Sentinel

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Revision as of 01:10, 8 January 2011 by Haruka (talk | contribs) (New article created. Pictures added. It is just missing the number of points needed to unlock the mini-game.)
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‘A pioneer Hoodlum is having a few problems with the local inhabitants. To drive them back, he throws explosive cocktails at them.’Rayman 3: Hoodlum Havoc [source]


The title screen of Sentinel
The Knaaren need to be eliminated with the explosive cocktails.
The radar located in the upper-right corner of the screen indicates the Knaaren coordinates with a red spot.

Sentinel is the fifth of the twelve minigames which can be unlocked and played in Rayman 3: Hoodlum Havoc.

Description

The player controls a Hoodboom
The small vertical bar represents the throwing strenght from the Hoodboom. The more it is applicated, the further the explosive cocktail will be thrown.

This minigame takes place in the mountains from the Glade of Dreams. The main goal is to survive enough time while eliminating the Knaaren that will attempt to cut down the fort where the Hoodboom, controlled by the player, stands. As long as time passes, the yellow bar will reduce its size. The red bar represents the fort's stability level, that is reduced every time a Knaaren suceeds in reaching to the wooden pillars that hold the fort. If four Knaaren reach to the wooden pillars, the fort will knock down with the Hoodboomand the player loses the mini-game. The Knaaren can be located in the radar, represented by red spots, being the yellow losangle the Hoodboom's coordinate. The vertical bar represents the throwing strenght: the more it is applicated, the further the explosive cocktail is thrown. The player wins when the yellow bar is completely empty.
























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