Mr Dark's Dare: Difference between revisions

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'''Mr Dark's Dare''' (called '''Mr Dark's Château''' in the Atari Jaguar version) is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits.
{{Template:R1Level
| name = Mr Dark's Dare
| image = [[Image:Chateau1PC.png|center|320px|class=sprite|''Mr Dark's Dare'']]
| preceded by = [[Mr Skops' Stalactites]]
| followed by = [[Ray Breakout]]
}}
 
'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits. However, in the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions the first 3 parts of the level are playable even after playing through the level once. In [[Rayman (Nintendo DSi)|the DSiWare version]], it is possibly due to the fact that the credits are part of the pause menu. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''.


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|[[Image:Chateau1PC.png|thumb|316px|right|The very first scenery of [[Candy Château]]]]
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__NOTOC__
==Part 1==
==Part 1==
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and lakes.
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colourful lakes.
 
In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] doesn't have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.


[[Image:MapCAK1-1PC.jpg|700px|PC version]]
[[Image:MapCAK1-1PC.jpg|700px|PC version]]
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[[Image:MapCAK1-1PS.jpg|700px|PS version]]
[[Image:MapCAK1-1PS.jpg|700px|PS version]]


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|[[Image:CCJag4.PNG|thumb|320px|left|This part features [[Swiss knife|Swiss knives]] and corkscrews]]


==Part 1 (Jaguar)==
==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
In the Atari Jaguar version, this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to punch [[Swiss knife|Swiss knives]] to get past them unhurt, and duck under corkscrews while riding these [[cloud]]s.
[[Image:CCJag4.PNG|frame|class=sprite|left|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]]
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''.


|-
{{clear}}
|[[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]]


==Part 2==
==Part 2==
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PlayStation version, the method is that [[Rayman]] must jump over the gendoor at the start (shown as [[the Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|Game Boy Advance version of ''Rayman'']], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.
[[Image:BadRayman.png|frame|class=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]]
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they're made difficult by the fact that [[Rayman]] is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the PlayStation version. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump.


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{|
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|-
{{clear}}
|[[File:CCJag8.PNG|frame|left|[[Rayman]] can cross the lakes of caramel by jumping on the tiny floating bits of icing]]


==Part 2 (Jaguar)==
==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
Again, this level is completely different in the Jaguar version, and as such, [[Bad Rayman]] does not appear at all. Instead he can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.  
[[File:CCJag8.PNG|frame|class=sprite|left|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]]
Again, this level is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.


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{{clear}}
|[[Image:CourseForcee.png|thumb|316px|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]]]]


==Part 3==
==Part 3==
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].
[[Image:CourseForcee.png|frame|class=sprite|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]]
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].
 
This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes.


[[Image:MapCAK1-3PC.jpg|700px|PC version]]
[[Image:MapCAK1-3PC.jpg|700px|PC version]]
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[[Image:MapCAK1-3PS.jpg|700px|PS version]]
[[Image:MapCAK1-3PS.jpg|700px|PS version]]


|-
{{clear}}
|[[Image:MrDark.png|thumb|316px|left|The final battle against [[Mr Dark]]]]


==Part 4==
==Part 4==
[[Rayman]] has to battle [[Mr Dark]].
[[Image:MrDark.png|frame|class=sprite|left|The final battle against [[Mr Dark]].]]
[[Image:RaymanSaturnFin.jpg|thumb|320px|right|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]]
[[Rayman]] has to battle [[Mr Dark]]. Once completed, this level cannot be played again excluding the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions.
 
This part is very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 health points rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his celebration dance but while he does it, a lot of shining [[Electoon]] faces seen from the [[Cage|medallions]] appear around him, with a piece of colourful text saying well done.  


|}
{{clear}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=fzYU4kHqXfI Mr Dark's Dare playthrough at YouTube (Sony PlayStation version) (Part 1/2)]
'''Atari Jaguar'''
* [http://www.youtube.com/watch?v=EVkM9AkleGo Mr Dark's Dare playthrough at YouTube (Sony PlayStation version) (Part 2/2)]
* [http://www.youtube.com/watch?v=Yv6qWhDfoa8 Haruka's playthrough on YouTube]
 
'''Sony PlayStation'''
* [http://www.youtube.com/watch?v=yoCOGqVLVh0 Haruka's playthrough on YouTube]
 
'''PC/MS-DOS'''
* [http://www.youtube.com/watch?v=__dpqvpz_7k Haruka's playthrough on YouTube]
 
* [https://youtu.be/JkN83AZSuWs RayCarrot's playthrough on YouTube]


* [http://www.youtube.com/watch?v=__dpqvpz_7k Mr Dark's Dare playthrough at YouTube (PC/MS-DOS version)]
'''Game Boy Advance'''
* [https://youtu.be/JetQLz0K2Bw RayCarrot's playthrough on YouTube]


{{Chateaulevels}}
{{Rayman1locations}}


[[fr:Le Défi de Mr Dark]]
[[fr:Le Défi de Mr Dark]]
[[de:Mutprobe für Mr Dark]]
[[it:Sfida di Mr. Dark]]
[[pl:Mr Dark's Dare]]


[[Category:Places]]
[[Category:Places from Rayman 1]]
[[Category:Places from Rayman 1]]
[[Category:Places in the Valley]]