Difference between revisions of "The Land of the Livid Dead (Rayman 3)"

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[[fr:La Lande aux Esprits Frappés (Rayman 3)‎]]
[[fr:La Lande aux Esprits Frappés (Rayman 3)‎]]
[[de:Das Land der wandelnden Seelen (Rayman 3)]]
[[pl:Kraina Żywych Umarlaków]]
[[pl:Kraina Żywych Umarlaków]]
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]

Revision as of 16:25, 25 May 2015

The Land of the Livid Dead
The Land of the Livid Dead
The Bog of Murk The Desert of the Knaaren
Murfy's score: 58001
Maximum score: 121099

Matuvus I Tribelles I
Cages 9
Scarred by cruel winds and crushing storms, this bitter wasteland doesn’t take kindly to visitors, especially adventuring types like Rayman. More than one tale has been whispered about a phantom race of creatures imprisoned within this haunted Moor.
—Press release, Rayman 3: Hoodlum Havoc[1]

The Land of the Livid Dead, also known as the Moor of Mad Spirits, is the fourth level in Rayman 3: Hoodlum Havoc, following the Bog of Murk and preceding the Desert of the Knaaren.

The idyllic but bleak landscape is reminiscent of a Celtic ruin, and the rocky hills are filled with ancient stone monoliths, small passages and sunken structures. The climate appears to be very mild and cloudy, though it rains in the later sections. This land is beside either a sea or ocean. The stone walls are covered with engravings made by the Griskin Teensies a long time ago, before they were turned to ghosts by the Great Spirit Palmito.

Rayman must go to the Land to take Globox to the second Teensie doctor, Roméo Patti. The office is accessed through an underwater tunnel guarded by Céloche, a giant robot. Roméo Patti being unable to help Globox, he forwards him to Gonzo, in the Desert of the Knaaren.

As a level

Stage 1

Rayman must make his way through several tunnels to come face-to-face with his first ever Hoodstormer, who drops a Crazy Shoe power-up. He must use a combination of Laser-Washing Powders to ascend platforms and break through doors.

Secret area

Globox drinks a keg full of plum juice before the fight with the Hoodstormer. By ascending the bubble he belches, Rayman can discover a room in a wall with Teensies frozen in ice, many yellow jewels and a green jewel. Another figure frozen in one of them also resembles Lac-Mac from the animated series.

The first stage
This entrance leads to the secret area
The secret area
Engravings representing Teensies.
Rayman chasing his Crazy Shoe
The end of this section

Stage 2

Rayman and Globox enter a Hoodlum fortress, containing an abundance of Hoodstormers and Hoodmonger Soldiers. Once they have been defeated, he can fight his first ever Grim Keeper and Hoodoo.

Secret area

Once Rayman has killed the Grim Keeper, Globox will help him get up to the higher level by belching a bubble. To the right of where Rayman is supposed to go is a secret room containing several Throttle Copters and jewels.

The second stage
The first Grim Keeper
This entrance leads to the secret area
The secret area
The first Hoodoo protects two Hoodmongers

Stage 3

Rayman is confronted by a gate that a Hoodmonger closes with a switch. He must work his way up a ghostly tower, freeing Griskins from Palmito's spell, to get the gate to open. However, his first Heckler approaches from the gate. Once it is defeated, it drops a Shock Rocket which Rayman must use to hit the switch and proceed to Roméo Patti's office. During this time, Rayman must deal with several Hoodmongers.

The third stage
Griskin's tower
The portal leading to the alternative version of the tower
A Griskin attacking a Hoodmonger
The first Heckler

Stage 4 – Céloche

Globox drinks a keg full of plum juice and flies away while Rayman goes underwater to find and destroy the Hoodlum-controlled war tripod, Céloche.

The fourth stage
Céloche sends a submarine to attack
Céloche collaps after his defeat
Roméo Patti's office

Stage 5 – Roméo's office

Rayman and Globox enter the office of Roméo but a gate is blocking the way. Using a nearby Shock Rocket power-up, Rayman must shoot each Hoodlum as they run around, which can be quite hard. After all of them are dead, the gate opens and the duo proceed to the doctor himself. Sadly, Roméo also fails to extract Andre and sends Globox to the Desert of the Knaaren to meet up with Gonzo, the last Teensie doctor.

Secret area

If Rayman looks up, he can see two holes in the ceiling. In the holes are switches; hitting both of these opens up a ection of the wall containing lots of jewels.

The fifth stage
Two switches must to be activated to open the secret area
The secret area

Stage 6 – Third Teensie Highway

This article or section needs to be rewritten and/or expanded.

The sixth stage

Images from the early production of Rayman 3

This cutscene from the beta shows a previous name of the Land of the Livid Dead
Concept art of the Badlands temple (Roméo's office)
Concept art of the Badlands temple (Roméo's office)
Concept art of the Badlands temple (Roméo's office)
Concept art of the Badlands temple (Roméo's office)
Monoliths of the first section
The cascade of the first section
The Hoodmongers at the end of the second section
The first Hoodoo


  • The building containing Roméo Patti's office can be seen when standing on a high point; it can be seen three times.
  • The Griskins are the only species of Teensie in Rayman 3 that have their own sub-plot; in this case it is the ghostly tower in part 3.

External Links