Difference between revisions of "Red Lum"

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In ''[[Rayman 3: Hoodlum Havoc]]'', [[the Glade of Dreams]] is attacked by an army of [[Hoodlum]]s, sack-cloth creatures piloted by [[Black Lum]]s. Each of these Black Lums – including their leader, [[André]] – is a corrupted Red Lum. If Rayman uses the [[Grimace]] on a Black Lum, it will revert back into a Red Lum.
 
In ''[[Rayman 3: Hoodlum Havoc]]'', [[the Glade of Dreams]] is attacked by an army of [[Hoodlum]]s, sack-cloth creatures piloted by [[Black Lum]]s. Each of these Black Lums – including their leader, [[André]] – is a corrupted Red Lum. If Rayman uses the [[Grimace]] on a Black Lum, it will revert back into a Red Lum.
  
Red Lums appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. In this game, they resemble red [[Ting]]s. As in ''[[Rayman 2: The Great Escape|Rayman 2]]'', these Red Lums restore [[Rayman]]'s health when he collects them. In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], [[Yellow Lum]]s can be exchanged for heart-shaped Red Lums.
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Red Lums appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. In this game, they resemble red [[Ting]]s. They also appear in ''[[Rayman: Hoodlums' Revenge]]'', and resemble their original ''[[Rayman 2: The Great Escape|Rayman 2]]'' design. As in ''[[Rayman 2: The Great Escape|Rayman 2]]'', the Red Lums in these games restore [[Rayman]]'s health when he collects them. In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], [[Yellow Lum]]s can be exchanged for heart-shaped Red Lums.
  
 
In the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'', [[Admiral Razorbeard]] eats a Red Lum instead of the [[Yellow Lum]] he eats in the other versions, due to there being only 800 [[Yellow Lums]] instead of the usual 1000.
 
In the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'', [[Admiral Razorbeard]] eats a Red Lum instead of the [[Yellow Lum]] he eats in the other versions, due to there being only 800 [[Yellow Lums]] instead of the usual 1000.

Revision as of 01:38, 22 November 2016

A Red Lum, as seen in Rayman 3: Hoodlum Havoc.
The Red Lums are full of vital energy. Pirates love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.
Packed with vital energy, they restore Rayman's Life Bar;
Packed with energy, they restore Rayman’s life bar.
—Manual, Rayman 3
Rayman can collect these to increase his health when he is in need.
Made up of energy, they add life to Rayman's Life bar.

Red Lums are collectable shards of energy which appear in several games in the Rayman series, most notably Rayman 2: The Great Escape and Rayman 3: Hoodlum Havoc. They serve to replenish Rayman's health. Along with Yellow Lums, Red Lums are one of the two major Lum types featured in the games.

Description

A Red Lum, as seen in Rayman: Hoodlums' Revenge.

Red Lums take the form of red, glowing orbs. In Rayman 2 they resemble red versions of Yellow Lums, having the appearance of orbs of red light with wings.

In Rayman 3, they resemble atoms, having a red orb in the centre orbited by smaller red dots. In some instances they appear in their original winged form, such as when they are transformed from Black Lums using the Grimace and when they appear in cutscenes. The atom-like appearance recalls the Simple Powers and Double Powers from the original Rayman, which, together with the Big Powers, were essentially that game's version of Red Lums.

Red Lums are the embodiment of vitality, and the origin of all life in the Glade of Dreams.

Red Lums are unique in that, if spooked, a Red Lum will undergo a transformation into a Black Lum – which is a major part of Rayman 3's plot.

Role in the games

Red Lums recover Rayman's health. In Rayman 2, if Rayman is injured, nearby Red Lums automatically approach him. Robo-Pirates love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them.

In the Game Boy Color version of Rayman 2, a Red Lum completely restores Rayman's health.

In Rayman 3: Hoodlum Havoc, the Glade of Dreams is attacked by an army of Hoodlums, sack-cloth creatures piloted by Black Lums. Each of these Black Lums – including their leader, André – is a corrupted Red Lum. If Rayman uses the Grimace on a Black Lum, it will revert back into a Red Lum.

Red Lums appear in the Game Boy Advance version of Rayman Raving Rabbids. In this game, they resemble red Tings. They also appear in Rayman: Hoodlums' Revenge, and resemble their original Rayman 2 design. As in Rayman 2, the Red Lums in these games restore Rayman's health when he collects them. In the Nintendo DS version of Rayman Raving Rabbids, Yellow Lums can be exchanged for heart-shaped Red Lums.

In the PlayStation version of Rayman 2, Admiral Razorbeard eats a Red Lum instead of the Yellow Lum he eats in the other versions, due to there being only 800 Yellow Lums instead of the usual 1000.

See also