Difference between revisions of "The Amazing Maze"

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| name = The Amazing Maze
 
| name = The Amazing Maze
 
| image = [[File:Theamazingmaze.png|center|320px|''The Amazing Maze'']]
 
| image = [[File:Theamazingmaze.png|center|320px|''The Amazing Maze'']]
 +
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
 
| preceded by = [[Up, Up and Get Away!]]
 
| preceded by = [[Up, Up and Get Away!]]
 
| followed by = [[The Great Lava Pursuit]]
 
| followed by = [[The Great Lava Pursuit]]
Line 12: Line 13:
 
}}
 
}}
  
{{stub}}
+
'''The Amazing Maze''' is the fourth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''. As the level name suggests, it takes place entirely in the labyrinths of the [[Olympus Maximus]].
  
'''The Amazing Maze''' is the fourth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''.
+
==Form==
 +
The form of this level is quite different from that of the other levels of [[Rayman Legends|the game]]. The whole level is made up of square sections. Only one section can be visible on the screen at once, and when the heroes move from one to the other, there is a very rapid transition effect. As such, the secret zones where the [[Teensie]] King and Queen are imprisoned are not behind special doors, but are simply normal sections of the labyrinth, somewhat better hidden than the others. A consequence of this is that the King and Queen can't stand outside the doors to these zones, and therefore do not give the heroes [[heart]]s when freed.
  
<br clear="all" />
+
This form has allowed the developers to create puzzles involving several paths between certain zones, which allow access to different secrets. There are also some zones which invert the screen, in order to increase the difficulty of these puzzles.
 +
 
 +
==Original level==
 +
===First section===
 +
After moving into the labyrinths in the level [[the Dark Creatures Rise]], the heroes fall down into a structure that is quite calm, but particularly complex. They need to explore the labyrinth to advance. Firstly they find zones with minor dangers, for example the second one, in which the ceiling is covered in spikes and can descend to crush intruders. There are air currents in several zones, which allow access to objects (for example [[Skull Coin]]s) and paths up high. Quite strangely, there is a [[spiky snake]] from the [[Desert of Dijiridoos]] in one of these windy zones, which guards a [[Skull Coin]]. [[Buzzsaw]]s are another danger found quite frequently in the labyrinth, preventing easy access to some [[cage]]s. There are spikes on many walls, to prevent the heroes from jumping on them and therefore from solving the puzzles too easily.
 +
 
 +
After some exploration, the heroes find some zones with more than one way out. Some paths lead to secret zones with [[cage]]s and [[Skull Coin]]s, and others allow further progression in the level. Some paths are hidden behind stylised cubes and attention must be paid to the walls to see them. The paths must be explored in the right order, because there are some zones that prevent turning back once the heroes enter into them. The first of these zones, for example, contains bouncy drums, none of which allows to jump into the path from above through which the heroes first enter the zone. This is also where the heroes meet the first [[Minotaur]] of the level, who is cleaning the place. Progressing through the labyrinth, the heroes find a puzzle with symbols on the walls, of the same type as those that are found in the castles of [[Teensies in Trouble]].
 +
 
 +
Finally, the heroes find a [[Giant Minotaur]]. When it sees them, an alarm sounds, which causes a red light to flash in the room. The music becomes faster and more orchestrated. The heroes then continue their exploration of the labyrinth, finding more paths and secret zones. They also find a second puzzle with symbols.
 +
 
 +
At the end of this section, the heroes enter into a zone where two flames come out of the floor to prevent them from turning back. They must break the bones which block the passage to the next zone, below. This zone begins the second section.
 +
 
 +
<gallery widths="320px" heights="180px">
 +
Labyrinthique Section1.jpg|The beginning of the level.
 +
Labyrinthique Crushers.jpg|The ceilings of this zone, covered in spikes, can crush the heroes.
 +
Labyrinthique flamethrowers.jpg|Turrets launching fireballs.
 +
 
 +
Labyrinthique SpikySnake.jpg|A [[spiky snake]] from the [[Desert of Dijiridoos]] moves quickly around this zone of the labyrinth.
 +
Labyrinthique Saws.jpg|[[Buzzsaw]]s are found in many areas of the labyrinth.
 +
Labyrinthique PièceSecrète.jpg|A hidden zone of the labyrinth, where a [[Skull Coin]] is found.
 +
 
 +
Labyrinthique SecretDoor.jpg|There is a secret door in this area, which can be noticed only by paying attention to the walls.
 +
Labyrinthique TeensieKing.jpg|This door leads to a secret zone where the [[Teensie]] King is imprisoned.
 +
 
 +
Labyrinthique Symbols1.jpg|This [[cage]] is above a bed of spikes, and it is possible to access it only from the platform linked to the right symbol.
 +
Labyrinthique GiantMinotaur.jpg|When the heroes meet this [[Giant Minotaur]], an alarm sounds.
 +
 
 +
Labyrinthique Symbols2.jpg|Another puzzle with a [[cage]] and platforms linked to symbols, this time with the screen inverted.
 +
Labyrinthique Symbols2 Activated.jpg|This puzzle with some symbols activated.
 +
 
 +
Labyrinthique PièceSecrète3.jpg|A secret [[Skull Coin]] in a zone which inverts the screen.
 +
Labyrinthique Saws Teensie.jpg|A [[Teensie]] imprisoned in a windy area, behind some [[buzzsaw]]s.
 +
Labyrinthique Tentacles.jpg|The end of the first section.
 +
</gallery>
 +
 
 +
===Second section===
 +
The music stops and the heroes find themselves in a zone which they can't leave. There is a diagram on the wall which shows their current location in the labyrinth. There is also a spotlight illuminating a [[Switch|button]] on the floor. The only option is for the heroes to press it in order to continue. Another alarm sounds, the music recommences, even more rapid this time, and the heroes are obliged to [[Running|run]], in order to escape the flames that begin to pursue them quickly. This pursuit takes place in a storage area, where there are lots of empty [[cage]]s (which can be broken all the same) and [[Minotaur]]s, doing more cleaning. There is also a [[cage]] with a [[Teensie]] inside, which mustn't be confused with the empty ones while running from the growing flames. After this there is a zone containing four turrets which shoot [[bullet]]s. This zone also contains inactive missiles in storage. Also, there are cubes in these storage areas, which are strewn about the place (normally these cubes would be very ordered, floating in the background or foreground). The level finished in an open area, not in the form of a square.
 +
 
 +
 
 +
<gallery widths="320px" heights="180px">
 +
Labyrinthique Switch.jpg|This zone is the beginning of the second section, and a diagram of the whole level is shown on the wall.
 +
Labyrinthique Chase.jpg|Turrets firing [[bullet]]s, as flames pursue the heroes in a storage area.
 +
Labyrinthique End.jpg|The end of the level.
 +
</gallery>
 +
 
 +
{{clear}}
  
 
{{Template:RLLevel
 
{{Template:RLLevel
 
| name = The Amazing Maze - Invaded
 
| name = The Amazing Maze - Invaded
 
| image = [[File:Invaded5.png|center|320px|''The Amazing Maze - Invaded'']]
 
| image = [[File:Invaded5.png|center|320px|''The Amazing Maze - Invaded'']]
 +
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
 
| world = [[Olympus Maximus]]
 
| world = [[Olympus Maximus]]
 
| teensies = [[File:Icon3RO.png|15px|''3'']]
 
| teensies = [[File:Icon3RO.png|15px|''3'']]
Line 26: Line 74:
  
 
==Invaded==
 
==Invaded==
 +
This level is invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]]. It also features two [[Minotaur]]s.
 +
 +
The level is one of the six invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike the other levels, the levels invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]] do not require the player to complete the original levels.
 +
 +
Eight sections of the labyrinth are included, but they are connected in a different way from the original level. Also, almost all the spikes are removed from the walls to allow the puzzles to be completed more quickly. A ninth section is added at the end of the level, which somewhat resembles the end of the original level. It contains disordered cubes, like in the storage area, but there are also ordered floating cubes in the background.
 +
 +
In each room, the access to the next one is blocked by a [[buzzsaw]]. The player(s) have to activate a lever by attacking it to remove the [[buzzsaw]]. Meanwhile, [[Dark Rayman (Rayman Legends)|Dark Rayman]] is chasing the player (or the player leading the group if there are at least two), and the levers are often placed in dead ends, which obliges the player(s) to think about a strategy to activate the lever and head to the next room without being caught by [[Dark Rayman (Rayman Legends)|Dark Rayman]].
 +
 +
===Trivia===
 +
* For unknown reasons, the two [[Minotaur]]s are not present in the Wii U version. However, they do appear in the introduction screen.
 +
 +
<gallery widths="320px" heights="180px">
 +
Labyrinthique Envahi Début.jpg|The beginning of the invaded level resembles that of the original level.
 +
Labyrinthique Envahi Zone2.jpg|The second zone of the invaded level.
 +
Labyrinthique Envahi Minotaure.jpg|The first [[Minotaur]] is found below a simplified version of the first puzzle with symbols.
 +
 +
Labyrinthique Envahi Symbole.jpg|The platform under the symbol is activated.
 +
Labyrinthique Envahi Zone5.jpg|The fifth zone is windy and hides the lever behind some [[buzzsaw]]s.
 +
Labyrinthique Envahi Zone6.jpg|The sixth zone of the invaded level.
 +
 +
Labyrinthique Envahi Zone7.jpg|The ceiling of the seventh zone descends to crush the heroes.
 +
Labyrinthique Envahi Minotaure2.jpg|The second [[Minotaur]] is found in a simplified version of the zone with drums.
 +
Labyrinthique Envahi Fin.jpg|There are disordered cubes as well as an air current at the end of the invaded level.
 +
</gallery>
 +
 +
{{clear}}
 +
 +
==Name in other languages==
 +
* French : Labyrinthique
 +
* Spanish : El laberinto asombroso
 +
* German : Der wirrgarten
 +
* Italian : Labirintissimo
 +
* Dutch : Denderend doolhof
 +
* Japanese : W5-3 「異次元迷路」
 +
 +
==External links==
 +
 +
*[https://www.youtube.com/watch?v=ZNzeOUx-DsU The Amazing Maze's playthrough at YouTube (PC version)]
 +
*[https://www.youtube.com/watch?v=UTdtuEDdX68 The Amazing Maze (Invaded)'s playthrough at YouTube (PC version)]
  
This level is invaded by enemies from [[Olympus Maximus]].
+
{{RaymanLegendsLocations}}
  
{{OlympusMaximus}}
+
[[fr:Labyrinthique]]
 +
[[pl:Niesamowity labirynt]]
 +
[[ru:Идеальный лабиринт]]
  
 
[[Category:Places from Rayman Legends]]
 
[[Category:Places from Rayman Legends]]

Latest revision as of 18:09, 8 August 2019

The Amazing Maze
The Amazing Maze
SkullSkullSkullSkull
Up, Up and Get Away! The Great Lava Pursuit
World Olympus Maximus

RL-Teensy.png 10

RL-BronzeCup.png
150 Lums
RL-SilverCup.png
300 Lums
RL-Clover.png
450 Lums
RL-GoldCup.png
600 Lums

The Amazing Maze is the fourth level of Olympus Maximus, the fifth world in Rayman Legends. As the level name suggests, it takes place entirely in the labyrinths of the Olympus Maximus.

Form

The form of this level is quite different from that of the other levels of the game. The whole level is made up of square sections. Only one section can be visible on the screen at once, and when the heroes move from one to the other, there is a very rapid transition effect. As such, the secret zones where the Teensie King and Queen are imprisoned are not behind special doors, but are simply normal sections of the labyrinth, somewhat better hidden than the others. A consequence of this is that the King and Queen can't stand outside the doors to these zones, and therefore do not give the heroes hearts when freed.

This form has allowed the developers to create puzzles involving several paths between certain zones, which allow access to different secrets. There are also some zones which invert the screen, in order to increase the difficulty of these puzzles.

Original level

First section

After moving into the labyrinths in the level the Dark Creatures Rise, the heroes fall down into a structure that is quite calm, but particularly complex. They need to explore the labyrinth to advance. Firstly they find zones with minor dangers, for example the second one, in which the ceiling is covered in spikes and can descend to crush intruders. There are air currents in several zones, which allow access to objects (for example Skull Coins) and paths up high. Quite strangely, there is a spiky snake from the Desert of Dijiridoos in one of these windy zones, which guards a Skull Coin. Buzzsaws are another danger found quite frequently in the labyrinth, preventing easy access to some cages. There are spikes on many walls, to prevent the heroes from jumping on them and therefore from solving the puzzles too easily.

After some exploration, the heroes find some zones with more than one way out. Some paths lead to secret zones with cages and Skull Coins, and others allow further progression in the level. Some paths are hidden behind stylised cubes and attention must be paid to the walls to see them. The paths must be explored in the right order, because there are some zones that prevent turning back once the heroes enter into them. The first of these zones, for example, contains bouncy drums, none of which allows to jump into the path from above through which the heroes first enter the zone. This is also where the heroes meet the first Minotaur of the level, who is cleaning the place. Progressing through the labyrinth, the heroes find a puzzle with symbols on the walls, of the same type as those that are found in the castles of Teensies in Trouble.

Finally, the heroes find a Giant Minotaur. When it sees them, an alarm sounds, which causes a red light to flash in the room. The music becomes faster and more orchestrated. The heroes then continue their exploration of the labyrinth, finding more paths and secret zones. They also find a second puzzle with symbols.

At the end of this section, the heroes enter into a zone where two flames come out of the floor to prevent them from turning back. They must break the bones which block the passage to the next zone, below. This zone begins the second section.

Second section

The music stops and the heroes find themselves in a zone which they can't leave. There is a diagram on the wall which shows their current location in the labyrinth. There is also a spotlight illuminating a button on the floor. The only option is for the heroes to press it in order to continue. Another alarm sounds, the music recommences, even more rapid this time, and the heroes are obliged to run, in order to escape the flames that begin to pursue them quickly. This pursuit takes place in a storage area, where there are lots of empty cages (which can be broken all the same) and Minotaurs, doing more cleaning. There is also a cage with a Teensie inside, which mustn't be confused with the empty ones while running from the growing flames. After this there is a zone containing four turrets which shoot bullets. This zone also contains inactive missiles in storage. Also, there are cubes in these storage areas, which are strewn about the place (normally these cubes would be very ordered, floating in the background or foreground). The level finished in an open area, not in the form of a square.



The Amazing Maze - Invaded
The Amazing Maze - Invaded
SkullSkullSkullSkullSkull
World Olympus Maximus

RL-Teensy.png 3

RL-BronzeCup.png
{{{bronze cup}}}
RL-SilverCup.png
{{{silver cup}}}
RL-Clover.png
{{{lucky ticket}}}
RL-GoldCup.png
{{{gold cup}}}

Invaded

This level is invaded by Dark Rayman. It also features two Minotaurs.

The level is one of the six invaded by Dark Rayman, and is unlocked once the five Dark Teensies are defeated. Unlike the other levels, the levels invaded by Dark Rayman do not require the player to complete the original levels.

Eight sections of the labyrinth are included, but they are connected in a different way from the original level. Also, almost all the spikes are removed from the walls to allow the puzzles to be completed more quickly. A ninth section is added at the end of the level, which somewhat resembles the end of the original level. It contains disordered cubes, like in the storage area, but there are also ordered floating cubes in the background.

In each room, the access to the next one is blocked by a buzzsaw. The player(s) have to activate a lever by attacking it to remove the buzzsaw. Meanwhile, Dark Rayman is chasing the player (or the player leading the group if there are at least two), and the levers are often placed in dead ends, which obliges the player(s) to think about a strategy to activate the lever and head to the next room without being caught by Dark Rayman.

Trivia

  • For unknown reasons, the two Minotaurs are not present in the Wii U version. However, they do appear in the introduction screen.


Name in other languages

  • French : Labyrinthique
  • Spanish : El laberinto asombroso
  • German : Der wirrgarten
  • Italian : Labirintissimo
  • Dutch : Denderend doolhof
  • Japanese : W5-3 「異次元迷路」

External links