Shooting Me Softly: Difference between revisions
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==Original version== | ==Original version== | ||
As the heroes enter the level with heavy winds, they soon encounter [[mosquito]]es. As they fly through the level, they must face [[Helmet Bird]]s, many groups of [[Small bird|small yellowish-orange birds]] and [[Red Bird]]s, while avoiding big, [[spiky bird]]s. They also must also avoid crushing didgeridoos with [[spiky bird]]s attached to them. At times, the [[mosquito]]es must shoot [[Drum (UbiArt games)|drum]]s to ricochet their shots towards other items, such as [[switch]]es which will disable air currents being blown that block their way. Eventually, there are swarms of flies to deal with; the [[mosquito]]es must shoot the [[ | As the heroes enter the level with heavy winds, they soon encounter [[mosquito]]es. As they fly through the level, they must face [[Helmet Bird]]s, many groups of [[Small bird|small yellowish-orange birds]] and [[Red Bird]]s, while avoiding big, [[spiky bird]]s. They also must also avoid crushing didgeridoos with [[spiky bird]]s attached to them. At times, the [[mosquito]]es must shoot [[Drum (UbiArt games)|drum]]s to ricochet their shots towards other items, such as [[switch]]es which will disable air currents being blown that block their way. Eventually, there are swarms of flies to deal with; the [[mosquito]]es must shoot the [[Gong (UbiArt games)|gongs]] in order to scare them off and open a path for the heroes. | ||
Afterwards, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the heroes must avoid many [[Helicopter bomb]]s that will explode when shot, then they must fly through icy passages while avoiding [[spiky orange]]s. After dodging the [[spiky orange]]s, the [[mosquito]]es begin to move faster, as the floor and ceiling move towards each other; the [[mosquito]]es must move quickly in order to avoid getting crushed. afterwards, the heroes are able to disband their [[mosquito]]es. After going through the door, the heroes can break the [[Electoon]] [[cage]] to end the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | Afterwards, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the heroes must avoid many [[Helicopter bomb]]s that will explode when shot, then they must fly through icy passages while avoiding [[spiky orange]]s. After dodging the [[spiky orange]]s, the [[mosquito]]es begin to move faster, as the floor and ceiling move towards each other; the [[mosquito]]es must move quickly in order to avoid getting crushed. afterwards, the heroes are able to disband their [[mosquito]]es. After going through the door, the heroes can break the [[Electoon]] [[cage]] to end the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
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Shooting Me Softly 5.jpg|[[Rayman]] using a [[Drum (UbiArt games)|drum]] to hit a [[switch]]. | Shooting Me Softly 5.jpg|[[Rayman]] using a [[Drum (UbiArt games)|drum]] to hit a [[switch]]. | ||
Shooting Me Softly 6.jpg|Projectiles deflecting off a huge [[Drum (UbiArt games)|drum]]. | Shooting Me Softly 6.jpg|Projectiles deflecting off a huge [[Drum (UbiArt games)|drum]]. | ||
Shooting Me Softly 7.jpg|[[Rayman]] must shoot at the sleeping [[ | Shooting Me Softly 7.jpg|[[Rayman]] must shoot at the sleeping [[Gong (UbiArt games)|gongs]] in order to scare the flies. | ||
Shooting Me Softly 8.jpg|The temporary light the [[gong]] gives off scares the flies. | Shooting Me Softly 8.jpg|The temporary light the [[Gong (UbiArt games)|gong]] gives off scares the flies. | ||
Shooting Me Softly 9.jpg|The heroes will need to stay in the light in order to avoid the flies. | Shooting Me Softly 9.jpg|The heroes will need to stay in the light in order to avoid the flies. | ||
Shooting Me Softly 10.jpg|[[Helicopter bomb]]s can be inhaled. | Shooting Me Softly 10.jpg|[[Helicopter bomb]]s can be inhaled. | ||
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Shooting Me Softly - Back to Origins 5.jpg|A [[Teensie]] [[cage]]. | Shooting Me Softly - Back to Origins 5.jpg|A [[Teensie]] [[cage]]. | ||
Shooting Me Softly - Back to Origins 6.jpg|A [[gong]] providing light. | Shooting Me Softly - Back to Origins 6.jpg|A [[Gong (UbiArt games)|gong]] providing light. | ||
Shooting Me Softly - Back to Origins 7.jpg|Incoming [[helicopter bomb]]s as [[Rayman]] and the [[mosquito]] head into [[Gourmand Land]]. | Shooting Me Softly - Back to Origins 7.jpg|Incoming [[helicopter bomb]]s as [[Rayman]] and the [[mosquito]] head into [[Gourmand Land]]. | ||
Revision as of 12:24, 11 September 2019
Shooting Me Softly | |||||
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← No Turning Back | Polar Pursuit → | ||||
Desert of Dijiridoos | |||||
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Shooting Me Softly is the seventh and last level of the Desert of Dijiridoos, the second world in Rayman Origins. It acts as a transition between the Desert of Dijiridoos and Gourmand Land, in a similar fashion to the first part of Bongo Hills in the PC version and its ports of the original Rayman game. This is the third level from this world, and twelfth overall that is included in the Back to Origins painting in Rayman Legends.
Original version
As the heroes enter the level with heavy winds, they soon encounter mosquitoes. As they fly through the level, they must face Helmet Birds, many groups of small yellowish-orange birds and Red Birds, while avoiding big, spiky birds. They also must also avoid crushing didgeridoos with spiky birds attached to them. At times, the mosquitoes must shoot drums to ricochet their shots towards other items, such as switches which will disable air currents being blown that block their way. Eventually, there are swarms of flies to deal with; the mosquitoes must shoot the gongs in order to scare them off and open a path for the heroes.
Afterwards, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the heroes must avoid many Helicopter bombs that will explode when shot, then they must fly through icy passages while avoiding spiky oranges. After dodging the spiky oranges, the mosquitoes begin to move faster, as the floor and ceiling move towards each other; the mosquitoes must move quickly in order to avoid getting crushed. afterwards, the heroes are able to disband their mosquitoes. After going through the door, the heroes can break the Electoon cage to end the level; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.
Spiky birds attached to didgeridoos.
The heroes can shoot projectiles at drums to ricochet them.
The switch must be shot at enough times to disable the air currents.
Projectiles deflecting off a huge drum.
The temporary light the gong gives off scares the flies.
Helicopter bombs can be inhaled.
The heroes are now in Gourmand Land.
Spiky oranges are harmful if the heroes make contact with them.
Projectiles can be used to move the bouncing spiky orange.
Shooting Me Softly | |||||
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← Skyward Sonata | Snake Eyes → | ||||
Desert of Dijiridoos | |||||
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Back to Origins
In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.
Lum chains appear.
The orange spiky birds use different shading.
A gong providing light.
Incoming helicopter bombs as Rayman and the mosquito head into Gourmand Land.
A look of the Frosty Delights area of Gourmand Land.
The spiky oranges have been redesigned.
Spiky oranges attached to the closing platforms.