The Bog of Murk
|The Bog of Murk|
|← Clearleaf Forest||The Land of the Livid Dead →|
- This article is about the level in Rayman 3. For the level in Rayman: Hoodlums' Revenge, see Bog of Murk (Rayman: Hoodlums' Revenge).
This uncharted marshland lies in the nether-realms of Rayman’s world. It's home to a slew of fiendish flora and fauna – not to mention anti-social witches and egomaniacal musketeers.—Press release, Rayman 3
The Bog of Murk, also known as the Umber Swamp, is the third of nine levels found in Rayman 3. This level introduces the player to the Throttle Copter, the last of the Laser-Washing Powder cans to be discovered. It also marks the smallest appearance of Globox in a level, as he does not appear until the very last cutscene (although his voice can be heard in the first and sixth phases).
This world is a dark and murky marshland of piranha-infested swamps, and is the home of two anti-social characters – Bégoniax the witch, and Count Razoff the hunter – who soon see Rayman as an enemy. It is also home to Muddibogs who throw rocks at both Rayman and the Hoodlums. Early in the first level, large flying creatures with hands for heads called Mawpaws can be seen in the distant sky, one of which later helps Rayman out in the dungeon of Razoff's mansion.
As a level
Stage 1 – Bégoniax
The level occurs after Rayman has tumbled from one of the Teensie Highways and been seperated from Globox. He lands in a toilet cubicle occupied by the witch Bégoniax, who becomes incredibly angry and threatens Rayman, despite his feeble attempts to tell her he did not mean anything. Just outside the toilet, Rayman can break open a cage, the occupant of which will bestow upon him the first Throttle Copter can of Laser-Washing Powder. Rayman can use this to reach Bégoniax's house. Once there, the battle against Bégoniax begins. The two chase each other around a large cauldron, the contents of which either can disturb at anytime by jumping up and hitting. If the contents hit one of the fighters, they will be transformed into a toad, making them very vulnerable to the other's attacks. If Rayman wins, Bégoniax flees, and if Rayman follows her, he can access a magic mirror which transports him to a new part of the marshes.
The PlayStation 2 and GameCube versions feature an exclusive soundtrack for the Bégoniax battle.
Overview of Bégoniax's house its surroundings.
Bégoniax mixing her potion.
Bégoniax in front of her mirror.
Stage 2 – The Island
As Rayman jumps through the transportation, he appears in an area that features a set of various Hoodlums, including the debut of the Spinneroo. If Rayman can defeat them all and access the cans of Laser-Washing Powder that are given to him, he can leave the area.
Stage 3 – Meet Muddibogs!
This phase begins with a Hoodmonger fighting off a swarm of Muddibogs. The winner of the fight is random, but is usually the Muddibogs. Regardless, Rayman must defeat whoever is left standing, grab the LockJaw, and carry on through a small building to a second bog, which features more Muddibogs, Hoodlums, and piranhas similar to those seen in the previous two games.
If one of the Hoodlum's boats is jumped on, it will move to the side of the building and sail in a circle, allowing Rayman to collect some yellow gems. It also come across a small island with a hollow tree which contains some more yellow gems, a green gem & several red gems. If one uses the camera to look around, a fleet of Hoodlum airships can be seen carrying Hoodlums to the Land of the Livid Dead.
This phase is one of the hardest in gathering the best combo score, because of the many factors that go into this level (i.e. determining if either the Hoodmonger defeats the Muddibogs or if he gets defeated, and that the combo involves nearly all of the enemies that appear in this level.)
Rayman uses a small boat to reach the island.
Stage 4 – Razoff's mansion
This stage takes place mostly underground, and has Rayman navigating several tunnels and fighting off Hoodlums inside and outside to eventually leave the area. At the end of the stage, he comes across a mysterious mansion that even the Hoodlums cannot enter. However, once all the Hoodlums are beaten, the doors mysteriously open and Rayman can enter, ending the stage.
Stage 5 – Count Razoff
Here, Rayman meets the nefarious Count Razoff, a hunter who is intent on killing Rayman and adding him to his collection. He expresses interest in stuffing him and mounting him on his wall, but also in turning him into a rug and putting him in front of his fireplace. The fight consists of the two chasing each other around Razoff's huge mansion, fighting whenever they meet. After Razoff loses a certain amount of health on three occasions, the screen changes to a view of Razoff's gun and Rayman must take cover behind statues. Once Rayman has worked Razoff's health bar down to zero, Razoff flees into a basement, announcing that no one can stop him. Rayman must follow him underground to end the stage, and to defeat him for good.
Stage 6 – Razoff's last stand
This final stage sees Rayman and Razoff as they conclude their fight. This time, Razoff hangs from a giant ball on a chain, which he attempts to ram Rayman with. Later in the fight, Rayman can obtain Heavy Metal Fists to give him an advantage. Once Razoff's health is completely depleted, he tumbles into the pit below.
It is possible to achieve a glitch that can garner more points towards a good combo when Rayman has the Heavy Metal Fist. The player can strafe to make Razoff hit the wall near the camera right in the middle. Then, the player needs to stand on the cross between the first two stone pathways to where Rayman can shoot Razoff as many as 4 times.
Razoff on the wrecking ball.
Razoff finds Globox in his basement and attempts to shoot him. However, he is suddenly met by a group of small creatures he had previously captured, who he is apparently scared of. He runs, but is caught by Bégoniax, who underlines her not-so-subtle desires of what she plans to do with him. Rayman, Globox and the small creatures watch, a little disturbed, as Razoff fails to escape Bégoniax's grasp, before Globox questions Rayman as to how they will reach the Doctor's office. Rayman notices a magic mirror in the basement, and remembering the one he encountered in Bégoniax's house, announcing that he has an idea.
Worlds of Rayman 3: Hoodlum Havoc