Talk:Ninja Henchman

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It is good that the Ninjaws article was finally separated into correct two articles, but why you've deleted image of Ninja Pirate, instead of renaming it and placing there? Anyway, if you want to do anything with this image, you got it here: http://img183.imageshack.us/img183/4067/ninjaws.png

I decided to remove it because it was a cropped image: as I said in the deletion log, they're best avoided and I thought it could be the occasion to replace it with a full picture ;) —Hunchman801 19:02, 27 August 2009 (UTC)
Well, I've went into the game for a quick shot and created another, full screenshot: http://img338.imageshack.us/img338/2479/ninjapirate.jpg Maybe we'll use them both as a in-game screenshot and a close-up view?
You didn't have to re-upload the close-up view, but well, it doesn't matter. This article needs more content in regard to the different types of Robo-Ninjas, and I'll take care of this later. —Hunchman801 13:46, 28 August 2009 (UTC)

I have come across a significant incoherence in this article: at one point, it says that the ninja pirates from Revolution have unlimited health, while it later refers to the eventuality of the player defeating them (mentioning the possibility to destroy them or not). I haven't played Revolution in years, so I would appreciate anyone who has to enlighten me so that I can clean up this mess. While I'm a it, a couple screenshots of the ninjas from the PS2 version (preferably three of them, not all from the same level) would be great, while a description of their behaviour would be welcome as well. Last but not least, counting their hit points in each version would allow us to add a template to this promising article. —Hunchman801 12:28, 8 February 2011 (UTC)

As far as I am aware the Ninja Pirates have unlimited health in Rayman Revolution. If you hit them, they just disappear and appear in other place of the room with the machines imprisioning the Teensie Gatekeepers. When you destroy the machines it is unknown what happens to them in future, but the ones side to Razorbeard don't appear after opening the passage to the Pirate Factory. --Haruka 12:39, 8 February 2011 (UTC)
I just checked their hit points in a couple of versions. In the PS1 version, Ninjaws takes 15 hits to defeat, and the Ninja Henchmen in the Tomb of the Ancients and the Gloomy Island take 12 hits each. In the Dreamcast version, the one fought in the Prison Ship also takes 15 hits. Some screenshots of the two that guard the generators in Revolution would be great. —Spiraldoor 19:02, 8 February 2011 (UTC)
Thanks a lot, Spiral! Judging by the similarities between the PC and Dreamcast versions, I think it's a fair bet to assume that they have 12 HP in the PS version and 15 in the PC and Dreamcast versions. As concerns the PS2 version, here is what Holy Crap wrote in the 'Generator Room' article: "It is actually not necessary to defeat the Ninja Henchman in order to destroy the generator, however it can be done by shooting him as he stands near a pool of lava, causing him to fall in." Crap is a reliable source, so I guess it explains it all. So yeah, all we need is screenshots now :) —Hunchman801 21:26, 8 February 2011 (UTC)
Really? I need to try out that next time I play RR. --Haruka 22:25, 8 February 2011 (UTC)
I finally tried out today, and he is right. The things a person learns after replayings. Now I know the real purpose of the randomly placed lava pits. --Sparkle.gifHarukaSparkle.gif 17:28, 8 August 2011 (UTC)