Ssssam: Difference between revisions

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(Changed all occurences of Ssssam's name to contain exactly four Ses.)
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{{Character  
{{Character  
| name = Sssssam
| name = Ssssam
| image = [[File:Sssssam.png|200px|''Sssssam'']]
| image = [[File:Sssssam.png|200px|''Ssssam'']]
| alignment = Good
| alignment = Good
| appears in = ''[[Rayman 2]]'', ''[[Rayman 2 Forever]]'', [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]], ''[[Rayman 3]]'' (cameo)
| appears in = ''[[Rayman 2]]'', ''[[Rayman 2 Forever]]'', [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]], ''[[Rayman 3]]'' (cameo)
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{{quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}}
{{quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}}


'''Sssssam the Watersnake''' is a character that appears in ''[[Rayman 2: The Great Escape|Rayman 2]]'', its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
'''Ssssam the Watersnake''' is a character that appears in ''[[Rayman 2: The Great Escape|Rayman 2]]'', its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].


==Description==
==Description==
[[File:R2TGE PC-Sssssam.jpg|left|320px|thumb|Sssssam in [[the Marshes of Awakening]]]]
[[File:R2TGE PC-Sssssam.jpg|left|320px|thumb|Ssssam in [[the Marshes of Awakening]]]]
Sssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for [[the Glade of Dreams|the Glade]]'s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]'s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of the Marshes. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate army|Robo-Pirate]] [[cage]].
Ssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for [[the Glade of Dreams|the Glade]]'s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]'s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of the Marshes. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate army|Robo-Pirate]] [[cage]].


Sssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.
Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.


Sssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of ''Rayman 2'', and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in the Marshes.
Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of ''Rayman 2'', and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in the Marshes.




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==Role in the games==
==Role in the games==
===''Rayman 2: The Great Escape''===
===''Rayman 2: The Great Escape''===
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|thumb|left|320px|A hologram of Sssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].]]
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|thumb|left|320px|A hologram of Ssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].]]


[[File:RR-PS2-Japanese-Sssssam.JPG|thumb|right|320px|Sssssam's colours are different in the Japanese version of ''[[Rayman Revolution]]'']]
[[File:RR-PS2-Japanese-Sssssam.JPG|thumb|right|320px|Ssssam's colours are different in the Japanese version of ''[[Rayman Revolution]]'']]


[[File:SssssamR3GBA.PNG|frame|left|Sssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]]
[[File:SssssamR3GBA.PNG|frame|left|Ssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]]


In ''Rayman 2'' and its remakes, Sssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate army|pirate]] [[cage]]. Upon being freed by Rayman, Sssssam stretches and agrees to take Rayman across the Marshes, as he had seen the [[Pirate]]s take Globox in that direction.  On the other side, Sssssam bids Rayman farewell and asks Rayman to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within the Marshes.
In ''Rayman 2'' and its remakes, Ssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate army|pirate]] [[cage]]. Upon being freed by Rayman, Ssssam stretches and agrees to take Rayman across the Marshes, as he had seen the [[Pirate]]s take Globox in that direction.  On the other side, Ssssam bids Rayman farewell and asks Rayman to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within the Marshes.


This is his only appearance in most versions of the game. However, in ''[[Rayman Revolution]]'', a bonus minigame called [[Waterski Challenge]] can be unlocked by talking to [[Ly the Fairy]] once the player has freed 30 of the game's 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. Rayman must collect 20 [[Red Lum]]s as Sssssam takes him through a swamp.
This is his only appearance in most versions of the game. However, in ''[[Rayman Revolution]]'', a bonus minigame called [[Waterski Challenge]] can be unlocked by talking to [[Ly the Fairy]] once the player has freed 30 of the game's 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. Rayman must collect 20 [[Red Lum]]s as Ssssam takes him through a swamp.


In [[Rayman 2 Forever|the Game Boy Color version of ''Rayman 2'']], Sssssam appears with a much smaller role, appearing only at the end of the first level of the Marshes of Awakening (although he can be seen again with the rest of the cast at the end of the game) In this version, he simply lets Rayman ride across the marsh on his head, rather than waterski. He is never named in this game.
In [[Rayman 2 Forever|the Game Boy Color version of ''Rayman 2'']], Ssssam appears with a much smaller role, appearing only at the end of the first level of the Marshes of Awakening (although he can be seen again with the rest of the cast at the end of the game) In this version, he simply lets Rayman ride across the marsh on his head, rather than waterski. He is never named in this game.


[[File:Sam Cameo R3.JPG|thumb|right|320px|Statue of Sssssam seen in [[Count Razoff|Razoff]]'s mansion in [[the Bog of Murk]]]]
[[File:Sam Cameo R3.JPG|thumb|right|320px|Statue of Ssssam seen in [[Count Razoff|Razoff]]'s mansion in [[the Bog of Murk]]]]


===''Rayman 3'' (Game Boy Advance)===
===''Rayman 3'' (Game Boy Advance)===
In this alternative version of ''Rayman 3'', Sssssam is first found in the [[Swamps of Begoniax]], this time uncaptured, where Rayman asks [[Ly the Fairy]] for directions to find [[Globox]]. He then allows Rayman to waterski through the swamps in a similar fashion to ''Rayman 2''.
In this alternative version of ''Rayman 3'', Ssssam is first found in the [[Swamps of Begoniax]], this time uncaptured, where Rayman asks [[Ly the Fairy]] for directions to find [[Globox]]. He then allows Rayman to waterski through the swamps in a similar fashion to ''Rayman 2''.


===''Rayman 3: Hoodlum Havoc''===
===''Rayman 3: Hoodlum Havoc''===
Ssssaam makes a cameo appearance in ''[[Rayman 3: Hoodlum Havoc]]'' as one of [[Count Razoff]]'s statues. A developer referred to these statues as Razoff's ‘finest catches’ in a [[RaymanZone]] interview, indicating that Razoff had captured Sssssam at some point.
Ssssam makes a cameo appearance in ''[[Rayman 3: Hoodlum Havoc]]'' as one of [[Count Razoff]]'s statues. A developer referred to these statues as Razoff's ‘finest catches’ in a [[RaymanZone]] interview, indicating that Razoff had captured Ssssam at some point.





Revision as of 19:55, 19 August 2014

Ssssam
Ssssam
Other names {{{other names}}}
Alignment Good

Appears in Rayman 2, Rayman 2 Forever, Rayman 3 (Game Boy Advance), Rayman 3 (cameo)
Location {{{location}}}
Portrayed by Pierre-Alain de Garrigues (Rayman 2 on PC, Nintendo 64 and Dreamcast)

Sex Male
Species Serpent
Status Ferryman

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}
This young and spirited serpent is the ferryman for the Marshes of Awakening. He helps the inhabitants waterski across the swamps...

Ssssam the Watersnake is a character that appears in Rayman 2, its remakes and the Game Boy Advance version of Rayman 3.

Description

Ssssam is a purple serpent who dwells in the Marshes of Awakening, acting as a ferryman for the Glade's inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than Rayman's height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of the Marshes. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a Robo-Pirate cage.

Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.

Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of Rayman 2, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his cage by Rayman, he says that it is ‘Sssssensational’. He does not have any knowledge of the Masks of Polukus, possibly due to spending most of his life in the Marshes.



Role in the games

Rayman 2: The Great Escape

A hologram of Ssssam is used to represent the Marshes of Awakening in the Hall of Doors.
Ssssam's colours are different in the Japanese version of Rayman Revolution

In Rayman 2 and its remakes, Ssssam is first found by Rayman in the Marshes of Awakening, imprisoned in a pirate cage. Upon being freed by Rayman, Ssssam stretches and agrees to take Rayman across the Marshes, as he had seen the Pirates take Globox in that direction. On the other side, Ssssam bids Rayman farewell and asks Rayman to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within the Marshes.

This is his only appearance in most versions of the game. However, in Rayman Revolution, a bonus minigame called Waterski Challenge can be unlocked by talking to Ly the Fairy once the player has freed 30 of the game's 80 Familiar Spirits. The bonus level is another waterski chase, similar to the one in the Marshes of Awakening. Rayman must collect 20 Red Lums as Ssssam takes him through a swamp.

In the Game Boy Color version of Rayman 2, Ssssam appears with a much smaller role, appearing only at the end of the first level of the Marshes of Awakening (although he can be seen again with the rest of the cast at the end of the game) In this version, he simply lets Rayman ride across the marsh on his head, rather than waterski. He is never named in this game.

Statue of Ssssam seen in Razoff's mansion in the Bog of Murk

Rayman 3 (Game Boy Advance)

In this alternative version of Rayman 3, Ssssam is first found in the Swamps of Begoniax, this time uncaptured, where Rayman asks Ly the Fairy for directions to find Globox. He then allows Rayman to waterski through the swamps in a similar fashion to Rayman 2.

Rayman 3: Hoodlum Havoc

Ssssam makes a cameo appearance in Rayman 3: Hoodlum Havoc as one of Count Razoff's statues. A developer referred to these statues as Razoff's ‘finest catches’ in a RaymanZone interview, indicating that Razoff had captured Ssssam at some point.