Rayman Raving Rabbids 2 (DS): Difference between revisions

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[[Category:Games]]
[[Category:Games]]
[[Category:Multiplayer Games]]
[[Category:Multiplayer Games]]
[[Category:Rabbids Games]]

Revision as of 16:45, 5 December 2009

Rayman Raving Rabbids 2
RRR2 DSeu.jpg
Published by Ubisoft
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 2007
Genre Puzzle
Gameplay mode Single player
Platforms Nintendo DS
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman Raving Rabbids 2 (DS) is a spin-off game released for the Nintendo DS. As part of the spin-off Rayman Raving Rabbids handheld series, it was preceded by Rayman Raving Rabbids (DS), and succeeded by Rayman Raving Rabbids TV Party (DS).

Plot

After invading Rayman's world, the insane Rabbids have a new objective: THE INVASION OF PLANET EARTH! The Rabbids are determined to study human behavior and mimic everything that humans do. As part of their training, they must carry out missions around the globe in order for world domination. Rayman must follow the Rabbids and tell the world about what they have learned from humans.

After collecting enough information, Rayman tells the Humans about the Rabbids, getting the humans prepared for any future Rabbid attacks.

Characters

Rayman: Rayman is barely focused on in this game, his only appearances being in the cutscenes and after you play a minigame. His mission is to take pictures of the Rabbids and get enough information about them to tell the humans.

Rabbids: The Rabbids are the main characters in this game. They are travelling all over the world to study human behavior and mimic it so they can learn enough to take over the world.

Your Rabbid: This is the Rabbid you play as. Rayman follows this certain Rabbid around the world to take pictures of him and show the humans. In Bunny Mode, you can draw on this Rabbid, dress him up, give him an environment to live in and make him interact with objects.

Gameplay

A Rabbid challenges a rodeo in the USA

There are four modes: Adventure Mode, Score Mode, Bunny Mode, and Multi Mode.

In Adventure Mode you must choose an area (USA, Latina, Europe, Asia, Japan and Oceania) and complete all the minigames in it (the minigames are changed to be easier in Adventure Mode). Not only must you do that, but you must also get enough points (information) to finish that area. This means you have to replay minigames in that area over and over again until you earn enough points. If you win a minigame, you get 15 points. If you do completely terrible, you get two. if you somewhere in between, you get around 8 points. When you finish a minigame in Adventure Mode, you earn an item in Bunny Mode.

In Score Mode, you have to beat all the developer scores to get all the trophies. The areas are the same, except the minigames have been changed a little to become harder. When you beat a developer score on a minigame, you earn an item in Bunny Mode.

In Bunny Mode, you can draw on your Bunny, dress him up and give him a weapon, draw him a home or make him interact with items (Boxing Gloves, a Recording Microphone, a Tickling Feather or a Drum Kit).

Lastly is Multi Mode, where you can play with up to four friends. You can do this with multi-cards or a single-card download. If you play single-card multiplayer, you can only play three minigames. In multi-card, only 11 minigames are available for multiplayer. All of these are available in 2-player, but not all of them for three or four-player.

The most notable minigames are the music ones, which have appeared in the Wii verions of Rayman Raving Rabbids and Rayman Raving Rabbids 2. They are a little different in this game, though. They are mostly similar to Rayman Raving Rabbids 2 for the Wii, in which symbols will come down from the top of the screen and you have to hit them when they get to the templates. Except in this game, there are four templates and instead of Wii Remote and Nunchuck symbols, you have circles instead, which you must touch when they get to the templates (which are boomboxes). The 'red is bad, yellow is good and green is perfect' rule is here, except you get points for yellow and twice as many for green. Also at times a circle with an arrow pointing upwards appears. When you touch it, it will float back up to the top of the screen, and you must keep the stylus on it to get the maximum amounts of points.