Difference between revisions of "Spinneroo"

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[[File:Hoodlock.jpg|thumb]]
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{{Enemy
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| Name = Spinneroo
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| image = [[File:R3_Spinneroo.png|320px]]
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| alignment = Bad
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| species = [[Hoodlum]]
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| appears in = ''[[Rayman 3: Hoodlum Havoc]]'', [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]
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| location = [[The Bog of Murk]], [[the Desert of the Knaaren]], [[the Summit Beyond the Clouds]], [[Hoodlum Headquarters]]
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| resistance = [[Image:Lifebar6.png|''6 HP'']] (at once)
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| attacks = Spinning punch
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}}
  
'''Spineroos''' are [[hoodlum]]s often seen blocking thin passage ways and have to be knocked into something dangerous behind them by hitting them with [[Rayman]]'s fists. If you get too close to them they will spin with their big metal balls (hence the name).
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{{quote|text=Spinneroo is a paranoid prison guard who spins round at breakneck speed to make sure no-one's creeping up behind him.|sign=In-game description|source=''[[Rayman 3: Hoodlum Havoc]]''}}
  
They are short and fat in appearance and can be seen wearing rusty chain mail and a metal helmet. They also hold a big metal ball in each hand.
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{{quote|Hoodlocks are large and in charge. Their huge girth and deadly wrecking ball fists make them perfect for guarding passages and doors. Once a Hoodlock is assigned to its post, even their commanding [[Hoodlum]] officers have a hard time getting them to go away!|sign=Official description|source=''[[Rayman 3: Hoodlum Havoc]]''}}
  
[[Category: Enemies]]
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'''Spinneroos''', also known as '''Kagguards''' or '''Hoodlocks'''<ref>The name comes from [[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎|the official strategy guide of ''Rayman 3'']].</ref>, are large, grey [[Hoodlum]]s who wear chain-mail and carry heavy cannonballs as malicious attacking weapons for any who try to bypass their territory. These are casually wielded back and forth in normal gameplay but vigorously spun as the Spinneroo rotates in attack. The first Spinneroo is encountered in the second part of [[the Bog of Murk]].
[[Category: Enemies from Rayman 3]]
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[[Category: Hoodlums]]
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These [[Hoodlum]]s typically act as barriers or blockages to paths. Fortunately, they are fairly light in weight and can be shifted backwards by simple shots - the Spinneroo is conventionally defeated by falling in marshland or lava, after being given several consecutive fists. A fully powered [[Heavy Metal Fist]] is also sufficient to defeat a Hoodlock. The clanging sound effect they emit upon defeat is the same as that of the Robo-Pirates in ''[[Rayman 2]]''.
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<gallery widths="320px" heights="240px">
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Hoodlock.jpg|A Hoodlock in [[the Bog of Murk]]
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HoodlockSpinning.jpg|A Hoodlock in [[the Summit Beyond the Clouds]]
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</gallery>
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Spinneroos also appear in [[Rayman 3 (Game Boy Advance)|the handheld adaptation of ''Rayman 3'']]. In this game, they patrol back and forth on platforms, and [[Rayman]] must use his [[Bodyshot|body-slam]] power to break the wooden walkways they use, thus killing them in a similar fashion to the [[Gorilla Pirate]]s of ''[[Rayman 2]]''.
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<gallery widths="240px" heights="160px" class="sprite">
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Spineroo R3 GBA.png|A Spinneroo, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]
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Spinneroo defeated R3 GBA.PNG|A Spinneroo falling into a pit
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</gallery>
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==Armed Spinneroo==
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[[File:ArmedHoodlockRHR.png|frame|right|class=sprite|An armed Spinneroo in ''[[Rayman: Hoodlums' Revenge]]'']]
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''Main article: [[Armed Spinneroo]]''
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In ''[[Rayman: Hoodlums' Revenge]]'', Spinneroos armed with a sword and a shield can be found. Slightly more resistant than their regular counterparts, their attack pattern is also different, as they wander around and hit [[Rayman]] with their sword, leaving aside their ability to spin around uncontrollably.
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{{clear}}
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==References==
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<references />
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{{Hoodlums}}
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{{R3enemies}}
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[[fr:Toupignard]]
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[[pl:Świrus]]
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[[es:Giraveloz]]
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[[ru:Трусливец]]
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[[Category:Enemies from Rayman 3]]
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[[Category:Hoodlums]]

Latest revision as of 01:00, 5 August 2020

Spinneroo
R3 Spinneroo.png
Alignment Bad

Appears in Rayman 3: Hoodlum Havoc, Rayman 3 (Game Boy Advance)
Location The Bog of Murk, the Desert of the Knaaren, the Summit Beyond the Clouds, Hoodlum Headquarters

Portrayed by {{{portrayed by}}}

Resistance 6 HP (at once)
Attacks Spinning punch

Sex {{{sex}}}
Species Hoodlum

Relatives {{{relatives}}}
Spinneroo is a paranoid prison guard who spins round at breakneck speed to make sure no-one's creeping up behind him.
—In-game description, Rayman 3: Hoodlum Havoc
Hoodlocks are large and in charge. Their huge girth and deadly wrecking ball fists make them perfect for guarding passages and doors. Once a Hoodlock is assigned to its post, even their commanding Hoodlum officers have a hard time getting them to go away!
—Official description, Rayman 3: Hoodlum Havoc

Spinneroos, also known as Kagguards or Hoodlocks[1], are large, grey Hoodlums who wear chain-mail and carry heavy cannonballs as malicious attacking weapons for any who try to bypass their territory. These are casually wielded back and forth in normal gameplay but vigorously spun as the Spinneroo rotates in attack. The first Spinneroo is encountered in the second part of the Bog of Murk.

These Hoodlums typically act as barriers or blockages to paths. Fortunately, they are fairly light in weight and can be shifted backwards by simple shots - the Spinneroo is conventionally defeated by falling in marshland or lava, after being given several consecutive fists. A fully powered Heavy Metal Fist is also sufficient to defeat a Hoodlock. The clanging sound effect they emit upon defeat is the same as that of the Robo-Pirates in Rayman 2.

Spinneroos also appear in the handheld adaptation of Rayman 3. In this game, they patrol back and forth on platforms, and Rayman must use his body-slam power to break the wooden walkways they use, thus killing them in a similar fashion to the Gorilla Pirates of Rayman 2.

Armed Spinneroo

An armed Spinneroo in Rayman: Hoodlums' Revenge

Main article: Armed Spinneroo

In Rayman: Hoodlums' Revenge, Spinneroos armed with a sword and a shield can be found. Slightly more resistant than their regular counterparts, their attack pattern is also different, as they wander around and hit Rayman with their sword, leaving aside their ability to spin around uncontrollably.


References