cooks... Was I talking to you Sorry! You are their best recipe yet!
Bubble DreamerRayman Origins (Unused script)
Glutton after my own heart (happy sigh)... I've still got heartburn since our last chow festival! You lay off the sacred plum juice I promised your Mrs... Leave some for me!
Bubble DreamerRayman Origins (Unused script)
The Magician takes on the mantle of Mr Dark.

By hacking the game's demo, a script was found, which details with unused dialogue what the game's plot was originally supposed to be. In this scrapped scenario, the Magician's real name would have been Ales Mansay. He was bullied and ostracized by the other Teensies at magic school for his poor magical abilities. Although he helped Rayman to overcome Mr Dark in the original game, he secretly admired the villain's dark and mysterious nature, and wanted to emulate him. He also ended up developing a hatred for the Bubble Dreamer, whose nightmares had repeatedly overcome the Glade of Dreams and were a constant threat to its inhabitants. The Magician concocted a plan. He hid a microphone in the Snoring Tree, so that the heroes' snoring would irritate and ultimately start a war with the inhabitants of the Livid Dead. Although the microphone, disguised as a flower, can still be seen in the game itself it is never made clear who placed it there.

Throughout the game the Magician pretends that he is still a friend of the heroes, allowing him to collect Lums from them in exchange for Electoons which they can use to reach new areas. In the scrapped plot, he used these Lums to power his mechas: gigantic machines which he was building to take over the Glade of Dreams, imposing order and eliminating the chaos of the Bubble Dreamer's nightmares.

While no explanation was given as to why this plot was scrapped, it is likely that the developers eventually deemed it unsatisfactory and chose to remove it entirely.


Unused levels

Two unused levels have been found in the PC version's files. Both levels are very short and without any background. The first of the two levels features a group of Lividstones and the second one a group of flying platforms. Both levels have the old exit sign textures, although not functional, and no end. They also feature a template terrain texture, known as "Basic Ground", with the distance being shown in squares of 2 square meters.

Cut content

Playable characters

Enemies

Other

Gallery

External links