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Revision as of 16:34, 17 July 2017 by Iheckler9 (talk | contribs) (→‎Description: maybe we should include how many hits the fort can withstand, next time)
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The title screen of Sentinel
A pioneer Hoodlum is having a few problems with the local inhabitants. To drive them back, he throws explosive cocktails at them.
—In-game description, Rayman 3: Hoodlum Havoc

Sentinel is the fifth of the nine minigames which can be unlocked and played in every version of Rayman 3: Hoodlum Havoc. It is unlocked by earning 65,000 points.


This minigame takes place in the mountains of the Glade of Dreams, apparently in the Summit Beyond the Clouds. The goal of the minigame is to survive for three minutes, while eliminating the Knaaren that attempt to tear down the Hoodboom's fort. As time passes, the yellow bar will reduce in size. The red bar represents the fort's stability level, that is reduced every time a Knaaren succeeds in reaching the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, the Hoodboom will fall and the player loses the mini-game. The Knaaren can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applied, the further the explosive cocktail is thrown. The player wins when the yellow bar is completely empty.


The Knaaren need to be eliminated with explosive cocktails.
The radar located in the upper-right corner of the screen indicates the Knaaren coordinates with a red spot.
The player controls a Hoodboom
The small vertical bar represents the throwing strength from the Hoodboom. The more it is applicated, the further the explosive cocktail will be thrown.

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