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[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]]]]
{{quote|text=Built by the [[Robo-Pirate|pirates]], these are mule headed missiles which can only be subdued by extreme patience. Most have legs, some can fly.|sign=Manual|source=''[[Rayman 2]]''}}
A '''shell''' (also known as a '''Walking Bullet''') is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance vesion of ''Rayman 3'']]. They were built by [[Robo-Pirate army|the Robo-Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red walking shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.


[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red walking shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]].
[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]].]]
A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They were built by the [[Robo-Pirate]]s, and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.


[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell1.jpg|thumb|250px|Official concept art of [[Rayman]] falling from a walking shell]]
[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]].


[[Walking shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red walking shell]]s are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in ''[[Rayman 2: The Great Escape|Rayman 2]]''.
[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell1.jpg|thumb|250px|Official concept art of [[Rayman]] falling from a [[walking shell]].]]
 
Shells can also be found as enemies in ''[[Rayman 2 Forever]]''.
 
[[Walking shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red shell]]s are also found in this game; they are untameable, and fly towards [[Rayman]] when he gets too close, which is not unlike their behaviour in ''[[Rayman 2]]''.
   
   
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or [[nettle]]-covered areas. [[Flying shell]]s are unable to touch lava, however, and [[walking shell]]s are unable to go on water. In [[the Iron Mountains]], the walking shell can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface.
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or [[nettle]]-covered areas. [[Flying shell]]s are unable to touch lava, however, and [[walking shell]]s are unable to go on water. In [[the Iron Mountains]], the [[walking shell]] can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface.


[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell2.jpg|thumb|250px|Official concept art of [[Rayman]] riding a walking shell. Note the shape of the shell.]]
[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell2.jpg|thumb|250px|Official concept art of [[Rayman]] riding a [[walking shell]]. Note the shape of the shell.]]


==Makes of shell==
==Makes of shell==
* [[Walking shell]]
* [[Flying shell]]
* [[Flying shell]]
* [[Walking shell]]
* [[Red shell]]
* [[Red walking shell]]


==Locations in ''Rayman 2''==
==Locations in ''[[Rayman 2]]''==
* [[The Menhir Hills]]
* [[The Menhir Hills]]
* [[Globox's House]] (''[[Rayman Revolution]]'' only)
* [[Globox's House]] (''[[Rayman Revolution]]'' only)
* [[Whale Bay]](excluding the PlayStation version)
* [[Whale Bay]] (excluding the PlayStation version)
* [[The Sanctuary of Stone and Fire]]
* [[The Sanctuary of Stone and Fire]]
* [[The Precipice]]
* [[The Precipice]]
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* [[The Crow's Nest]]
* [[The Crow's Nest]]


==Locations in [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (GBA)]]==
==Locations in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]==
* [[Vertigo Wastes]]
* [[Vertigo Wastes]]
* [[Prickly Passage]]
* [[Prickly Passage]]


==Appearance==
==Appearance==
The shells can be recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and in some [[Rayman 2]] artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the [[flying shell]]s are grey.
The shells can be recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and in some ''[[Rayman 2]]'' artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a [[Robo-Pirate|pirate head]] pattern on one side. They come in yellow, but the [[flying shell]]s are grey.


Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range.
Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range.
==References==
<references />
{{Rayman 2|collapsed=Y}}
{{Robo-Pirates|collapsed=Y}}
{{R2enemies|collapsed=Y}}


[[fr:Obus à pattes]]
[[fr:Obus à pattes]]
[[de:Granate]]


[[Category:Enemies from Rayman 2]]
[[Category:Enemies from Rayman 2]]
[[Category:Enemies from Rayman 2 Forever]]
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]
[[Category:Friends from Rayman 2]]
[[Category:Friends from Rayman 2]]

Revision as of 17:10, 4 September 2019

Built by the pirates, these are mule headed missiles which can only be subdued by extreme patience. Most have legs, some can fly.
—Manual, Rayman 2
Official artwork showing Rayman riding a walking shell.

A shell (also known as a Walking Bullet or a Walking Missile[1]) is a highly-explosive, rocket-shaped, animalistic robot found in Rayman 2 and its remakes, as well as the Game Boy Advance version of Rayman 3. They were built by the Robo-Pirates, and are used by them to guard passages. They chase Rayman if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tired and Rayman can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit Rayman, or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the flying shells, the walking shells, and the red shells. All three types can be avoided or punched to delay or stop them in their tracks.

Rayman first come across the walking shells in the Menhir Hills, red shells in the Precipice, and flying shells in the Prison Ship.

Official concept art of Rayman falling from a walking shell.

Shells can also be found as enemies in Rayman 2 Forever.

Walking shells are also found in the Game Boy Advance version of Rayman 3, in the level Prickly Passage in the world Haunted Dreams. Red shells are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in Rayman 2.

Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or nettle-covered areas. Flying shells are unable to touch lava, however, and walking shells are unable to go on water. In the Iron Mountains, the walking shell can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface.

Official concept art of Rayman riding a walking shell. Note the shape of the shell.

Makes of shell

Locations in Rayman 2

Locations in the Game Boy Advance version of Rayman 3

Appearance

The shells can be recognised by their horse sound effects, two black legs and shoes (however, in the Game Boy Advance version of Rayman 3 and in some Rayman 2 artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a pirate head pattern on one side. They come in yellow, but the flying shells are grey.

Shells are of a friendly disposition, but they are programmed as guards and will attack if Rayman is in range.

References