Talk:Rayman 4 (cancelled prototype): Difference between revisions

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:In retrospect it was probably a mistake to attempt to separate the images into a different gallery for each artist. I think we should just have one big gallery, preceded by a paragraph where we list and briefly discuss the contributions of each artist. (Of course, we'll still group each artist's work together.) I'd also consider changing the gallery/galleries to table format, so that the images can be displayed at a higher resolution.
:In retrospect it was probably a mistake to attempt to separate the images into a different gallery for each artist. I think we should just have one big gallery, preceded by a paragraph where we list and briefly discuss the contributions of each artist. (Of course, we'll still group each artist's work together.) I'd also consider changing the gallery/galleries to table format, so that the images can be displayed at a higher resolution.
:Should we split this article into [[Rayman 4 (cancelled prototype)]] for the Phoenix Interactive game and [[Rayman Raving Rabbids (early development)]] for the Ubisoft Montpellier game? It's become clear that this wasn't a gradual evolution, but a drastic shift from one game to another, with few (if any) elements carried over from one studio to the next. RRR1 GBA mixed elements of R4 Phoenix and R4 Montpellier together, giving the impression that they were closely related, which now seems not to be the case. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:57, 18 April 2012 (CEST)
:Should we split this article into [[Rayman 4 (cancelled prototype)]] for the Phoenix Interactive game and [[Rayman Raving Rabbids (early development)]] for the Ubisoft Montpellier game? It's become clear that this wasn't a gradual evolution, but a drastic shift from one game to another, with few (if any) elements carried over from one studio to the next. RRR1 GBA mixed elements of R4 Phoenix and R4 Montpellier together, giving the impression that they were closely related, which now seems not to be the case. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:57, 18 April 2012 (CEST)
::I like the idea. I also wouldn't want to discard any of the pictures that were found, even if the borders don't look appropriate for the Wiki structure or not. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:10, 18 April 2012 (CEST)

Revision as of 19:10, 18 April 2012

Fake game

iHeckler9 here.

A friend at school says that he has Rayman 4. It involves a blue Murfy apparently and there were only three given out in England. Is this true or bullcrap?—Preceding unsigned comment added by Iheckler9 (talkcontribs) 19:54, 9 November 2010

Go over to his house and ask if you can see the game. If he shows you the game, it is real. If he gives you an excuse, it is not. —Spiraldoor 18:01, 9 November 2010 (UTC)
Sounds more like that Russian GBA bootleg. --RKartHead.gif StaceyW 20:33, 9 November 2010 (UTC)
I can't go round his house to see the game because he says the game's still in Peterborough, in his old house. He says it has a lot of racing in it, but denies it is Rayman M.
The game's 'in his old house'? How very convenient. He's lying. —Spiraldoor 19:19, 11 November 2010 (UTC)

New concept art

The recent discovery of many pieces of Rayman 4 concept art is a great thing and we have to add them all to the wiki. Spiral has already uploaded some of them, but I am really annoyed by the coloured canvases surrounding those found on Emeline Bellemin's blog. In addition to being atrociously ungraceful, they are not compatible with our image quality requirements. The problem is that, except for the Arbre-Chantier, where this one is 'taller' and 'thinner', and the Forteresse de Sable, where this one is much larger, the canvassed images have a higher resolution than the non-canvassed. So, what can we do? Ask the owner of the blog if the images are available without the canvas? Edit the canvas out (but the borders of the image might be lost)?

Also, despite appearing on Bellemin's portfolio, the Forteresse de Sable artwork seems to have been created by Le Pon and Godeau, so how does Bellemin relate to the other pieces of artwork?—RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 12:15, 18 April 2012 (CEST)

Maybe we could ask to the author of the blog to share high-resolution pictures? Maybe the author would understand and share us. --Sparkle.gifHarukaSparkle.gif 13:32, 18 April 2012 (CEST)
In retrospect it was probably a mistake to attempt to separate the images into a different gallery for each artist. I think we should just have one big gallery, preceded by a paragraph where we list and briefly discuss the contributions of each artist. (Of course, we'll still group each artist's work together.) I'd also consider changing the gallery/galleries to table format, so that the images can be displayed at a higher resolution.
Should we split this article into Rayman 4 (cancelled prototype) for the Phoenix Interactive game and Rayman Raving Rabbids (early development) for the Ubisoft Montpellier game? It's become clear that this wasn't a gradual evolution, but a drastic shift from one game to another, with few (if any) elements carried over from one studio to the next. RRR1 GBA mixed elements of R4 Phoenix and R4 Montpellier together, giving the impression that they were closely related, which now seems not to be the case. —Spiraldoor IconSpiralDoor.png 18:57, 18 April 2012 (CEST)
I like the idea. I also wouldn't want to discard any of the pictures that were found, even if the borders don't look appropriate for the Wiki structure or not. --Sparkle.gifHarukaSparkle.gif 20:10, 18 April 2012 (CEST)