The Echoing Caves: Difference between revisions

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==PlayStation 2 version==   
==PlayStation 2 version==   
Many changes have been applied to this level as far as level design is concerned.  For a start, the segment from The Precipice in which Rayman has to climb up a sinking tower, is used as its first phase.  The rest then returns to normal, with the exception of the passageway that previously lead to a hidden section of the Fairy Glade.
Many changes have been applied to this level as far as level design is concerned.  For a start, the segment from The Precipice in which Rayman has to climb up a sinking tower, is used as its first phase.  The rest then returns to normal, with the exception of the passageway that previously lead to a hidden section of the Fairy Glade.
The end of the level features one of two Generators that Rayman must destroy in order to access the Pirate Factory, and consequently also features a Ninja Henchman which guards the generator.
The end of the level features one of two Generators that Rayman must destroy in order to access the Pirate Factory, and consequently also features a Ninja Henchman which guards the generator. The other Generator is located in [[The Precipice]].


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Revision as of 01:58, 1 November 2009

The Echoing Caves (Echoing Caves in the PlayStation version) is a level in Rayman 2: The Great Escape. This level allows the player to revisit a part of the Fairy Glade which was unreachable before (and where a Globox Crystal can be found in the Dreamcast version), via a secret passage, and introduces kegs which can be used as rocket to get across pools of acid.


The Echoing Caves
The Echoing Caves
The Sanctuary of Stone and Fire The Precipice
Connected to {{{connected to}}}

Lums 50 Cages 5

Original version

Phase 1

This part of the area is a rainy part of a forest, and has places where Rayman has to locate and turn on four switches in order to access a door which a Red Robo-pirate goes into at the very beginning of the level. This is another of few areas in the game where plums grow, and this part of the level also involves swimming.

Phase 2

Rayman is now underground, and has to cross a body of green liquid by using a keg as a rocket several times until he comes out into a area of cliffs and sand similar of Whale Bay. The passage to the Fairy Glade is found in the underground area and is accessed by rocketing over there with a keg.

The Echoing Caves
The Echoing Caves
The Sanctuary of Stone and Fire The Precipice
Connected to {{{connected to}}}

Lums 50 Cages 5

Dreamcast version

Echoing Caves
The Sanctuary of Stone and Fire The Precipice
Connected to {{{connected to}}}

Lums 60 Denys 2 Ludivs 0 Murphys 5

PlayStation version

Rayman jumping on floating platforms
The Echoing Caves
The Pirate Mines Beneath the Lava Sanctuary
Hub Rainbow Creek

Lums 70 Familiar Spirits 8

PlayStation 2 version

Many changes have been applied to this level as far as level design is concerned. For a start, the segment from The Precipice in which Rayman has to climb up a sinking tower, is used as its first phase. The rest then returns to normal, with the exception of the passageway that previously lead to a hidden section of the Fairy Glade. The end of the level features one of two Generators that Rayman must destroy in order to access the Pirate Factory, and consequently also features a Ninja Henchman which guards the generator. The other Generator is located in The Precipice.

Echoing Caves
Echoing Caves
Sanctuary of Stone & Fire The Precipice

Lums 80 Cages 3

Game Boy Color version

A watermill can also be found in the GBC adaptation

In the GBC adaptation, the Echoing Caves directly follow the Sanctuary of Stone and Fire, and this is where the third mask of Polokus is located. It resembles the original level much more than the rest of the game.