https://raymanpc.com/wiki/script-en/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0RayWiki, the Rayman wiki - New pages [en]2024-03-28T09:13:36ZFrom RayWiki, the Rayman wikiMediaWiki 1.39.0https://raymanpc.com/wiki/en/My_Fair_Lac-MacMy Fair Lac-Mac2024-03-02T16:41:20Z<p>Hunchman801: Created page with "'''My Fair Lac-Mac'''<ref>Emilio Graphics, ''Animation - Rayman'', http://emilio3dgraphics.50megs.com/animation_Rayman.htm</ref> is the name of the fifth episode of ''Rayman: The Animated Series'', which was meant to follow Big Date but was ultimately canceled along with the rest of the series. Nothing is known about this episode, save for two very low-resolution images from animator Émile Ghorayeb's portfolio. ==Gallery== <gallery> RAY MyFairLac 02 23.gif RAY..."</p>
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<div>'''My Fair Lac-Mac'''<ref>Emilio Graphics, ''Animation - Rayman'', http://emilio3dgraphics.50megs.com/animation_Rayman.htm</ref> is the name of the fifth episode of ''[[Rayman: The Animated Series]]'', which was meant to follow [[Big Date]] but was ultimately canceled along with the rest of the series. Nothing is known about this episode, save for two very low-resolution images from animator Émile Ghorayeb's portfolio.<br />
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==Gallery==<br />
<gallery><br />
RAY MyFairLac 02 23.gif<br />
RAY MyFairLac 198 216.gif<br />
</gallery><br />
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==References==<br />
<references /><br />
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[[Category:Episodes of Rayman: The Animated Series]]</div>Hunchman801https://raymanpc.com/wiki/en/GbaEngineGbaEngine2024-01-08T20:56:24Z<p>Hunchman801: </p>
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<div>'''GbaEngine''' is a game engine used by [[Ubisoft]] for various games on the Game Boy Advance.<br />
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== History ==<br />
The engine was originally developed by [[Ubisoft]] Milan for ''Rainbow Six - Rogue Spear'' on the Game Boy Advance. The engine was based on their engine for the Game Boy Color, with several of the tools from it initially being reused before new ones were developed.<ref>Massimiliano Pagani, ''Tomb Raider – the prophecy'', https://www.maxpagani.org/2008/08/26/tomb-raider-the-prophecy</ref><ref>Massimiliano Pagani, ''Finding the Right Path'',https://www.maxpagani.org/2008/08/27/finding-the-right-path/</ref><ref>MobyGames, ''Massimiliano Pagani'', https://www.mobygames.com/person/53307/massimiliano-pagani/</ref> The engine ended up mainly being used by [[Ubisoft]] Milan, [[Ubisoft]] Montreal and [[Ubisoft]] Shanghai, with each of the different studios making various changes to it. This has caused there to be three separate branches of the engine which got updated separately from each other.<br />
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Additionally, the engine was ported to the Nokia N-Gage and DigiBlast. An updated version of the engine was later used in some games on the Nintendo DS.<br />
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== Structure ==<br />
The engine is split into several parts, containing different code libraries and tools. GbaCommon contained the base SDK for developing a game on the system. GbaSimilar contained reusable components for features such as sprite animations, tile maps and 2D platforming scenes. GbaSpecific was used for the game itself.<br />
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== Games ==<br />
The following games use the engine:<br />
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{| class="wikitable"<br />
|-<br />
! Name !! Year !! Branch !! Game Boy Advance !! Nokia N-Gage !! DigiBlast !! Nintendo DS<br />
|-<br />
| ''Tom Clancy's Rainbow Six: Rogue Spear'' || 2002 || Milan || ✔ || || || <br />
|-<br />
| ''The Sum Of All Fears'' || 2002 || Milan || ✔ || || || <br />
|-<br />
| ''The Mummy'' || 2002 || Milan || ✔ || || || <br />
|-<br />
| ''Tomb Raider: The Prophecy'' || 2002 || Milan || ✔ || || || <br />
|-<br />
| ''Donald Duck Advance'' || 2001 || Shanghai || ✔ || || || <br />
|-<br />
| ''Crouching Tiger Hidden Dragon'' || 2003 || Shanghai || ✔ || || || <br />
|-<br />
| [[Mad Trax]] || 2003 || Shanghai || ✔ || || || <br />
|-<br />
| ''Batman Vengeance'' || 2001 || Montreal || ✔ || || || <br />
|-<br />
| ''Sabrina the Teenage Witch - Potion Commotion'' || 2002 || Montreal || ✔ || || || <br />
|-<br />
| ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' || 2003 || Montreal || ✔ || ✔ || ✔ || <br />
|-<br />
| ''Splinter Cell'' || 2003 || Montreal || ✔ || ✔ || || <br />
|-<br />
| ''Prince of Persia: The Sands of Time'' || 2003 || Montreal || ✔ || || || <br />
|-<br />
| ''Batman: Rise of Sin Tzu'' || 2003 || Montreal || ✔ || || || <br />
|-<br />
| ''Splinter Cell: Pandora Tomorrow'' || 2004 || Montreal || ✔ || || || <br />
|-<br />
| ''Star Wars Trilogy: Apprentice of the Force'' || 2004 || Montreal || ✔ || || || <br />
|-<br />
| ''Star Wars Episode III'' || 2005 || Montreal || ✔ || || || ✔<br />
|-<br />
| ''King Kong'' || 2005 || Montreal || ✔ || || || ✔<br />
|-<br />
| ''Open Season'' || 2006 || Montreal || ✔ || || || ✔<br />
|-<br />
| ''TMNT'' || 2007 || Montreal || ✔ || || || ✔<br />
|-<br />
| ''Surf's Up'' || 2007 || Montreal || ✔ || || || ✔<br />
|}<br />
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== See also ==<br />
*[[OpenSpace]]<br />
*[[Jade (engine)]]<br />
*[[LyN]]<br />
*[[UbiArt]]<br />
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== References ==<br />
<references /><br />
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[[Category:Game engines]]</div>Raycarrot