Difference between revisions of "Shell"

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[[File:Menhir Hills.jpg|thumb]]
 
A '''Shell''' is a highly-explosive, rocket-shaped, animalistic robot in [[Rayman 2: The Great Escape]] and its remakes. They were built by [[Robo-Pirate Army|the Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
 
A '''Shell''' is a highly-explosive, rocket-shaped, animalistic robot in [[Rayman 2: The Great Escape]] and its remakes. They were built by [[Robo-Pirate Army|the Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
There are three makes of shell: the [[Flying shell]]s, the [[Walking shell]]s, and the [[red Walking Shell]]s.
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There are three makes of shell: the [[Flying shell]]s, the [[Walking shell]]s, and the [[red Walking Shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.
  
[[Rayman]] first come across the [[Walking shell]]s in [[the Menhir Hills]], [[red Walking Shell]]s in [[the Precipice]], and [[Flying shell]]s in [[the Prison Ship]].
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[[Rayman]] first come across the [[Walking shell]]s in [[the Menhir Hills]], [[Red Walking Shell]]s in [[the Precipice]], and [[Flying shell]]s in [[the Prison Ship]].
  
[[Walking Shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red Walking Shell]]s are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in ''[[Rayman 2: The Great Escape|Rayman 2]]''.
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[[Walking Shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level Prickly Passage in the world [[Haunted Dreams]]. [[Red Walking Shell]]s are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in ''[[Rayman 2: The Great Escape|Rayman 2]]''.
 
   
 
   
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. [[Flying shell]]s are unable to touch lava, however, and [[Walking Shell]]s are unable to go on water.
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Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. [[Flying shell]]s are unable to touch lava, however, and [[Walking Shell]]s are unable to go on water. In the Iron Mountains, the walking shell can climb onto walls of any direction without falling down as long as the player doesn't make a mistake and there's a smooth surface.
  
== Makes of shell ==
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==Makes of shell==
  
 
* [[Flying shell]]
 
* [[Flying shell]]
 
* [[Walking shell]]
 
* [[Walking shell]]
 
* [[Red Walking Shell]]
 
* [[Red Walking Shell]]
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==Locations in Rayman 2==
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* [[The Menhir Hills]]
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* [[Globox's House]] (Just after the Menhir Hills in [[Rayman Revolution]])
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* [[Whale Bay]](except in PS1 version)
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* [[The Sanctuary of Stone and Fire]]
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* [[The Precipice]]
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* [[The Iron Mountains]] (In the PS1 version of [[Rayman 2]] it's [[Gloomy Island]])
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* [[The Prison Ship]]
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* [[The Crow's Nest]]
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==Locations in Rayman 3(GBA)==
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* [[Prickly Passage]]
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==Appearance==
 
==Appearance==

Revision as of 04:53, 29 June 2010

Menhir Hills.jpg

A Shell is a highly-explosive, rocket-shaped, animalistic robot in Rayman 2: The Great Escape and its remakes. They were built by the Pirates, and are used by them to guard passages. They chase Rayman if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and Rayman can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit Rayman, or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the Flying shells, the Walking shells, and the red Walking Shells. All three types can be avoided or punched to delay or stop them in their tracks.

Rayman first come across the Walking shells in the Menhir Hills, Red Walking Shells in the Precipice, and Flying shells in the Prison Ship.

Walking Shells are also found in the Game Boy Advance version of Rayman 3, in the level Prickly Passage in the world Haunted Dreams. Red Walking Shells are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in Rayman 2.

Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. Flying shells are unable to touch lava, however, and Walking Shells are unable to go on water. In the Iron Mountains, the walking shell can climb onto walls of any direction without falling down as long as the player doesn't make a mistake and there's a smooth surface.

Makes of shell

Locations in Rayman 2

Locations in Rayman 3(GBA)


Appearance

The shells are recognised by their horse sound effects, two black legs and shoes (however, in the Game Boy Advance version of Rayman 3 and in some Rayman 2 artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the Flying shells are grey.

Shells are of a friendly disposition, but they are programmed as guards and will attack if Rayman is he is in range.